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- import {
- Appearance,
- Billboard,
- CallbackProperty,
- Cartesian3,
- Color,
- defined,
- EllipseGeometry,
- Entity,
- GeometryInstance,
- GroundPrimitive,
- HeightReference,
- Material,
- Primitive,
- ScreenSpaceEventHandler,
- ScreenSpaceEventType,
- VerticalOrigin,
- Math as cesiumMath,
- PolygonGeometry,
- PolygonHierarchy,
- Rectangle as cesiumRectangle,
- RectangleGeometry,
- BillboardCollection,
- } from "cesium";
- import { getCatesian3FromPX, cartesianToLonlat } from "../../tools";
- import type { BaseAreaI, PlotFuncI, PointArr } from "./../../interface";
- import { areaPlot } from "./algorithm";
- import emitter from "@/mitt";
- class BaseArea implements BaseAreaI {
- type: string;
- baseType: string;
- objId: number;
- handler: any;
- state: number;
- step: number;
- floatPoint: any;
- floatPointArr: any;
- areaPrimitive: any;
- areaEntity: any;
- modifyHandler: any;
- pointList: any[];
- material: any;
- selectPoint: any;
- clickStep: number;
- constructor(obj: BaseAreaI) {
- this.type = obj.type;
- this.baseType = "area";
- this.objId = obj.objId;
- this.handler = obj.handler;
- this.areaPrimitive = obj.areaPrimitive;
- this.areaEntity = obj.areaEntity;
- this.state = obj.state; //state用于区分当前的状态 0 为删除 1为添加 2为编辑
- this.step = obj.step;
- this.floatPoint = obj.floatPoint;
- this.floatPointArr = obj.floatPointArr;
- this.modifyHandler = obj.modifyHandler;
- this.pointList = obj.pointList;
- this.material = obj.material;
- this.selectPoint = obj.selectPoint;
- this.clickStep = obj.clickStep;
- }
- disable() {
- if (this.areaEntity) {
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.floatPointArr.forEach((item: Billboard) => {
- window.Viewer.billboards.remove(item);
- });
- this.areaEntity = null;
- }
- this.state = -1;
- this.stopDraw();
- }
- stopDraw() {
- if (this.handler) {
- this.handler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK);
- this.handler.removeInputAction(ScreenSpaceEventType.MOUSE_MOVE);
- this.handler.removeInputAction(ScreenSpaceEventType.RIGHT_CLICK);
- this.handler.destroy();
- this.handler = null;
- }
- if (this.modifyHandler) {
- this.modifyHandler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.removeInputAction(ScreenSpaceEventType.MOUSE_MOVE);
- this.modifyHandler.removeInputAction(ScreenSpaceEventType.RIGHT_CLICK);
- this.modifyHandler.destroy();
- this.modifyHandler = null;
- }
- }
- creatPoint(cartesian: number[]): Primitive {
- if (!window.Viewer.billboards)
- window.Viewer.billboards = window.Viewer.scene.primitives.add(
- new BillboardCollection({
- scene: window.Viewer.scene,
- })
- );
- return window.Viewer.billboards.add({
- id: "moveBillboard",
- position: cartesian,
- image: "/src/assets/icon/point.png",
- verticalOrigin: VerticalOrigin.BOTTOM,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- });
- }
- }
- // * circle 圆
- class Circle extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "Circle",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- if (this.pointList.length == 3) {
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else {
- // * 当鼠标移动时,修改最后一个值
- if (this.pointList.length >= 2)
- this.pointList.splice(
- this.pointList.length - 1,
- 1,
- cartesian.clone()
- );
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- const distance = Cartesian3.distance(this.pointList[0], this.pointList[1]);
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new EllipseGeometry({
- center: this.pointList[0],
- semiMajorAxis: distance,
- semiMinorAxis: distance,
- }),
- });
- const primitive = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitive;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- // * 计算曲线,若有两个点则应该直接返回两个点的连线,若有三个点则返回处理后的坐标集合
- if (this.pointList.length == 2) {
- return this.pointList[0];
- }
- };
- // * 通过坐标计算半径
- const computeDistance = () => {
- return Cartesian3.distance(this.pointList[0], this.pointList[1]);
- };
- return window.Viewer.entities.add({
- position: new CallbackProperty(update, false),
- ellipse: {
- material: Color.BLUE,
- clampToGround: true,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- semiMajorAxis: new CallbackProperty(computeDistance, false),
- semiMinorAxis: new CallbackProperty(computeDistance, false),
- },
- });
- }
- }
- // * ellipse 椭圆
- class Ellipse extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "Ellipse",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- if (this.pointList.length == 3) {
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else {
- // * 当鼠标移动时,修改最后一个值
- if (this.pointList.length >= 2)
- this.pointList.splice(
- this.pointList.length - 1,
- 1,
- cartesian.clone()
- );
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- const maxDistance = Cartesian3.distance(
