DrawTriangleFlag.js 11 KB

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  1. // DrawTriangleFlag
  2. /*
  3. 绘制三角形旗帜
  4. */
  5. class DrawTriangleFlag {
  6. constructor(arg) {
  7. this.viewer = arg.viewer;
  8. this.Cesium = arg.Cesium;
  9. this.identificationPoint = null; //标识点位
  10. this.TriangleFlag = null;
  11. this.TriangleFlagLast = null; // 三角形旗帜数据
  12. this.positions = []; // 经纬度
  13. this.entitiesPoint = []; // 实体点位
  14. this.entitiesTriangleFlag = [];
  15. this.TriangleFlagData = null;
  16. this.DrawStartEvent = new Cesium.Event(); //开始绘制事件
  17. this.DrawEndEvent = new Cesium.Event(); //结束绘制事件
  18. /* 通用参数集合 */
  19. this._param = {
  20. id: "DrawStraightArrow",
  21. polygonColor: 'rgba(0,255,0,0.5)', //面填充颜色
  22. outlineColor: 'rgba(255, 255, 255, 1)', //边框颜色
  23. outlineWidth: 1, //边框宽度
  24. }
  25. /* 创建面材质 */
  26. this.polygonMaterial = Cesium.Color.fromCssColorString(this._param.polygonColor);
  27. /* 创建线材质 */
  28. // this.outlineMaterial = new Cesium.PolylineDashMaterialProperty({//曲线
  29. // dashLength: 16,
  30. // color: Cesium.Color.fromCssColorString(this._param.outlineColor)
  31. // });
  32. this.outlineMaterial = Cesium.Color.fromCssColorString(this._param.outlineColor);
  33. }
  34. //返回三角形旗帜数据
  35. getData() {
  36. return this.TriangleFlagData;
  37. }
  38. // 修改编辑调用计算
  39. computePosition(data){
  40. //计算面
  41. let $this = this
  42. var lnglatArr = [];
  43. for (var i = 0; i < data.length; i++) {
  44. var lnglat = $this.cartesianToLatlng(data[i]);
  45. lnglatArr.push(lnglat)
  46. }
  47. let startPoint = lnglatArr[0];
  48. // 取最后一个
  49. let endPoint =lnglatArr[lnglatArr.length - 1]
  50. let point0 = lnglatArr[0];
  51. var point1 = [endPoint[0], (startPoint[1] + endPoint[1]) / 2]
  52. var point2 = [startPoint[0], (startPoint[1] + endPoint[1]) / 2]
  53. var point3 =[startPoint[0], endPoint[1]]
  54. let componentspolygon = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point0])
  55. let componentspolyline = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point0,...point3])
  56. let PolygonHierarchy = new $this.Cesium.PolygonHierarchy(componentspolygon)
  57. $this.TriangleFlagData = lnglatArr;
  58. console.log([PolygonHierarchy,componentspolyline])
  59. return [PolygonHierarchy,componentspolyline];
  60. }
  61. //加载
  62. addload(data) {
  63. var $this = this;
  64. if (data.length < 2) return;
  65. let startPoint = data[0];
  66. // 取最后一个
  67. let endPoint =data[data.length - 1]
  68. let point0 = data[0];
  69. var point1 = [endPoint[0], (startPoint[1] + endPoint[1]) / 2]
  70. var point2 = [startPoint[0], (startPoint[1] + endPoint[1]) / 2]
  71. var point3 =[startPoint[0], endPoint[1]]
  72. let componentspolygon = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point0])
  73. let componentspolyline = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point0,...point3])
  74. var shape = this.viewer.entities.add({
  75. Type:'DrawTriangleFlag',
  76. Position:data,
  77. id:data.id || $this.objId,
  78. polygon: {
  79. hierarchy: new $this.Cesium.PolygonHierarchy(componentspolygon),
  80. extrudedHeight: 1,
  81. material: $this.Cesium.Color.RED,
  82. },
  83. polyline: {
  84. //使用cesium的peoperty
  85. positions: componentspolyline,
  86. show: true,
  87. material: $this.Cesium.Color.YELLOW,
