"use strict";(self.webpackChunkRemoteClient=self.webpackChunkRemoteClient||[]).push([[8833],{32078:(e,t,r)=>{r.d(t,{D:()=>L,b:()=>D});var i=r(64822),o=r(1391),n=r(62707),a=r(18361),s=r(51546),l=r(77171),c=r(47624),d=r(64267),u=r(37099),h=r(76056),f=r(135),m=r(11317),p=r(99917),g=r(92555),v=r(74486),_=r(5543),T=r(15817),x=r(66242),b=r(62554),E=r(42001),A=r(19419),S=r(26322),R=r(85504),M=r(72303),C=r(98401),O=r(94124),y=r(93396),w=r(90692),N=r(74709),P=r(33680),I=r(35065);function D(e){const t=new P.kG,r=t.vertex.code,D=t.fragment.code;t.include(y.a,{name:"Default Material Shader",output:e.output}),t.vertex.uniforms.add("proj","mat4").add("view","mat4").add("cameraPosition","vec3").add("localOrigin","vec3");const L=e.hasModelTransformation;return L&&t.vertex.uniforms.add("model","mat4"),t.include(u.f),t.varyings.add("vpos","vec3"),t.include(C.kl,e),t.include(c.fQ,e),t.include(g.LC,e),e.output!==a.H.Color&&e.output!==a.H.Alpha||(t.include(d.O,e),t.include(l.w,{linearDepth:!1,hasModelTransformation:L}),e.normalType===d.h.Attribute&&e.offsetBackfaces&&t.include(n.w),t.include(T.Q,e),t.include(p.B,e),e.instancedColor&&t.attributes.add(I.T.INSTANCECOLOR,"vec4"),t.varyings.add("localvpos","vec3"),t.include(f.D,e),t.include(o.q,e),t.include(h.R,e),t.include(m.c,e),t.vertex.uniforms.add("externalColor","vec4"),t.varyings.add("vcolorExt","vec4"),e.multipassTerrainEnabled&&t.varyings.add("depth","float"),r.add(N.H`
      void main(void) {
        forwardNormalizedVertexColor();
        vcolorExt = externalColor;
        ${e.instancedColor?"vcolorExt *= instanceColor;":""}
        vcolorExt *= vvColor();
        vcolorExt *= getSymbolColor();
        forwardColorMixMode();

        if (vcolorExt.a < ${N.H.float(O.bf)}) {
          gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
        }
        else {
          vpos = calculateVPos();
          localvpos = vpos - view[3].xyz;
          vpos = subtractOrigin(vpos);
          ${e.normalType===d.h.Attribute?N.H`
          vNormalWorld = dpNormal(vvLocalNormal(normalModel()));`:""}
          vpos = addVerticalOffset(vpos, localOrigin);
          ${e.vertexTangents?"vTangent = dpTransformVertexTangent(tangent);":""}
          gl_Position = transformPosition(proj, view, ${L?"model,":""} vpos);
          ${e.normalType===d.h.Attribute&&e.offsetBackfaces?"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);":""}
        }

        ${e.multipassTerrainEnabled?"depth = (view * vec4(vpos, 1.0)).z;":""}
        forwardLinearDepth();
        forwardTextureCoordinates();
      }
    `)),e.output===a.H.Alpha&&(t.include(s.p2,e),t.include(O.sj,e),e.multipassTerrainEnabled&&(t.fragment.include(_.S),t.include(E.l,e)),t.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("opacity","float").add("layerOpacity","float"),e.hasColorTexture&&t.fragment.uniforms.add("tex","sampler2D"),t.fragment.include(w.y),D.add(N.H`
      void main() {
        discardBySlice(vpos);
        ${e.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
        ${e.hasColorTexture?N.H`
        vec4 texColor = texture2D(tex, vuv0);
        ${e.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
        discardOrAdjustAlpha(texColor);`:N.H`vec4 texColor = vec4(1.0);`}
        ${e.attributeColor?N.H`
        float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:N.H`
        float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));
        `}
        gl_FragColor = vec4(opacity_);
      }
    `)),e.output===a.H.Color&&(t.include(s.p2,e),t.include(b.X,e),t.include(x.K,e),t.include(O.sj,e),e.receiveShadows&&t.include(M.hX,e),e.multipassTerrainEnabled&&(t.fragment.include(_.S),t.include(E.l,e)),t.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("ambient","vec3").add("diffuse","vec3").add("opacity","float").add("layerOpacity","float"),e.hasColorTexture&&t.fragment.uniforms.add("tex","sampler2D"),t.include(R.jV,e),t.include(S.T,e),t.fragment.include(w.y),t.include(A.k,e),D.add(N.H`
      void main() {
        discardBySlice(vpos);
        ${e.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
        ${e.hasColorTexture?N.H`
        vec4 texColor = texture2D(tex, vuv0);
        ${e.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
        discardOrAdjustAlpha(texColor);`:N.H`vec4 texColor = vec4(1.0);`}
        shadingParams.viewDirection = normalize(vpos - cameraPosition);
        ${e.normalType===d.h.ScreenDerivative?N.H`
        vec3 normal = screenDerivativeNormal(localvpos);`:N.H`
        shadingParams.normalView = vNormalWorld;
        vec3 normal = shadingNormal(shadingParams);`}
        ${e.pbrMode===R.f7.Normal?"applyPBRFactors();":""}
        float ssao = evaluateAmbientOcclusionInverse();
        ssao *= getBakedOcclusion();