- this.pointList[0],
- this.pointList[1]
- );
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new EllipseGeometry({
- center: this.pointList[0],
- semiMajorAxis: maxDistance,
- semiMinorAxis: maxDistance / 2,
- rotation: this.computeRoate(),
- }),
- });
- const primitive = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitive;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- // * 计算曲线,若有两个点则应该直接返回两个点的连线,若有三个点则返回处理后的坐标集合
- if (this.pointList.length == 2) {
- return this.pointList[0];
- }
- };
- // * 通过坐标计算长半轴
- const computeMaxDistance = () => {
- const maxDistance = Cartesian3.distance(
- this.pointList[0],
- this.pointList[1]
- );
- return maxDistance;
- };
- // * 通过坐标计算短半轴
- const computeMinDistance = () => {
- const minDistance =
- Cartesian3.distance(this.pointList[0], this.pointList[1]) / 2;
- return minDistance;
- };
- // * 计算椭圆朝向
- const computeRoate = () => {
- return this.computeRoate.apply(this);
- };
- return window.Viewer.entities.add({
- position: new CallbackProperty(update, false),
- ellipse: {
- material: Color.BLUE,
- clampToGround: true,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- semiMajorAxis: new CallbackProperty(computeMaxDistance, false),
- semiMinorAxis: new CallbackProperty(computeMinDistance, false),
- rotation: new CallbackProperty(computeRoate, false),
- },
- });
- }
- computeRoate() {
- if (
- (this.pointList[0].x >= this.pointList[1].x &&
- this.pointList[0].y >= this.pointList[1].y) ||
- (this.pointList[0].x < this.pointList[1].x &&
- this.pointList[0].y < this.pointList[1].y)
- ) {
- return Math.atan2(
- Math.abs(this.pointList[0].y - this.pointList[1].y),
- Math.abs(this.pointList[0].x - this.pointList[1].x)
- );
- } else {
- return (
- cesiumMath.toRadians(cesiumMath.TWO_PI) -
- Math.atan2(
- Math.abs(this.pointList[0].y - this.pointList[1].y),
- Math.abs(this.pointList[0].x - this.pointList[1].x)
- )
- );
- }
- }
- }
- // * lune 弓形
- class Lune extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "Lune",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- if (this.pointList.length == 4) {
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else {
- // * 当鼠标移动时,修改最后一个值
- if (this.pointList.length >= 2)
- this.pointList.splice(
- this.pointList.length - 1,
- 1,
- cartesian.clone()
- );
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new PolygonGeometry({
- polygonHierarchy: new PolygonHierarchy(
- areaPlot.algorithm.getArcPositions(lnglatArr)
- ),
- }),
- });
- const primitive = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitive;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- // * 计算坐标
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- if (lnglatArr.length == 2) {
- lnglatArr.push([lnglatArr[1][0] + 0.0000001, lnglatArr[1][1]]);
- }
- const res = areaPlot.algorithm.getArcPositions(lnglatArr);
- return new PolygonHierarchy(res);
- };
- return window.Viewer.entities.add({
- polygon: {
- hierarchy: new CallbackProperty(update, false),
- material: Color.BLUE,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- },
- });
- }
- }
- // * Sector 扇形
- class Sector extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "Sector",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- if (this.pointList.length == 4) {
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else {
- // * 当鼠标移动时,修改最后一个值
- if (this.pointList.length >= 2)
- this.pointList.splice(
- this.pointList.length - 1,
- 1,
- cartesian.clone()
- );
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new PolygonGeometry({
- polygonHierarchy: new PolygonHierarchy(
- areaPlot.algorithm.getSectorPositions(lnglatArr)
- ),
- }),
- });
- const primitives = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitives;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- // * 计算坐标
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- if (lnglatArr.length == 2) {
- lnglatArr.push([lnglatArr[1][0] + 0.0000001, lnglatArr[1][1]]);
- }
- const res = areaPlot.algorithm.getSectorPositions(lnglatArr);
- return new PolygonHierarchy(res);
- };
- return window.Viewer.entities.add({
- polygon: {
- hierarchy: new CallbackProperty(update, false),
- material: Color.BLUE,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- },
- });
- }
- }
- // * Rectangle 矩形
- class Rectangle extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "Rectangle",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- if (this.pointList.length == 3) {
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else {
- // * 当鼠标移动时,修改最后一个值
- if (this.pointList.length >= 2)
- this.pointList.splice(
- this.pointList.length - 1,
- 1,
- cartesian.clone()
- );
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- const res = areaPlot.algorithm.getRectanglePositions(