  88. width: 5,
  89. clampToGround: true
  90. }
  91. });
  92. $this.entitiesTriangleFlag.push(shape);
  93. return shape;
  94. }
  95. //开始创建
  96. startCreate(drawType) {
  97. this.drawType = drawType;
  98. var $this = this;
  99. this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
  100. this.handler.setInputAction(function (evt) { //单机开始绘制
  101. //屏幕坐标转地形上坐标
  102. var cartesian = $this.getCatesian3FromPX(evt.position);
  103. if ($this.positions.length == 0) {
  104. $this.positions.push(cartesian.clone());
  105. $this.identificationPoint = $this.createPoint(cartesian);
  106. $this.createPoint(cartesian);// 绘制点
  107. $this.positions.push(cartesian);
  108. }
  109. // if ($this.positions.length == 2) {
  110. // $this.positions.push(cartesian);
  111. // }
  112. }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
  113. this.handler.setInputAction(function (evt) { //移动时绘制线
  114. if ($this.positions.length < 2) return;
  115. var cartesian = $this.getCatesian3FromPX(evt.endPosition);
  116. if (!$this.Cesium.defined($this.TriangleFlag)) {
  117. $this.TriangleFlag = $this.createTriangleFlag();
  118. }
  119. $this.identificationPoint.position.setValue(cartesian);
  120. if ($this.TriangleFlag) {
  121. $this.positions.pop();
  122. $this.positions.push(cartesian);
  123. }
  124. }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE);
  125. this.handler.setInputAction(function (evt) {
  126. if (!$this.TriangleFlag) return;
  127. var cartesian = $this.getCatesian3FromPX(evt.position);
  128. $this.positions.pop();
  129. $this.positions.push(cartesian);
  130. $this.createPoint(cartesian);// 绘制点
  131. $this.TriangleFlagData = $this.positions.concat();
  132. $this.viewer.entities.remove($this.TriangleFlag); //移除
  133. $this.TriangleFlag = null;
  134. $this.positions = [];
  135. $this.identificationPoint.position.setValue(cartesian);
  136. var lnglatArr = [];
  137. for (var i = 0; i < $this.TriangleFlagData.length; i++) {
  138. var lnglat = $this.cartesianToLatlng($this.TriangleFlagData[i]);
  139. lnglatArr.push(lnglat)
  140. }
  141. $this.TriangleFlagData = lnglatArr;
  142. var TriangleFlag = $this.addload([$this.TriangleFlagData[0],$this.TriangleFlagData[$this.TriangleFlagData.length -1 ]]); //加载
  143. $this.entitiesTriangleFlag.push(TriangleFlag);
  144. $this.TriangleFlagLast = TriangleFlag;
  145. $this.clearPoint();
  146. $this.destroy()
  147. }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK);
  148. }
  149. //创建点
  150. createPoint(cartesian) {
  151. var $this = this;
  152. var point = this.viewer.entities.add({
  153. position: cartesian,
  154. point: {
  155. pixelSize: 10,
  156. color: $this.Cesium.Color.RED,
  157. heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
  158. }
  159. });
  160. $this.entitiesPoint.push(point);
  161. return point;
  162. }
  163. //创建三角形旗帜
  164. createTriangleFlag() {
  165. console.log('232323')
  166. var $this = this;
  167. var polygon = this.viewer.entities.add({
  168. polygon: {
  169. hierarchy: new $this.Cesium.CallbackProperty(function () {
  170. if($this.positions.length < 2) return
  171. let lonlat = [];
  172. let length = $this.positions.length
  173. for (let i=0; i<length; i++){
  174. lonlat.push($this.cartesianToLatlng($this.positions[i]))
  175. }
  176. let startPoint = lonlat[0]