        float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
        vec3 additionalLight = ssao * lightingMainIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
        ${e.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":e.viewingMode===i.JY.Global?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
        vec3 matColor = max(ambient, diffuse);
        ${e.attributeColor?N.H`
        vec3 albedo_ = mixExternalColor(vColor.rgb * matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
        float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:N.H`
        vec3 albedo_ = mixExternalColor(matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
        float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));
        `}
        ${e.hasNormalTexture?N.H`
              mat3 tangentSpace = ${e.vertexTangents?"computeTangentSpace(normal);":"computeTangentSpace(normal, vpos, vuv0);"}
              vec3 shadedNormal = computeTextureNormal(tangentSpace, vuv0);`:"vec3 shadedNormal = normal;"}
        ${e.pbrMode===R.f7.Normal||e.pbrMode===R.f7.Schematic?e.viewingMode===i.JY.Global?N.H`vec3 normalGround = normalize(vpos + localOrigin);`:N.H`vec3 normalGround = vec3(0.0, 0.0, 1.0);`:N.H``}
        ${e.pbrMode===R.f7.Normal||e.pbrMode===R.f7.Schematic?N.H`
            float additionalAmbientIrradiance = additionalAmbientIrradianceFactor * lightingMainIntensity[2];
            vec3 shadedColor = evaluateSceneLightingPBR(shadedNormal, albedo_, shadow, 1.0 - ssao, additionalLight, shadingParams.viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);`:"vec3 shadedColor = evaluateSceneLighting(shadedNormal, albedo_, shadow, 1.0 - ssao, additionalLight);"}
        gl_FragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
        ${e.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
      }
    `)),t.include(v.s,e),t}const L=Object.freeze({__proto__:null,build:D})},41846:(e,t,r)=>{r.d(t,{R:()=>N,b:()=>w});var i=r(64822),o=r(1391),n=r(62707),a=r(18361),s=r(51546),l=r(77171),c=r(47624),d=r(64267),u=r(37099),h=r(76056),f=r(135),m=r(11317),p=r(92555),g=r(74486),v=r(5543),_=r(66242),T=r(62554),x=r(42001),b=r(26322),E=r(85504),A=r(72303),S=r(98401),R=r(94124),M=r(90692),C=r(74709),O=r(33680),y=r(35065);function w(e){const t=new O.kG,r=t.vertex.code,w=t.fragment.code;return t.vertex.uniforms.add("proj","mat4").add("view","mat4").add("cameraPosition","vec3").add("localOrigin","vec3"),t.include(u.f),t.varyings.add("vpos","vec3"),t.include(S.kl,e),t.include(c.fQ,e),t.include(p.LC,e),e.output!==a.H.Color&&e.output!==a.H.Alpha||(t.include(d.O,e),t.include(l.w,{linearDepth:!1}),e.offsetBackfaces&&t.include(n.w),e.instancedColor&&t.attributes.add(y.T.INSTANCECOLOR,"vec4"),t.varyings.add("vNormalWorld","vec3"),t.varyings.add("localvpos","vec3"),e.multipassTerrainEnabled&&t.varyings.add("depth","float"),t.include(f.D,e),t.include(o.q,e),t.include(h.R,e),t.include(m.c,e),t.vertex.uniforms.add("externalColor","vec4"),t.varyings.add("vcolorExt","vec4"),r.add(C.H`
        void main(void) {
          forwardNormalizedVertexColor();
          vcolorExt = externalColor;
          ${e.instancedColor?"vcolorExt *= instanceColor;":""}
          vcolorExt *= vvColor();
          vcolorExt *= getSymbolColor();
          forwardColorMixMode();

          if (vcolorExt.a < ${C.H.float(R.bf)}) {
            gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
          }
          else {
            vpos = calculateVPos();
            localvpos = vpos - view[3].xyz;
            vpos = subtractOrigin(vpos);
            vNormalWorld = dpNormal(vvLocalNormal(normalModel()));
            vpos = addVerticalOffset(vpos, localOrigin);
            gl_Position = transformPosition(proj, view, vpos);
            ${e.offsetBackfaces?"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);":""}
          }
          ${e.multipassTerrainEnabled?C.H`depth = (view * vec4(vpos, 1.0)).z;`:""}
          forwardLinearDepth();
          forwardTextureCoordinates();
        }
      `)),e.output===a.H.Alpha&&(t.include(s.p2,e),t.include(R.sj,e),e.multipassTerrainEnabled&&(t.fragment.include(v.S),t.include(x.l,e)),t.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("opacity","float").add("layerOpacity","float"),t.fragment.uniforms.add("view","mat4"),e.hasColorTexture&&t.fragment.uniforms.add("tex","sampler2D"),t.fragment.include(M.y),w.add(C.H`
      void main() {
        discardBySlice(vpos);
        ${e.multipassTerrainEnabled?C.H`terrainDepthTest(gl_FragCoord, depth);`:""}
        ${e.hasColorTexture?C.H`
        vec4 texColor = texture2D(tex, vuv0);
        ${e.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
        discardOrAdjustAlpha(texColor);`:C.H`vec4 texColor = vec4(1.0);`}
        ${e.attributeColor?C.H`