- lnglatArr[0],
- lnglatArr[1]
- );
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new RectangleGeometry({
- rectangle: cesiumRectangle.fromDegrees(res[0], res[2], res[1], res[3]),
- }),
- });
- const primitive = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitive;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- // * 计算坐标
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- const res = areaPlot.algorithm.getRectanglePositions(
- lnglatArr[0],
- lnglatArr[1]
- );
- return cesiumRectangle.fromDegrees(res[0], res[2], res[1], res[3]);
- };
- return window.Viewer.entities.add({
- rectangle: {
- coordinates: new CallbackProperty(update, false),
- material: Color.BLUE,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- },
- });
- }
- }
- // * closedCurve 曲线面
- class ClosedCurve extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "ClosedCurve",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else {
- // * 当鼠标移动时,修改最后一个值
- if (this.pointList.length >= 2)
- this.pointList.splice(
- this.pointList.length - 1,
- 1,
- cartesian.clone()
- );
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- // * 鼠标右击完成绘制
- this.handler.setInputAction(() => {
- if (this.pointList.length < 3) return;
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }, ScreenSpaceEventType.RIGHT_CLICK);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- const res = areaPlot.algorithm.getClosedCurvePositions(lnglatArr);
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new PolygonGeometry({
- polygonHierarchy: new PolygonHierarchy(res),
- }),
- });
- const primitive = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitive;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- // * 计算坐标
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- const res = areaPlot.algorithm.getClosedCurvePositions(lnglatArr);
- return new PolygonHierarchy(res);
- };
- return window.Viewer.entities.add({
- polygon: {
- hierarchy: new CallbackProperty(update, false),
- material: Color.BLUE,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- },
- });
- }
- }
- // * polygon 多边形
- class Polygon extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "Polygon",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else {
- // * 当鼠标移动时,修改最后一个值
- if (this.pointList.length >= 2)
- this.pointList.splice(
- this.pointList.length - 1,
- 1,
- cartesian.clone()
- );
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- // * 鼠标右击完成绘制
- this.handler.setInputAction(() => {
- if (this.pointList.length < 3) return;
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }, ScreenSpaceEventType.RIGHT_CLICK);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new PolygonGeometry({
- polygonHierarchy: new PolygonHierarchy(this.pointList),
- }),
- });
- const primitive = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitive;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- return new PolygonHierarchy(this.pointList);
- };
- return window.Viewer.entities.add({
- polygon: {
- hierarchy: new CallbackProperty(update, false),
- material: Color.BLUE,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- },
- });
- }
- }
- // * freeHandPolygon 自由面
- class FreeHandPolygon extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "FreeHandPolygon",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else if (this.pointList.length >= 2) {
- // * 随着鼠标移动添加数据
- this.pointList.push(cartesian.clone());
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- // * 鼠标右击完成绘制
- this.handler.setInputAction(() => {
- if (this.pointList.length < 3) return;
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }, ScreenSpaceEventType.RIGHT_CLICK);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new PolygonGeometry({
- polygonHierarchy: new PolygonHierarchy(this.pointList),
- }),
- });
- const primitive = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitive;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- return new PolygonHierarchy(this.pointList);
- };
- return window.Viewer.entities.add({
- polygon: {
- hierarchy: new CallbackProperty(update, false),
- material: Color.BLUE,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- },
- });
- }
- }
- // * gatheringPlace 聚集地
- class GatheringPlace extends BaseArea implements PlotFuncI {
- constructor() {
- super({
- type: "GatheringPlace",
- objId: Number(
- new Date().getTime() + "" + Number(Math.random() * 1000).toFixed(0)
- ),
- handler: new ScreenSpaceEventHandler(window.Viewer.scene.canvas),
- state: -1,
- step: -1,
- areaPrimitive: null,
- areaEntity: null,
- floatPoint: null,
- floatPointArr: [],
- modifyHandler: null,
- pointList: [],
- material: Material.fromType("Color", {
- color: Color.PINK.clone(),
- }),
- selectPoint: null,
