// DrawRectFlag /* 绘制矩形旗帜旗帜 */ class DrawRectFlag { constructor(arg) { this.viewer = arg.viewer; this.Cesium = arg.Cesium; this.identificationPoint = null; //标识点位 this.RectFlag = null; this.RectFlagLast = null; // 矩形旗帜数据 this.positions = []; // 经纬度 this.entitiesPoint = []; // 实体点位 this.entitiesRectFlag = []; this.RectFlagData = null; this.DrawStartEvent = new Cesium.Event(); //开始绘制事件 this.DrawEndEvent = new Cesium.Event(); //结束绘制事件 /* 通用参数集合 */ this._param = { id: "DrawStraightArrow", polygonColor: 'rgba(0,255,0,0.5)', //面填充颜色 outlineColor: 'rgba(255, 255, 255, 1)', //边框颜色 outlineWidth: 1, //边框宽度 } /* 创建面材质 */ this.polygonMaterial = Cesium.Color.fromCssColorString(this._param.polygonColor); /* 创建线材质 */ // this.outlineMaterial = new Cesium.PolylineDashMaterialProperty({//曲线 // dashLength: 16, // color: Cesium.Color.fromCssColorString(this._param.outlineColor) // }); this.outlineMaterial = Cesium.Color.fromCssColorString(this._param.outlineColor); } //返回矩形旗帜数据 getData() { return this.RectFlagData; } // 修改编辑调用计算 computePosition(data){ //计算面 let $this = this var lnglatArr = []; for (var i = 0; i < data.length; i++) { var lnglat = $this.cartesianToLatlng(data[i]); lnglatArr.push(lnglat) } let startPoint = lnglatArr[0]; // 取最后一个 let endPoint =lnglatArr[lnglatArr.length - 1] let point0 = lnglatArr[0]; var point1 =[endPoint[0], startPoint[1]]; var point2 = [endPoint[0], (startPoint[1] + endPoint[1]) / 2] var point3 = [startPoint[0], (startPoint[1] + endPoint[1]) / 2] var point4 =[startPoint[0], endPoint[1]] let componentspolygon = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point3,...point0,]) let componentspolyline = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point3,...point0,...point4]) let PolygonHierarchy = new $this.Cesium.PolygonHierarchy(componentspolygon) $this.RectFlagData = lnglatArr; console.log([PolygonHierarchy,componentspolyline]) return [PolygonHierarchy,componentspolyline]; } //加载 addload(data) { var $this = this; if (data.length < 2) return; let startPoint = data[0]; // 取最后一个 let endPoint =data[data.length - 1] let point0 = data[0]; var point1 =[endPoint[0], startPoint[1]]; var point2 = [endPoint[0], (startPoint[1] + endPoint[1]) / 2] var point3 = [startPoint[0], (startPoint[1] + endPoint[1]) / 2] var point4 =[startPoint[0], endPoint[1]] let componentspolygon = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point3,...point0,]) let componentspolyline = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point3,...point0,...point4]) var shape = this.viewer.entities.add({ Type:'DrawRectFlag', Position:data, id:data.id || $this.objId, polygon: { hierarchy: new $this.Cesium.PolygonHierarchy(componentspolygon), extrudedHeight: 1, material: $this.Cesium.Color.RED, }, polyline: { //使用cesium的peoperty positions: componentspolyline, show: true, material: $this.Cesium.Color.YELLOW, width: 5, clampToGround: true } }); $this.entitiesRectFlag.push(shape); return shape; } //开始创建 startCreate(drawType) { this.drawType = drawType; var $this = this; this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas); this.handler.setInputAction(function (evt) { //单机开始绘制 //屏幕坐标转地形上坐标 var cartesian = $this.getCatesian3FromPX(evt.position); if ($this.positions.length == 0) { $this.positions.push(cartesian.clone()); $this.identificationPoint = $this.createPoint(cartesian); $this.createPoint(cartesian);// 绘制点 $this.positions.push(cartesian); } // if ($this.positions.length == 2) { // $this.positions.push(cartesian); // } }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK); this.handler.setInputAction(function (evt) { //移动时绘制线 if ($this.positions.length < 2) return; var cartesian = $this.getCatesian3FromPX(evt.endPosition); if (!$this.Cesium.defined($this.RectFlag)) { $this.RectFlag = $this.createRectFlag(); } $this.identificationPoint.position.setValue(cartesian); if ($this.RectFlag) { $this.positions.pop(); $this.positions.push(cartesian); } }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE); this.handler.setInputAction(function (evt) { if (!$this.RectFlag) return; var cartesian = $this.getCatesian3FromPX(evt.position); $this.positions.pop(); $this.positions.push(cartesian); $this.createPoint(cartesian);// 绘制点 $this.RectFlagData = $this.positions.concat(); $this.viewer.entities.remove($this.RectFlag); //移除 $this.RectFlag = null; $this.positions = []; $this.identificationPoint.position.setValue(cartesian); var lnglatArr = []; for (var i = 0; i < $this.RectFlagData.length; i++) { var lnglat = $this.cartesianToLatlng($this.RectFlagData[i]); lnglatArr.push(lnglat) } $this.RectFlagData = lnglatArr; var RectFlag = $this.addload([$this.RectFlagData[0],$this.RectFlagData[$this.RectFlagData.length -1 ]]); //加载 $this.entitiesRectFlag.push(RectFlag); $this.RectFlagLast = RectFlag; $this.clearPoint(); $this.destroy() }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK); } //创建点 createPoint(cartesian) { var $this = this; var point = this.viewer.entities.add({ position: cartesian, point: { pixelSize: 10, color: $this.Cesium.Color.RED, heightReference: Cesium.HeightReference.CLAMP_TO_GROUND, } }); $this.entitiesPoint.push(point); return point; } //创建矩形旗帜 createRectFlag() { console.log('232323') var $this = this; var polygon = this.viewer.entities.add({ polygon: { hierarchy: new $this.Cesium.CallbackProperty(function () { if($this.positions.length < 2) return let lonlat = []; let length = $this.positions.length for (let i=0; i