        float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:C.H`
        float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));
        `}

        gl_FragColor = vec4(opacity_);
      }
    `)),e.output===a.H.Color&&(t.include(s.p2,e),t.include(T.X,e),t.include(_.K,e),t.include(R.sj,e),e.receiveShadows&&t.include(A.hX,e),e.multipassTerrainEnabled&&(t.fragment.include(v.S),t.include(x.l,e)),t.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("ambient","vec3").add("diffuse","vec3").add("opacity","float").add("layerOpacity","float"),t.fragment.uniforms.add("view","mat4"),e.hasColorTexture&&t.fragment.uniforms.add("tex","sampler2D"),t.include(E.jV,e),t.include(b.T,e),t.fragment.include(M.y),w.add(C.H`
      void main() {
        discardBySlice(vpos);
        ${e.multipassTerrainEnabled?C.H`terrainDepthTest(gl_FragCoord, depth);`:""}
        ${e.hasColorTexture?C.H`
        vec4 texColor = texture2D(tex, vuv0);
        ${e.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
        discardOrAdjustAlpha(texColor);`:C.H`vec4 texColor = vec4(1.0);`}
        vec3 viewDirection = normalize(vpos - cameraPosition);
        ${e.pbrMode===E.f7.Normal?"applyPBRFactors();":""}
        float ssao = evaluateAmbientOcclusionInverse();
        ssao *= getBakedOcclusion();

        float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
        vec3 additionalLight = ssao * lightingMainIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
        ${e.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":e.viewingMode===i.JY.Global?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
        vec3 matColor = max(ambient, diffuse);
        ${e.attributeColor?C.H`
        vec3 albedo_ = mixExternalColor(vColor.rgb * matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
        float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:C.H`
        vec3 albedo_ = mixExternalColor(matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
        float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));
        `}
        ${C.H`
        vec3 shadedNormal = normalize(vNormalWorld);
        albedo_ *= 1.2;
        vec3 viewForward = vec3(view[0][2], view[1][2], view[2][2]);
        float alignmentLightView = clamp(dot(viewForward, -lightingMainDirection), 0.0, 1.0);
        float transmittance = 1.0 - clamp(dot(viewForward, shadedNormal), 0.0, 1.0);
        float treeRadialFalloff = vColor.r;
        float backLightFactor = 0.5 * treeRadialFalloff * alignmentLightView * transmittance * (1.0 - shadow);
        additionalLight += backLightFactor * lightingMainIntensity;`}
        ${e.pbrMode===E.f7.Normal||e.pbrMode===E.f7.Schematic?e.viewingMode===i.JY.Global?C.H`vec3 normalGround = normalize(vpos + localOrigin);`:C.H`vec3 normalGround = vec3(0.0, 0.0, 1.0);`:C.H``}
        ${e.pbrMode===E.f7.Normal||e.pbrMode===E.f7.Schematic?C.H`
            float additionalAmbientIrradiance = additionalAmbientIrradianceFactor * lightingMainIntensity[2];
            vec3 shadedColor = evaluateSceneLightingPBR(shadedNormal, albedo_, shadow, 1.0 - ssao, additionalLight, viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);`:"vec3 shadedColor = evaluateSceneLighting(shadedNormal, albedo_, shadow, 1.0 - ssao, additionalLight);"}
        gl_FragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
        ${e.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
      }
    `)),t.include(g.s,e),t}const N=Object.freeze({__proto__:null,build:w})},21787:(e,t,r)=>{r.d(t,{a:()=>s,f:()=>o,i:()=>c,t:()=>n});var i=r(46851);function o(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[4],e[4]=t[5],e[5]=t[6],e[6]=t[8],e[7]=t[9],e[8]=t[10],e}function n(e,t){if(e===t){const r=t[1],i=t[2],o=t[5];e[1]=t[3],e[2]=t[6],e[3]=r,e[5]=t[7],e[6]=i,e[7]=o}else e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8];return e}function a(e,t,r){const i=t[0],o=t[1],n=t[2],a=t[3],s=t[4],l=t[5],c=t[6],d=t[7],u=t[8],h=r[0],f=r[1],m=r[2],p=r[3],g=r[4],v=r[5],_=r[6],T=r[7],x=r[8];return e[0]=h*i+f*a+m*c,e[1]=h*o+f*s+m*d,e[2]=h*n+f*l+m*u,e[3]=p*i+g*a+v*c,e[4]=p*o+g*s+v*d,e[5]=p*n+g*l+v*u,e[6]=_*i+T*a+x*c,e[7]=_*o+T*s+x*d,e[8]=_*n+T*l+x*u,e}function s(e,t){const r=t[0],i=t[1],o=t[2],n=t[3],a=t[4],s=t[5],l=t[6],c=t[7],d=t[8],u=t[9],h=t[10],f=t[11],m=t[12],p=t[13],g=t[14],v=t[15],_=r*s-i*a,T=r*l-o*a,x=r*c-n*a,b=i*l-o*s,E=i*c-n*s,A=o*c-n*l,S=d*p-u*m,R=d*g-h*m,M=d*v-f*m,C=u*g-h*p,O=u*v-f*p,y=h*v-f*g;let w=_*y-T*O+x*C+b*M-E*R+A*S;return w?