- clickStep: 0,
- });
- }
- startDraw() {
- this.state = 1;
- // * 单击开始绘制,当点击第三次的时候完成绘制
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- this.pointList.push(cartesian.clone());
- if (this.pointList.length == 4) {
- this.state = -1;
- this.pointList.pop();
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- window.Viewer.billboards.remove(this.floatPoint);
- this.areaEntity = null;
- this.floatPoint = null;
- this.stopDraw();
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- // * 移动时改变物体positions
- this.handler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- if (this.floatPoint) this.floatPoint.position = cartesian.clone();
- else this.floatPoint = this.creatPoint(cartesian.clone());
- // * 只有当第一次点击之后再给pointList添加值
- if (this.pointList.length == 1) this.pointList.push(cartesian.clone());
- // * 若点击了一次就创建entity使用callback进行数据更新
- if (this.pointList.length == 2 && !this.areaEntity) {
- this.areaEntity = this.createEntity();
- } else {
- // * 当鼠标移动时,修改最后一个值
- if (this.pointList.length >= 2)
- this.pointList.splice(
- this.pointList.length - 1,
- 1,
- cartesian.clone()
- );
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- startModify() {
- if (!this.modifyHandler)
- this.modifyHandler = new ScreenSpaceEventHandler(
- window.Viewer.scene.canvas
- );
- this.state = 2;
- this.pointList.forEach((point) => {
- const billboard = this.creatPoint(point);
- this.floatPointArr.push(billboard);
- });
- // 进入编辑之后将创建好的primitive删除,添加entity用以适应动态数据变化
- this.areaEntity = this.createEntity();
- window.Viewer.scene.groundPrimitives.remove(this.areaPrimitive);
- this.areaPrimitive = null;
- this.modifyHandler.setInputAction((evt: any) => {
- const cartesian = getCatesian3FromPX(evt.position);
- if (!cartesian) return;
- // 如果有移动点在跟随鼠标移动,则在单击的时候固定此点的位置
- if (this.step != -1) {
- this.pointList[this.step] = cartesian.clone();
- this.step = -1;
- this.floatPoint = null;
- return;
- } else {
- // 如果没有移动点跟随鼠标移动,则在单击的时候查看是否有要素,如有则设置跟随点
- const feature = window.Viewer.scene.pick(evt.position);
- if (
- defined(feature) &&
- feature.primitive instanceof Billboard &&
- feature.primitive.id == "moveBillboard"
- ) {
- this.floatPoint = feature.primitive;
- this.step = this.floatPointArr.indexOf(this.floatPoint);
- } else {
- this.floatPoint = null;
- this.state = -1;
- this.floatPointArr.forEach((point: Billboard) => {
- window.Viewer.billboards.remove(point);
- });
- this.floatPointArr = [];
- this.areaPrimitive = this.showPrimitiveOnMap();
- window.Viewer.entities.remove(this.areaEntity);
- this.areaEntity = null;
- this.stopDraw();
- emitter.emit("modifiedEnd");
- }
- }
- }, ScreenSpaceEventType.LEFT_CLICK);
- this.modifyHandler.setInputAction((evt: any) => {
- if (this.step != -1 && this.floatPoint) {
- const cartesian = getCatesian3FromPX(evt.endPosition);
- if (!cartesian) return;
- this.floatPoint.position = cartesian;
- this.pointList[this.step] = cartesian.clone();
- }
- }, ScreenSpaceEventType.MOUSE_MOVE);
- }
- createByData(data: PointArr[]) {
- this.pointList = data;
- this.areaPrimitive = this.showPrimitiveOnMap();
- }
- getLnglats(): PointArr[] {
- const arr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const item = cartesianToLonlat(this.pointList[i]);
- arr.push(item);
- }
- return arr;
- }
- getPositions(): any[] {
- return this.pointList;
- }
- // * 创建primitive进行展示
- showPrimitiveOnMap(): Primitive {
- // * 计算坐标
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- const res = areaPlot.algorithm.getGatheringPlacePositions(lnglatArr);
- const instance = new GeometryInstance({
- id: this.objId,
- geometry: new PolygonGeometry({
- polygonHierarchy: new PolygonHierarchy(res),
- }),
- });
- const primitive = window.Viewer.scene.groundPrimitives.add(
- new GroundPrimitive({
- geometryInstances: instance,
- appearance: new Appearance({
- material: this.material,
- }),
- })
- );
- emitter.emit("drawEnd");
- return primitive;
- }
- // * 创建中间entity以适应动态数据
- createEntity(): Entity {
- const update = () => {
- // * 计算坐标
- const lnglatArr = [];
- for (let i = 0; i < this.pointList.length; i++) {
- const lnglat = cartesianToLonlat(this.pointList[i]);
- lnglatArr.push(lnglat);
- }
- if (lnglatArr.length == 2) {
- lnglatArr.push([lnglatArr[1][0] + 0.0000001, lnglatArr[1][1]]);
- }
- const res = areaPlot.algorithm.getGatheringPlacePositions(lnglatArr);
- return new PolygonHierarchy(res);
- };
- return window.Viewer.entities.add({
- polygon: {
- hierarchy: new CallbackProperty(update, false),
- material: Color.BLUE,
- heightReference: HeightReference.CLAMP_TO_GROUND,
- },
- });
- }
- }
- export {
- Circle,
- Ellipse,
- Lune,
- Sector,
- Rectangle,
- ClosedCurve,
- Polygon,
- FreeHandPolygon,
- GatheringPlace,
- };
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