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- /* 引入Cesium */
- // import * as Cesium from 'Cesium';
- const BoxGeometry = Cesium.BoxGeometry;
- const Cartesian3 = Cesium.Cartesian3;
- const defaultValue = Cesium.defaultValue;
- const defined = Cesium.defined;
- const destroyObject = Cesium.destroyObject;
- const DeveloperError = Cesium.DeveloperError;
- const GeometryPipeline = Cesium.GeometryPipeline;
- const Matrix3 = Cesium.Matrix3;
- const Matrix4 = Cesium.Matrix4;
- const Transforms = Cesium.Transforms;
- const VertexFormat = Cesium.VertexFormat;
- const BufferUsage = Cesium.BufferUsage;
- const CubeMap = Cesium.CubeMap;
- const DrawCommand = Cesium.DrawCommand;
- const loadCubeMap = Cesium.loadCubeMap;
- const RenderState = Cesium.RenderState;
- const VertexArray = Cesium.VertexArray;
- const BlendingState = Cesium.BlendingState;
- const SceneMode = Cesium.SceneMode;
- const ShaderProgram = Cesium.ShaderProgram;
- const ShaderSource = Cesium.ShaderSource;
- //片元着色器,直接从源码复制
- const SkyBoxFS =
- "uniform samplerCube u_cubeMap;\n\
- varying vec3 v_texCoord;\n\
- void main()\n\
- {\n\
- vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));\n\
- gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\
- }\n\
- ";
- //顶点着色器有修改,主要是乘了一个旋转矩阵
- const SkyBoxVS =
- "attribute vec3 position;\n\
- varying vec3 v_texCoord;\n\
- uniform mat3 u_rotateMatrix;\n\
- void main()\n\
- {\n\
- vec3 p = czm_viewRotation * u_rotateMatrix * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));\n\
- gl_Position = czm_projection * vec4(p, 1.0);\n\
- v_texCoord = position.xyz;\n\
- }\n\
- ";
- /**
- * 为了兼容高版本的Cesium,因为新版cesium中getRotation被移除
- */
- if (!Cesium.defined(Cesium.Matrix4.getRotation)) {
- Cesium.Matrix4.getRotation = Cesium.Matrix4.getMatrix3;
- }
- /**
- * 近景天空盒
- * @ignore 忽略注释,注释不生成Doc
- */
- class SkyBoxOnGround {
- /**
- * 近景天空盒 初始化
- * @ignore
- */
- constructor(options) {
- /**
- * 近景天空盒
- * @type Object
- * @default undefined
- */
- this.sources = options.sources;
- this._sources = undefined;
- /**
- * Determines if the sky box will be shown.
- * @ignore 忽略注释,注释不生成Doc
- * @type {Boolean}
- * @default true
- */
- this.show = defaultValue(options.show, true);
- this._command = new DrawCommand({
- modelMatrix: Matrix4.clone(Matrix4.IDENTITY),
- owner: this
- });
- this._cubeMap = undefined;
- this._attributeLocations = undefined;
- this._useHdr = undefined;
- }
- }
- const skyboxMatrix3 = new Matrix3();
- SkyBoxOnGround.prototype.update = function(frameState, useHdr) {
- const that = this;
- if (!this.show) {
- return undefined;
- }
- if (
- frameState.mode !== SceneMode.SCENE3D &&
- frameState.mode !== SceneMode.MORPHING
- ) {
- return undefined;
- }
- if (!frameState.passes.render) {
- return undefined;
- }
- const context = frameState.context;
- if (this._sources !== this.sources) {
- this._sources = this.sources;
- const sources = this.sources;
- if (
- !defined(sources.positiveX) ||
- !defined(sources.negativeX) ||
- !defined(sources.positiveY) ||
- !defined(sources.negativeY) ||
- !defined(sources.positiveZ) ||
- !defined(sources.negativeZ)
- ) {
- throw new DeveloperError(
- "this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties."
- );
- }
- if (
- typeof sources.positiveX !== typeof sources.negativeX ||
- typeof sources.positiveX !== typeof sources.positiveY ||
- typeof sources.positiveX !== typeof sources.negativeY ||
- typeof sources.positiveX !== typeof sources.positiveZ ||
- typeof sources.positiveX !== typeof sources.negativeZ
- ) {
- throw new DeveloperError(
- "this.sources properties must all be the same type."
- );
- }
- if (typeof sources.positiveX === "string") {
- // Given urls for cube-map images. Load them.
- loadCubeMap(context, this._sources).then(function(cubeMap) {
- that._cubeMap = that._cubeMap && that._cubeMap.destroy();
- that._cubeMap = cubeMap;
- });
- } else {
- this._cubeMap = this._cubeMap && this._cubeMap.destroy();
- this._cubeMap = new CubeMap({
- context: context,
- source: sources
- });
- }
- }
- const command = this._command;
- command.modelMatrix = Transforms.eastNorthUpToFixedFrame(
- frameState.camera._positionWC
- );
- if (!defined(command.vertexArray)) {
- command.uniformMap = {
- u_cubeMap: function() {
- return that._cubeMap;
- },
- u_rotateMatrix: function() {
- return Matrix4.getRotation(command.modelMatrix, skyboxMatrix3);
- }
- };
- const geometry = BoxGeometry.createGeometry(
- BoxGeometry.fromDimensions({
- dimensions: new Cartesian3(2.0, 2.0, 2.0),
- vertexFormat: VertexFormat.POSITION_ONLY
- })
- );
- const attributeLocations = (this._attributeLocations = GeometryPipeline.createAttributeLocations(
- geometry
- ));
- command.vertexArray = VertexArray.fromGeometry({
- context: context,
- geometry: geometry,
- attributeLocations: attributeLocations,
- bufferUsage: BufferUsage._DRAW
- });
- command.renderState = RenderState.fromCache({
- blending: BlendingState.ALPHA_BLEND
- });
- }
- if (!defined(command.shaderProgram) || this._useHdr !== useHdr) {
- const fs = new ShaderSource({
- defines: [useHdr ? "HDR" : ""],
- sources: [SkyBoxFS]
- });
- command.shaderProgram = ShaderProgram.fromCache({
- context: context,
- vertexShaderSource: SkyBoxVS,
- fragmentShaderSource: fs,
- attributeLocations: this._attributeLocations
- });
- this._useHdr = useHdr;
- }
- if (!defined(this._cubeMap)) {
- return undefined;
- }
- return command;
- };
- SkyBoxOnGround.prototype.isDestroyed = function() {
- return false;
- };
- SkyBoxOnGround.prototype.destroy = function() {
- const command = this._command;
- command.vertexArray = command.vertexArray && command.vertexArray.destroy();
- command.shaderProgram =
- command.shaderProgram && command.shaderProgram.destroy();
- this._cubeMap = this._cubeMap && this._cubeMap.destroy();
- return destroyObject(this);
- };
- export default SkyBoxOnGround;
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