(w=1/w,e[0]=(s*y-l*O+c*C)*w,e[1]=(l*M-a*y-c*R)*w,e[2]=(a*O-s*M+c*S)*w,e[3]=(o*O-i*y-n*C)*w,e[4]=(r*y-o*M+n*R)*w,e[5]=(i*M-r*O-n*S)*w,e[6]=(p*A-g*E+v*b)*w,e[7]=(g*x-m*A-v*T)*w,e[8]=(m*E-p*x+v*_)*w,e):null}function l(e,t,r){return e[0]=t[0]-r[0],e[1]=t[1]-r[1],e[2]=t[2]-r[2],e[3]=t[3]-r[3],e[4]=t[4]-r[4],e[5]=t[5]-r[5],e[6]=t[6]-r[6],e[7]=t[7]-r[7],e[8]=t[8]-r[8],e}function c(e){const t=i.E,r=e[0],o=e[1],n=e[2],a=e[3],s=e[4],l=e[5],c=e[6],d=e[7],u=e[8];return Math.abs(1-(r*r+a*a+c*c))<=t&&Math.abs(1-(o*o+s*s+d*d))<=t&&Math.abs(1-(n*n+l*l+u*u))<=t}const d=a,u=l;Object.freeze({__proto__:null,fromMat4:o,copy:function(e,t){return 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0,e.instanceCounter.increment(j._g.Buffer,this),this._glName=this._context.gl.createBuffer(),(0,ve.zu)(this._context.gl),i&&this.setData(i)}static createIndex(e,t,r){return new xe(e,j.w0.ELEMENT_ARRAY_BUFFER,t,r)}static createVertex(e,t,r){return new xe(e,j.w0.ARRAY_BUFFER,t,r)}static createUniform(e,t,r){if(e.type!==_e.zO.WEBGL2)throw new Error("Uniform buffers are supported in WebGL2 only!");return new xe(e,j.w0.UNIFORM_BUFFER,t,r)}static createPixelPack(e,t=j.l1.STREAM_READ,r){if(e.type!==_e.zO.WEBGL2)throw new Error("Pixel pack buffers are supported in WebGL2 only!");const i=new xe(e,j.w0.PIXEL_PACK_BUFFER,t);return r&&i.setSize(r),i}static createPixelUnpack(e,t=j.l1.STREAM_DRAW,r){if(e.type!==_e.zO.WEBGL2)throw new Error("Pixel unpack buffers are supported in WebGL2 only!");return new xe(e,j.w0.PIXEL_UNPACK_BUFFER,t,r)}get glName(){return this._glName}get size(){return this._size}get indexType(){return this._indexType}get byteSize(){return 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r=this._context.getBoundVAO();this._isVAOAware&&this._context.bindVAO(null),this._context.bindBuffer(this);const i=this._context.gl;(0,o.pC)(t)?i.bufferData(this.bufferType,t,this.usage):i.bufferData(this.bufferType,e,this.usage),(0,ve.zu)(i),this._isVAOAware&&this._context.bindVAO(r)}setSubData(e,t=0,r=0,i=e.byteLength){if(!e)return;(t<0||t>=this._size)&&Te.error("offset is out of range!");let o=t,n=r,a=i,s=e.byteLength;this.bufferType===j.w0.ELEMENT_ARRAY_BUFFER&&((0,V.Uc)(e)?(s/=2,o*=2,n*=2,a*=2):(0,V.ZY)(e)&&(s/=4,o*=4,n*=4,a*=4)),void 0===i&&(i=s-1),r>=i&&Te.error("end must be bigger than start!"),t+r-i>this._size&&Te.error("An attempt to write beyond the end of the buffer!");const l=this._context.getBoundVAO();this._isVAOAware&&this._context.bindVAO(null),this._context.bindBuffer(this);const c=this._context.gl,d=ArrayBuffer.isView(e)?e.buffer:e,u=0===n&&a===e.byteLength?d:d.slice(n,a);c.bufferSubData(this.bufferType,o,u),(0,ve.zu)(c),this._isVAOAware&&this._context.bindVAO(l)}setSubDataFromView(e,t,r,i){if(!e)return;(t<0||t>=this._size)&&Te.error("offset is out of range!"),r>=i&&Te.error("end must be bigger than start!"),t+r-i>this._size&&Te.error("An attempt to write beyond the end of the buffer!");const o=this._context.getBoundVAO();this._isVAOAware&&this._context.bindVAO(null),this._context.bindBuffer(this);const n=this._context.gl;if(this._context.type===_e.zO.WEBGL2)n.bufferSubData(this.bufferType,t*e.BYTES_PER_ELEMENT,e,r,i-r);else{const o=0===r&&i===e.length?e:e.subarray(r,i);n.bufferSubData(this.bufferType,t*e.BYTES_PER_ELEMENT,o)}(0,ve.zu)(n),this._isVAOAware&&this._context.bindVAO(o)}getSubData(e,t=0,r,i){if(this._context.type!==_e.zO.WEBGL2)return void Te.error("Get buffer subdata is supported in WebGL2 only!");if(r<0||i<0)return void Te.error("Problem getting subdata: offset and length were less than zero!");const o=function(e){return(0,ge.zG)(e)}(e)?e.BYTES_PER_ELEMENT:1;if(o*((null!=r?r:0)+(null!=i?i:0))>e.byteLength)return void Te.error("Problem getting subdata: offset and length exceeded destination size!");t+o*(null!=i?i:0)>this.byteSize&&Te.warn("Potential problem getting subdata: requested data exceeds buffer size!");const n=this._context.gl;this._context.bindBuffer(this,j.w0.COPY_READ_BUFFER),n.getBufferSubData(j.w0.COPY_READ_BUFFER,t,e,r,i),this._context.unbindBuffer(j.w0.COPY_READ_BUFFER)}async getSubDataAsync(e,t=0,r,i){this._context.type===_e.zO.WEBGL2?(await this._context.clientWaitAsync(),this.getSubData(e,t,r,i)):Te.error("Get buffer subdata is supported in WebGL2 only!")}}const be=E.Z.getLogger("esri.views.webgl.VertexArrayObject");class Ee{constructor(e,t,r,i,o=null){this._context=e,this._locations=t,this._layout=r,this._buffers=i,this._indexBuffer=o,this._glName=null,this._initialized=!1,e.instanceCounter.increment(j._g.VAO,this)}get glName(){return this._glName}get vertexBuffers(){return this._buffers}get indexBuffer(){return this._indexBuffer}get size(){return Object.keys(this._buffers).reduce(((e,t)=>e+this._buffers[t].size),(0,o.pC)(this._indexBuffer)?this._indexBuffer.size:0)}get layout(){return this._layout}get locations(){return this._locations}dispose(e=!0){if(this._context){if(this._glName){var t,r;const e=null==(t=this._context)||null==(r=t.capabilities)?void 0:r.vao;e?