  177. // 取最后一个
  178. let endPoint =lonlat[lonlat.length - 1]
  179. let point0 = lonlat[0];
  180. var point1 = [endPoint[0], (startPoint[1] + endPoint[1]) / 2]
  181. var point2 = [startPoint[0], (startPoint[1] + endPoint[1]) / 2]
  182. var point3 =[startPoint[0], endPoint[1]]
  183. let components = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point0])
  184. return new $this.Cesium.PolygonHierarchy(components);
  185. }, false),
  186. extrudedHeight: 1,
  187. material: $this.Cesium.Color.RED,
  188. },
  189. polyline: {
  190. //使用cesium的peoperty
  191. positions: new $this.Cesium.CallbackProperty(function () {
  192. if($this.positions.length < 2) return
  193. let lonlat = [];
  194. let length = $this.positions.length
  195. for (let i=0; i<length; i++){
  196. lonlat.push($this.cartesianToLatlng($this.positions[i]))
  197. }
  198. let startPoint = lonlat[0]
  199. // 取最后一个
  200. let endPoint =lonlat[lonlat.length - 1]
  201. let point0 = lonlat[0];
  202. var point1 = [endPoint[0], (startPoint[1] + endPoint[1]) / 2]
  203. var point2 = [startPoint[0], (startPoint[1] + endPoint[1]) / 2]
  204. var point3 =[startPoint[0], endPoint[1]]
  205. let components = $this.Cesium.Cartesian3.fromDegreesArray([...point0, ...point1, ...point2, ...point0,...point3])
  206. return components
  207. }, false),
  208. show: true,
  209. material: $this.Cesium.Color.YELLOW,
  210. width: 5,
  211. clampToGround: true
  212. }
  213. });
  214. $this.entitiesTriangleFlag.push(polygon);
  215. return polygon;
  216. }
  217. cartesianToLatlng(cartesian) {
  218. var latlng = this.viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
  219. var lat = this.Cesium.Math.toDegrees(latlng.latitude);
  220. var lng = this.Cesium.Math.toDegrees(latlng.longitude);
  221. return [lng, lat];
  222. }
  223. LatlngTocartesian(latlng) {
  224. let cartesian3 = this.Cesium.Cartesian3.fromDegrees(latlng[0], latlng[1]);
  225. return cartesian3
  226. }
  227. clearPoint() {
  228. this.DrawEndEvent.raiseEvent(this.TriangleFlagLast, [this.TriangleFlagData[0],this.TriangleFlagData[this.TriangleFlagData.length -1 ]], this.drawType);
  229. for (var i = 0; i < this.entitiesPoint.length; i++) {
  230. this.viewer.entities.remove(this.entitiesPoint[i]);
  231. }
  232. this.entitiesPoint = []; //脏数据
  233. }
  234. //销毁
  235. destroy() {
  236. if (this.handler) {
  237. this.handler.destroy();
  238. this.handler = null;
  239. }
  240. }
  241. //清空实体对象
  242. clear() {
  243. for (var i = 0; i < this.entitiesPoint.length; i++) {
  244. this.viewer.entities.remove(this.entitiesPoint[i]);
  245. }
  246. for (var i = 0; i < this.entitiesTriangleFlag.length; i++) {
  247. this.viewer.entities.remove(this.entitiesTriangleFlag[i]);
  248. }
  249. this.identificationPoint = null; //标识点位
  250. this.TriangleFlag = null;
  251. this.TriangleFlagLast = null; // 三角形旗帜数据
  252. this.positions = []; // 经纬度
  253. this.entitiesPoint = []; // 实体点位
  254. this.entitiesTriangleFlag = [];
  255. this.TriangleFlagData = null;
  256. }
  257. getCatesian3FromPX(px) {
  258. var cartesian;
  259. var ray = this.viewer.camera.getPickRay(px);
  260. if (!ray) return null;
  261. cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
  262. return cartesian;
  263. }
  264. }
  265. export default DrawTriangleFlag