| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230 | /* 引入Cesium */// import * as Cesium from 'Cesium';const BoxGeometry = Cesium.BoxGeometry;const Cartesian3 = Cesium.Cartesian3;const defaultValue = Cesium.defaultValue;const defined = Cesium.defined;const destroyObject = Cesium.destroyObject;const DeveloperError = Cesium.DeveloperError;const GeometryPipeline = Cesium.GeometryPipeline;const Matrix3 = Cesium.Matrix3;const Matrix4 = Cesium.Matrix4;const Transforms = Cesium.Transforms;const VertexFormat = Cesium.VertexFormat;const BufferUsage = Cesium.BufferUsage;const CubeMap = Cesium.CubeMap;const DrawCommand = Cesium.DrawCommand;const loadCubeMap = Cesium.loadCubeMap;const RenderState = Cesium.RenderState;const VertexArray = Cesium.VertexArray;const BlendingState = Cesium.BlendingState;const SceneMode = Cesium.SceneMode;const ShaderProgram = Cesium.ShaderProgram;const ShaderSource = Cesium.ShaderSource;//片元着色器,直接从源码复制const SkyBoxFS =	"uniform samplerCube u_cubeMap;\n\  varying vec3 v_texCoord;\n\  void main()\n\  {\n\  vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));\n\  gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\  }\n\  ";//顶点着色器有修改,主要是乘了一个旋转矩阵const SkyBoxVS =	"attribute vec3 position;\n\  varying vec3 v_texCoord;\n\  uniform mat3 u_rotateMatrix;\n\  void main()\n\  {\n\  vec3 p = czm_viewRotation * u_rotateMatrix * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));\n\  gl_Position = czm_projection * vec4(p, 1.0);\n\  v_texCoord = position.xyz;\n\  }\n\  ";/** * 为了兼容高版本的Cesium,因为新版cesium中getRotation被移除 */if (!Cesium.defined(Cesium.Matrix4.getRotation)) {	Cesium.Matrix4.getRotation = Cesium.Matrix4.getMatrix3;}/** * 近景天空盒 * @ignore 忽略注释,注释不生成Doc */class SkyBoxOnGround {	/**	 * 近景天空盒 初始化	 * @ignore	 */	constructor(options) {		/**		 * 近景天空盒		 * @type Object		 * @default undefined		 */		this.sources = options.sources;		this._sources = undefined;		/**		 * Determines if the sky box will be shown.		 * @ignore 忽略注释,注释不生成Doc		 * @type {Boolean}		 * @default true		 */		this.show = defaultValue(options.show, true);		this._command = new DrawCommand({			modelMatrix: Matrix4.clone(Matrix4.IDENTITY),			owner: this		});		this._cubeMap = undefined;		this._attributeLocations = undefined;		this._useHdr = undefined;	}}const skyboxMatrix3 = new Matrix3();SkyBoxOnGround.prototype.update = function(frameState, useHdr) {	const that = this;	if (!this.show) {		return undefined;	}	if (		frameState.mode !== SceneMode.SCENE3D &&		frameState.mode !== SceneMode.MORPHING	) {		return undefined;	}	if (!frameState.passes.render) {		return undefined;	}	const context = frameState.context;	if (this._sources !== this.sources) {		this._sources = this.sources;		const sources = this.sources;		if (			!defined(sources.positiveX) ||			!defined(sources.negativeX) ||			!defined(sources.positiveY) ||			!defined(sources.negativeY) ||			!defined(sources.positiveZ) ||			!defined(sources.negativeZ)		) {			throw new DeveloperError(				"this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties."			);		}		if (			typeof sources.positiveX !== typeof sources.negativeX ||			typeof sources.positiveX !== typeof sources.positiveY ||			typeof sources.positiveX !== typeof sources.negativeY ||			typeof sources.positiveX !== typeof sources.positiveZ ||			typeof sources.positiveX !== typeof sources.negativeZ		) {			throw new DeveloperError(				"this.sources properties must all be the same type."			);		}		if (typeof sources.positiveX === "string") {			// Given urls for cube-map images.  Load them.			loadCubeMap(context, this._sources).then(function(cubeMap) {				that._cubeMap = that._cubeMap && that._cubeMap.destroy();				that._cubeMap = cubeMap;			});		} else {			this._cubeMap = this._cubeMap && this._cubeMap.destroy();			this._cubeMap = new CubeMap({				context: context,				source: sources			});		}	}	const command = this._command;	command.modelMatrix = Transforms.eastNorthUpToFixedFrame(		frameState.camera._positionWC	);	if (!defined(command.vertexArray)) {		command.uniformMap = {			u_cubeMap: function() {				return that._cubeMap;			},			u_rotateMatrix: function() {				return Matrix4.getRotation(command.modelMatrix, skyboxMatrix3);			}		};		const geometry = BoxGeometry.createGeometry(			BoxGeometry.fromDimensions({				dimensions: new Cartesian3(2.0, 2.0, 2.0),				vertexFormat: VertexFormat.POSITION_ONLY			})		);		const attributeLocations = (this._attributeLocations = GeometryPipeline.createAttributeLocations(			geometry		));		command.vertexArray = VertexArray.fromGeometry({			context: context,			geometry: geometry,			attributeLocations: attributeLocations,			bufferUsage: BufferUsage._DRAW		});		command.renderState = RenderState.fromCache({			blending: BlendingState.ALPHA_BLEND		});	}	if (!defined(command.shaderProgram) || this._useHdr !== useHdr) {		const fs = new ShaderSource({			defines: [useHdr ? "HDR" : ""],			sources: [SkyBoxFS]		});		command.shaderProgram = ShaderProgram.fromCache({			context: context,			vertexShaderSource: SkyBoxVS,			fragmentShaderSource: fs,			attributeLocations: this._attributeLocations		});		this._useHdr = useHdr;	}	if (!defined(this._cubeMap)) {		return undefined;	}	return command;};SkyBoxOnGround.prototype.isDestroyed = function() {	return false;};SkyBoxOnGround.prototype.destroy = function() {	const command = this._command;	command.vertexArray = command.vertexArray && command.vertexArray.destroy();	command.shaderProgram =		command.shaderProgram && command.shaderProgram.destroy();	this._cubeMap = this._cubeMap && this._cubeMap.destroy();	return destroyObject(this);};export default SkyBoxOnGround;
 |