(e.deleteVertexArray(this._glName),this._glName=null):be.warn("Leaked WebGL VAO")}if(this._context.getBoundVAO()===this&&this._context.bindVAO(null),e){for(const e in this._buffers)this._buffers[e].dispose(),delete this._buffers[e];this._indexBuffer=(0,o.O3)(this._indexBuffer)}this._context.instanceCounter.decrement(j._g.VAO,this),this._context=null}else(this._glName||e&&Object.getOwnPropertyNames(this._buffers).length>0)&&be.warn("Leaked WebGL VAO")}initialize(){if(this._initialized)return;const e=this._context.capabilities.vao;if(e){const t=e.createVertexArray();e.bindVertexArray(t),this._bindLayout(),e.bindVertexArray(null),this._glName=t}this._initialized=!0}bind(){this.initialize();const e=this._context.capabilities.vao;e?e.bindVertexArray(this.glName):(this._context.bindVAO(null),this._bindLayout())}_bindLayout(){const{_buffers:e,_layout:t,_indexBuffer:r}=this;e||be.error("Vertex buffer dictionary is empty!");const i=this._context.gl;for(const r in e){const i=e[r];i||be.error("Vertex buffer is uninitialized!");const o=t[r];o||be.error("Vertex element descriptor is empty!"),Z(this._context,this._locations,i,o)}(0,o.pC)(r)&&(this._context.capabilities.vao?i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,r.glName):this._context.bindBuffer(r))}unbind(){this.initialize();const e=this._context.capabilities.vao;e?e.bindVertexArray(null):this._unbindLayout()}_unbindLayout(){const{_buffers:e,_layout:t}=this;e||be.error("Vertex buffer dictionary is empty!");for(const r in e){const i=e[r];i||be.error("Vertex buffer is uninitialized!");const o=t[r];J(this._context,this._locations,i,o)}(0,o.pC)(this._indexBuffer)&&this._context.unbindBuffer(this._indexBuffer.bufferType)}}class Ae{constructor(e,t){this._context=e,this._desc=t,this.type="renderbuffer",this._context.instanceCounter.increment(j._g.Renderbuffer,this);const r=this._context.gl;this.glName=r.createRenderbuffer(),this._context.bindRenderbuffer(this);const{width:i,height:o,internalFormat:n,multisampled:a}=t;if(a){if(this._context.type!==_e.zO.WEBGL2)throw new Error("Multisampled renderbuffers are not supported in WebGL1!");r.renderbufferStorageMultisample(r.RENDERBUFFER,this.samples,n,i,o)}else r.renderbufferStorage(r.RENDERBUFFER,n,i,o)}get descriptor(){return this._desc}get samples(){const e=this._desc.samples,t=this._context.parameters.maxSamples;return e?Math.min(e,t):t}resize(e,t){const r=this._desc;if(r.width===e&&r.height===t)return;r.width=e,r.height=t;const i=this._context.gl;this._context.bindRenderbuffer(this),r.multisampled?i.renderbufferStorageMultisample(i.RENDERBUFFER,this.samples,r.internalFormat,r.width,r.height):i.renderbufferStorage(i.RENDERBUFFER,r.internalFormat,r.width,r.height)}dispose(){this._context&&(this._context.gl.deleteRenderbuffer(this.glName),this._context.instanceCounter.decrement(j._g.Renderbuffer,this),this._context=null)}}const Se=E.Z.getLogger("esri.views.webgl.FrameBufferObject");class Re{constructor(e,t,r=null,i=null){if(this._context=e,this._glName=null,this._depthAttachment=null,this._stencilAttachment=null,this._colorAttachments=new Map,this._initialized=!1,this._desc={...t},e.instanceCounter.increment(j._g.Framebuffer,this),(0,o.pC)(r)){Array.isArray(r)||(r=[r]);for(let e=0;e<r.length;++e){const t=r[e],i=j.VY.COLOR_ATTACHMENT0+e;let o;Oe(t)?(Me(t)?(o=t.descriptor,this._colorAttachments.set(i,t)):(o=t,this._colorAttachments.set(i,new Y.x(this._context,o))),ye(o,this._desc)):(Ce(t)?(o=t.descriptor,this._colorAttachments.set(i,t)):(o=t,this._colorAttachments.set(i,new Ae(this._context,o))),we(o,this._desc)),this._validateColorAttachmentPoint(i)}}if((0,o.pC)(i)){let e,t;if(Oe(i))this._context.capabilities.depthTexture||console.error("Setting the depth/stencil texture as an attachment requires WEBGL_depth_texture or WebGL2"),Me(i)?(t=i.descriptor,this._depthStencilTexture=i):(t=i,this._depthStencilTexture=new Y.x(this._context,t)),ye(t,this._desc);else{var n;Ce(i)?(t=i.descriptor,e=i):(t=i,e=new Ae(this._context,t));const r=null!=(n=this._desc.depthStencilTarget)?n:j.OU.DEPTH_STENCIL_RENDER_BUFFER;r===j.OU.STENCIL_RENDER_BUFFER?this._stencilAttachment=e:r===j.OU.DEPTH_RENDER_BUFFER||r===j.OU.DEPTH_STENCIL_RENDER_BUFFER?this._depthAttachment=e:console.error('If a Renderbuffer is provided, "depthStencilTarget" must be one of STENCIL_RENDER_BUFFER, DEPTH_RENDER_BUFFER or DEPTH_STENCIL_RENDER_BUFFER'),we(t,this._desc)}}}dispose(){if(!this._desc)return;const e=this._context.getBoundFramebufferObject();this._disposeColorAttachments(),this._disposeDepthStencilAttachments(),this._glName&&(this._context.gl.deleteFramebuffer(this._glName),this._glName=null),this._context.bindFramebuffer(e),this._context.instanceCounter.decrement(j._g.Framebuffer,this),this._desc=null}get glName(){return this._glName}get descriptor(){return this._desc}get colorTexture(){const