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- // 五、矩形
- // DrawRectangle
- /*
- 绘制矩形
- */
- class DrawRectangle {
- constructor(arg) {
- this.viewer = arg.viewer;
- this.Cesium = arg.Cesium;
- // this.callback=arg.callback;
- this.floatingPoint = null;//标识点
- this._rectangle = null; //活动矩形
- this._rectangleLast = null; //最后一个矩形
- this._positions = []; //活动点
- this._entities_point = []; //脏数据
- this._entities_rectangle = []; //脏数据
- this._rectangleData = null; //用于构造矩形数据
- this.DrawStartEvent = new Cesium.Event(); //开始绘制事件
- this.DrawEndEvent = new Cesium.Event(); //结束绘制事件
-
- /* 通用参数集合 */
- this._param = {
- id: "DrawStraightArrow",
- polygonColor: 'rgba(0,255,0,0.5)', //面填充颜色
- outlineColor: 'rgba(255, 255, 255, 1)', //边框颜色
- outlineWidth: 1, //边框宽度
- }
-
- /* 创建面材质 */
- this.polygonMaterial = Cesium.Color.fromCssColorString(this._param.polygonColor);
- /* 创建线材质 */
- // this.outlineMaterial = new Cesium.PolylineDashMaterialProperty({//曲线
- // dashLength: 16,
- // color: Cesium.Color.fromCssColorString(this._param.outlineColor)
- // });
- this.outlineMaterial = Cesium.Color.fromCssColorString(this._param.outlineColor);
- }
-
- //返回最后图形
- get line() {
- return this._rectangleLast;
- }
-
- //返回矩形数据
- getData() {
- return this._rectangleData;
- }
- // 修改编辑调用计算
- computePosition(data){
- //计算面
- let $this = this
- var lnglatArr = [];
- for (var i = 0; i < data.length; i++) {
- var lnglat = $this.cartesianToLatlng(data[i]);
- lnglatArr.push(lnglat)
- }
- $this._rectangleData = lnglatArr;
- return new $this.Cesium.Rectangle.fromCartesianArray(data);
- }
-
- //加载
- addload(data) {
- var $this = this;
- var lnglatArr = [];
- for (var i = 0; i < data.length; i++) {
- var lnglat = $this.LatlngTocartesian(data[i]);
- lnglatArr.push(lnglat)
- }
- var shape = this.viewer.entities.add({
- Type:'DrawRectangle',
- Position:data,
- id:data.id || $this.objId,
- rectangle: {
- coordinates: $this.Cesium.Rectangle.fromCartesianArray(lnglatArr),
- material: $this.Cesium.Color.RED.withAlpha(0.9)
- }
- });
- $this._entities_rectangle.push(shape);
- return shape;
- }
-
- //开始创建
- startCreate(drawType) {
- this.drawType = drawType;
- var $this = this;
- this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
- this.handler.setInputAction(function (evt) { //单机开始绘制
- //屏幕坐标转地形上坐标
- var cartesian = $this.getCatesian3FromPX(evt.position);
- if ($this._positions.length == 0) {
- $this._positions.push(cartesian.clone());
- $this.floatingPoint = $this.createPoint(cartesian);
- $this.createPoint(cartesian);// 绘制点
- $this._positions.push(cartesian);
- }
- if ($this._positions.length == 2) {
- $this._positions.push(cartesian);
- }
-
- }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
- this.handler.setInputAction(function (evt) { //移动时绘制线
- if ($this._positions.length < 3) return;
- var cartesian = $this.getCatesian3FromPX(evt.endPosition);
- if (!$this.Cesium.defined($this._rectangle)) {
- $this._rectangle = $this.createRectangle();
- }
- $this.floatingPoint.position.setValue(cartesian);
- if ($this._rectangle) {
- $this._positions.pop();
- $this._positions.push(cartesian);
- }
- }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE);
- this.handler.setInputAction(function (evt) {
- if (!$this._rectangle) return;
- var cartesian = $this.getCatesian3FromPX(evt.position);
- $this._positions.pop();
- $this._positions.push(cartesian);
- $this.createPoint(cartesian);// 绘制点
- $this._rectangleData = $this._positions.concat();
- $this.viewer.entities.remove($this._rectangle); //移除
- $this._rectangle = null;
- $this._positions = [];
- $this.floatingPoint.position.setValue(cartesian);
- var lnglatArr = [];
- for (var i = 0; i < $this._rectangleData.length; i++) {
- var lnglat = $this.cartesianToLatlng($this._rectangleData[i]);
- lnglatArr.push(lnglat)
- }
- $this._rectangleData = lnglatArr;
- var rectangle = $this.addload([$this._rectangleData[0],$this._rectangleData[$this._rectangleData.length -1 ]]); //加载
- $this._entities_rectangle.push(rectangle);
- $this._rectangleLast = rectangle;
- // if(typeof $this.callback=="function"){
- // $this.callback(rectangle);
- // }
- $this.clearPoint();
- $this.destroy()
- }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK);
- }
-
- //创建点
- createPoint(cartesian) {
- var $this = this;
- var point = this.viewer.entities.add({
- position: cartesian,
- point: {
- pixelSize: 10,
- color: $this.Cesium.Color.RED,
- heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
- }
- });
- $this._entities_point.push(point);
- return point;
- }
-
- //创建矩形
- createRectangle() {
- var $this = this;
- var shape = this.viewer.entities.add({
- name: "rectangle",
- rectangle: {
- coordinates: new $this.Cesium.CallbackProperty(function() {
- var obj = $this.Cesium.Rectangle.fromCartesianArray($this._positions);
- return obj;
- }, false),
- material: $this.Cesium.Color.RED.withAlpha(0.5)
- }
- });
- $this._entities_rectangle.push(shape);
- return shape;
- }
- cartesianToLatlng(cartesian) {
- var latlng = this.viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
- var lat = this.Cesium.Math.toDegrees(latlng.latitude);
- var lng = this.Cesium.Math.toDegrees(latlng.longitude);
- return [lng, lat];
- }
- LatlngTocartesian(latlng) {
- let cartesian3 = this.Cesium.Cartesian3.fromDegrees(latlng[0], latlng[1]);
- return cartesian3
- }
- clearPoint() {
- this.DrawEndEvent.raiseEvent(this._rectangleLast, [this._rectangleData[0],this._rectangleData[this._rectangleData.length -1 ]], this.drawType);
- for (var i = 0; i < this._entities_point.length; i++) {
- this.viewer.entities.remove(this._entities_point[i]);
- }
- this._entities_point = []; //脏数据
- }
-
- //销毁
- destroy() {
- if (this.handler) {
- this.handler.destroy();
- this.handler = null;
- }
- }
-
- //清空实体对象
- clear() {
- for (var i = 0; i < this._entities_point.length; i++) {
- this.viewer.entities.remove(this._entities_point[i]);
- }
- for (var i = 0; i < this._entities_rectangle.length; i++) {
- this.viewer.entities.remove(this._entities_rectangle[i]);
- }
- this.floatingPoint = null;//标识点
- this._rectangle = null; //活动矩形
- this._rectangleLast = null; //最后一个矩形
- this._positions = []; //活动点
- this._entities_point = []; //脏数据
- this._entities_rectangle = []; //脏数据
- this._rectangleData = null; //用于构造矩形数据
- }
-
- getCatesian3FromPX(px) {
- var cartesian;
- var ray = this.viewer.camera.getPickRay(px);
- if (!ray) return null;
- cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
- return cartesian;
- }
- }
-
- export default DrawRectangle
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