e=this._colorAttachments.get(j.VY.COLOR_ATTACHMENT0);return e&&Me(e)?e:null}get colorAttachment(){return this._colorAttachments.get(j.VY.COLOR_ATTACHMENT0)}get depthStencilAttachment(){return this._depthStencilTexture||this._depthAttachment||this._stencilAttachment}get depthStencilTexture(){return this._depthStencilTexture}get width(){return this._desc.width}get height(){return this._desc.height}get gpuMemoryUsage(){return[...this._colorAttachments].reduce(((e,[t,r])=>e+Q(r)),0)+Q(this.depthStencilAttachment)}getColorTexture(e){const t=this._colorAttachments.get(e);return t&&Me(t)?t:null}attachColorTexture(e,t=j.VY.COLOR_ATTACHMENT0){e&&(this._validateColorAttachmentPoint(t),ye(e.descriptor,this._desc),this._disposeColorAttachments(),this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(e.glName,t)),this._colorAttachments.set(t,e))}detachColorTexture(e=j.VY.COLOR_ATTACHMENT0){const t=this._colorAttachments.get(e);if(Me(t)){const r=t;return this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(null,e)),this._colorAttachments.delete(e),r}}setColorTextureTarget(e,t=j.VY.COLOR_ATTACHMENT0){const r=this._colorAttachments.get(t);Me(r)&&this._framebufferTexture2D(r.glName,t,e)}attachDepthStencilTexture(e){if((0,o.Wi)(e))return;const t=e.descriptor;t.pixelFormat!==j.VI.DEPTH_STENCIL&&console.error("Depth/Stencil texture must have a pixel type of DEPTH_STENCIL!"),t.dataType!==j.Br.UNSIGNED_INT_24_8&&console.error("Depth/Stencil texture must have data type of UNSIGNED_INT_24_8!"),this._context.capabilities.depthTexture||console.error("Extension WEBGL_depth_texture isn't supported therefore it is no possible to set the depth/stencil texture!"),ye(t,this._desc),this._desc.depthStencilTarget&&this._desc.depthStencilTarget!==j.OU.DEPTH_STENCIL_TEXTURE&&(this._desc.depthStencilTarget=j.OU.DEPTH_STENCIL_TEXTURE),this._disposeDepthStencilAttachments(),this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(e.glName,j.Lu)),this._depthStencilTexture=e}detachDepthStencilTexture(){const e=this._depthStencilTexture;return e&&this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(null,j.Lu)),this._depthStencilTexture=null,e}attachDepthStencilBuffer(e){if((0,o.Wi)(e))return;const t=e.descriptor;if(t.internalFormat!==j.Tg.DEPTH_STENCIL&&t.internalFormat!==j.Tg.DEPTH_COMPONENT16&&console.error("Depth/Stencil buffer must have correct internalFormat"),we(t,this._desc),this._disposeDepthStencilAttachments(),this._desc.depthStencilTarget=t.internalFormat===j.Tg.DEPTH_STENCIL?j.OU.DEPTH_STENCIL_RENDER_BUFFER:j.OU.DEPTH_RENDER_BUFFER,this._initialized){this._context.bindFramebuffer(this);const t=this._context.gl,r=this._desc.depthStencilTarget===j.OU.DEPTH_RENDER_BUFFER?t.DEPTH_ATTACHMENT:t.DEPTH_STENCIL_ATTACHMENT;t.framebufferRenderbuffer(j.qi.FRAMEBUFFER,r,t.RENDERBUFFER,e.glName)}this._depthAttachment=e}detachDepthStencilBuffer(){const e=this._context.gl,t=this._depthAttachment;if(t&&this._initialized){this._context.bindFramebuffer(this);const t=this._desc.depthStencilTarget===j.OU.DEPTH_RENDER_BUFFER?e.DEPTH_ATTACHMENT:e.DEPTH_STENCIL_ATTACHMENT;e.framebufferRenderbuffer(j.qi.FRAMEBUFFER,t,e.RENDERBUFFER,null)}return this._depthAttachment=null,t}detachAll(){this._colorAttachments.forEach(((e,t)=>this._detachColorAttachment(t))),this.detachDepthStencilBuffer(),this.detachDepthStencilTexture()}copyToTexture(e,t,r,i,o,n,a){(e<0||t<0||o<0||n<0)&&console.error("Offsets cannot be negative!"),(r<=0||i<=0)&&console.error("Copy width and height must be greater than zero!");const s=this._desc,l=a.descriptor;a.descriptor.target!==j.No.TEXTURE_2D&&console.error("Texture target must be TEXTURE_2D!"),(e+r>s.width||t+i>s.height||o+r>l.width||n+i>l.height)&&console.error("Bad dimensions, the current input values will attempt to read or copy out of bounds!");const c=this._context,d=c.bindTexture(a,Y.x.TEXTURE_UNIT_FOR_UPDATES);c.setActiveTexture(Y.x.TEXTURE_UNIT_FOR_UPDATES),c.bindFramebuffer(this),c.gl.copyTexSubImage2D(j.No.TEXTURE_2D,0,o,n,e,t,r,i),c.bindTexture(d,Y.x.TEXTURE_UNIT_FOR_UPDATES)}readPixels(e,t,r,i,o,n,a){(r<=0||i<=0)&&console.error("Copy width and height must be greater than zero!"),a||console.error("Target memory is not initialized!"),this._context.bindFramebuffer(this),this._context.gl.readPixels(e,t,r,i,o,n,a)}async readPixelsAsync(e,t,r,i,o,n,a){if(this._context.type!==_e.zO.WEBGL2)return(0,ve.hZ)()&&console.warn("Attempting to read pixels using pixel buffer object without WebGL2"),void this.readPixels(e,t,r,i,o,n,a);const s=this._context.gl,l=xe.createPixelPack(this._context,j.l1.STREAM_READ,a.byteLength);this._context.bindBuffer(l),this._context.bindFramebuffer(this),s.readPixels(e,t,r,i,o,n,0),this._context.unbindBuffer(j.w0.PIXEL_PACK_BUFFER),await l.getSubDataAsync(a),l.dispose()}resize(e,t){const r=this._desc;if(r.width!==e||r.height!==t){if(!this._initialized)return r.width=e,r.height=t,this._colorAttachments.forEach((r=>{r&&r.resize(e,t)})),void(this._depthStencilTexture&&this._depthStencilTexture.resize(e,t));r.width=e,r.height=t,this._colorAttachments.forEach((r=>{r&&r.resize(e,t)})),null!=this._depthStencilTexture?this._depthStencilTexture.resize(e,t):(this._depthAttachment||this._stencilAttachment)&&(this._depthAttachment&&this._depthAttachment.resize(e,t),this._stencilAttachment&&this._stencilAttachment.resize(e,t)),this._context.getBoundFramebufferObject()===this&&this._context.bindFramebuffer(null),this._initialized=!1}}initializeAndBind(e=j.qi.FRAMEBUFFER){var t,r,i,o;const n=this._context.gl;if(this._initialized)return void n.bindFramebuffer(e,this.glName);this._glName&&n.deleteFramebuffer(this._glName);const a=this._context,s=n.createFramebuffer(),l=this._desc,c=null!=(t=l.colorTarget)?t:j.Lm.RENDER_BUFFER,d=null!=(r=l.width)?r:1,u=null!=(i=l.height)?i:1;if(n.bindFramebuffer(e,s),0===this._colorAttachments.size)if(c===j.Lm.TEXTURE||c===j.Lm.CUBEMAP)this._colorAttachments.set(j.VY.COLOR_ATTACHMENT0,function(e,t,r){return new Y.x(e,{target:r,pixelFormat:j.VI.RGBA,dataType:j.Br.UNSIGNED_BYTE,samplingMode:j.cw.NEAREST,wrapMode:j.e8.CLAMP_TO_EDGE,width:t.width,height:t.height})}(a,l,this.descriptor.colorTarget===j.Lm.CUBEMAP?j.No.TEXTURE_CUBE_MAP:j.No.TEXTURE_2D));else{const e=new Ae(a,{internalFormat:j.lP.RGBA4,width:d,height:u});this._colorAttachments.set(j.VY.COLOR_ATTACHMENT0,e)}this._colorAttachments.forEach(((t,r)=>{t&&(Me(t)?this._framebufferTexture2D(t.glName,r,Ne(t),e):n.framebufferRenderbuffer(e,r,n.RENDERBUFFER,t.glName))}));const h=null!=(o=l.depthStencilTarget)?o:j.OU.NONE;switch(h){case j.OU.DEPTH_RENDER_BUFFER:case j.OU.DEPTH_STENCIL_RENDER_BUFFER:{this._depthAttachment||(this._depthAttachment=new Ae(a,{internalFormat:l.depthStencilTarget===j.OU.DEPTH_RENDER_BUFFER?j.Tg.DEPTH_COMPONENT16:j.Tg.DEPTH_STENCIL,width:d,height:u}));const t=h===j.OU.DEPTH_RENDER_BUFFER?n.DEPTH_ATTACHMENT:n.DEPTH_STENCIL_ATTACHMENT;n.framebufferRenderbuffer(e,t,n.RENDERBUFFER,this._depthAttachment.glName);break}case j.OU.STENCIL_RENDER_BUFFER:this._stencilAttachment||(this._stencilAttachment=new Ae(a,{internalFormat:j.Tg.STENCIL_INDEX8,width:d,height:u})),n.framebufferRenderbuffer(e,n.STENCIL_ATTACHMENT,n.RENDERBUFFER,this._stencilAttachment.glName);break;case j.OU.DEPTH_STENCIL_TEXTURE:if(!this._depthStencilTexture){a.capabilities.depthTexture||console.error("Extension WEBGL_depth_texture isn't supported therefore it is no possible to set the depth/stencil texture as an attachment!");const e={target:j.No.TEXTURE_2D,pixelFormat:j.VI.DEPTH_STENCIL,dataType:j.Br.UNSIGNED_INT_24_8,samplingMode:j.cw.NEAREST,wrapMode:j.e8.CLAMP_TO_EDGE,width:d,height:u};this._depthStencilTexture=new Y.x(a,e)}this._framebufferTexture2D(this._depthStencilTexture.glName,n.DEPTH_STENCIL_ATTACHMENT,Ne(this._depthStencilTexture),e)}(0,ve.CG)()&&n.checkFramebufferStatus(e)!==n.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer is incomplete!"),this._glName=s,this._initialized=!0}_framebufferTexture2D(e,t=j.VY.COLOR_ATTACHMENT0,r=j.No.TEXTURE_2D,i=j.qi.FRAMEBUFFER,o=0){this._context.gl.framebufferTexture2D(i,t,r,e,o)}_detachColorAttachment(e){(0,ve.hZ)()&&console.warn("Detaching an FBO attachment can be a slow due to invalidating framebuffer completeness!");const t=this._context.gl,r=this._colorAttachments.get(e);return Me(r)?this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(null,e)):this._initialized&&(this._context.bindFramebuffer(this),t.framebufferRenderbuffer(j.qi.FRAMEBUFFER,e,t.RENDERBUFFER,null)),this._colorAttachments.delete(e),r}_disposeColorAttachments(){this._colorAttachments.forEach(((e,t)=>{this._detachColorAttachment(t),e.dispose()})),this._colorAttachments.clear()}_disposeDepthStencilAttachments(){const e=this._context.gl;if(this._depthAttachment){if(this._initialized){this._context.bindFramebuffer(this);const t=this._desc.depthStencilTarget===j.OU.DEPTH_RENDER_BUFFER?e.DEPTH_ATTACHMENT:e.DEPTH_STENCIL_ATTACHMENT;e.framebufferRenderbuffer(j.qi.FRAMEBUFFER,t,e.RENDERBUFFER,null)}this._depthAttachment.dispose(),this._depthAttachment=null}this._stencilAttachment&&(this._initialized&&(this._context.bindFramebuffer(this),e.framebufferRenderbuffer(j.qi.FRAMEBUFFER,e.STENCIL_ATTACHMENT,e.RENDERBUFFER,null)),this._stencilAttachment.dispose(),this._stencilAttachment=null),this._depthStencilTexture&&(this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(null,e.DEPTH_STENCIL_ATTACHMENT)),this._depthStencilTexture.dispose(),this._depthStencilTexture=null)}_validateColorAttachmentPoint(e){if(-1===Re._MAX_COLOR_ATTACHMENTS){const e=this._context.capabilities.drawBuffers;if(e){const t=this._context.gl;Re._MAX_COLOR_ATTACHMENTS=t.getParameter(e.MAX_COLOR_ATTACHMENTS)}else Re._MAX_COLOR_ATTACHMENTS=1}const t=e-j.VY.COLOR_ATTACHMENT0;t+1>Re._MAX_COLOR_ATTACHMENTS&&Se.error("esri.FrameBufferObject",`illegal attachment point for color attachment: ${t+1}. Implementation supports up to ${Re._MAX_COLOR_ATTACHMENTS} color attachments`)}}function Me(e){return"type"in e&&"texture"===e.type}function Ce(e){return"type"in e&&"renderbuffer"===e.type}function Oe(e){return Me(e)||"pixelFormat"in e}function ye(e,t){e.target!==j.No.TEXTURE_2D&&e.target!==j.No.TEXTURE_CUBE_MAP&&console.error("Texture type must be TEXTURE_2D or TEXTURE_CUBE_MAP!"),void 0!==t.width&&t.width>=0&&void 0!==t.height&&t.height>=0?t.width===e.width&&t.height===e.height||console.error("Color attachment texture must match the framebuffer's!"):(t.width=e.width,t.height=e.height)}function we(e,t){void 0!==t.width&&t.width>=0&&void 0!==t.height&&t.height>=0?t.width===e.width&&t.height===e.height||console.error("Renderbuffer dimensions must match the framebuffer's!"):(t.width=e.width,t.height=e.height)}function Ne(e){return e.descriptor.target===j.No.TEXTURE_CUBE_MAP?j.No.TEXTURE_CUBE_MAP_POSITIVE_X:j.No.TEXTURE_2D}Re._MAX_COLOR_ATTACHMENTS=-1;var Pe,Ie,De=r(46314);class Le 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texture`)}))}_allocTextureUnit(e){return{texture:e,unit:0===this._freeTextureUnits.length?this._textures.size:this._freeTextureUnits.pop()}}_freeTextureUnit(e){this._freeTextureUnits.push(e.unit)}}j.wb.LESS,j.wb.ALWAYS;const Cr={mask:255},Or={function:{func:j.wb.ALWAYS,ref:M.hU.OutlineVisualElementMask,mask:M.hU.OutlineVisualElementMask},operation:{fail:j.xS.KEEP,zFail:j.xS.KEEP,zPass:j.xS.ZERO}},yr={function:{func:j.wb.ALWAYS,ref:M.hU.OutlineVisualElementMask,mask:M.hU.OutlineVisualElementMask},operation:{fail:j.xS.KEEP,zFail:j.xS.KEEP,zPass:j.xS.REPLACE}};j.wb.EQUAL,M.hU.OutlineVisualElementMask,M.hU.OutlineVisualElementMask,j.xS.KEEP,j.xS.KEEP,j.xS.KEEP,j.wb.NOTEQUAL,M.hU.OutlineVisualElementMask,M.hU.OutlineVisualElementMask,j.xS.KEEP,j.xS.KEEP,j.xS.KEEP;var wr=r(32078);const Nr=E.Z.getLogger("esri.views.3d.webgl-engine.shaders.DefaultTechnique");class Pr extends class{constructor(e,t,r){this.release=r,t&&(this._config=t.snapshot()),this._program=this.initializeProgram(e),this._pipeline=this.initializePipeline(e)}destroy(){this._program=(0,o.O3)(this._program),this._pipeline=this._config=null}reload(e){(0,o.O3)(this._program),this._program=this.initializeProgram(e),this._pipeline=this.initializePipeline(e)}get program(){return this._program}get key(){return this._config.key}get configuration(){return this._config}bindPass(e,t){}bindMaterial(e,t){}bindDraw(e){}bindPipelineState(e,t=null,r){e.setPipelineState(this.getPipelineState(t,r))}ensureAttributeLocations(e){this.program.assertCompatibleVertexAttributeLocations(e)}get primitiveType(){return j.MX.TRIANGLES}getPipelineState(e,t){return this._pipeline}}{initializeProgram(e){const t=Pr.shader.get(),r=this.configuration,i=t.build({oitEnabled:r.transparencyPassType===M.Am.Color,output:r.output,viewingMode:e.viewingMode,receiveShadows:r.receiveShadows,slicePlaneEnabled:r.slicePlaneEnabled,sliceHighlightDisabled:r.sliceHighlightDisabled,sliceEnabledForVertexPrograms:!1,symbolColor:r.symbolColors,vvSize:r.vvSize,vvColor:r.vvColor,vvInstancingEnabled:!0,instanced:r.instanced,instancedColor:r.instancedColor,instancedDoublePrecision:r.instancedDoublePrecision,pbrMode:r.usePBR?r.isSchematic?Tr.f7.Schematic:Tr.f7.Normal:Tr.f7.Disabled,hasMetalnessAndRoughnessTexture:r.hasMetalnessAndRoughnessTexture,hasEmissionTexture:r.hasEmissionTexture,hasOcclusionTexture:r.hasOcclusionTexture,hasNormalTexture:r.hasNormalTexture,hasColorTexture:r.hasColorTexture,hasModelTransformation:r.hasModelTransformation,receiveAmbientOcclusion:r.receiveAmbientOcclusion,useCustomDTRExponentForWater:!1,normalType:r.normalsTypeDerivate?mr.h.ScreenDerivative:mr.h.Attribute,doubleSidedMode:r.doubleSidedMode,vertexTangents:r.vertexTangents,attributeTextureCoordinates:r.hasMetalnessAndRoughnessTexture||r.hasEmissionTexture||r.hasOcclusionTexture||r.hasNormalTexture||r.hasColorTexture?pr.N.Default:pr.N.None,textureAlphaPremultiplied:r.textureAlphaPremultiplied,attributeColor:r.vertexColors,screenSizePerspectiveEnabled:r.screenSizePerspective,verticalOffsetEnabled:r.verticalOffset,offsetBackfaces:r.offsetBackfaces,doublePrecisionRequiresObfuscation:(0,Er.I)(e.rctx),alphaDiscardMode:r.alphaDiscardMode,supportsTextureAtlas:!1,multipassTerrainEnabled:r.multipassTerrainEnabled,cullAboveGround:r.cullAboveGround});return new Mr(e.rctx,i,he)}bindPass(e,t){var r,i;!function(e,t){e.setUniformMatrix4fv("proj",t)}(this.program,t.camera.projectionMatrix);const n=this.configuration.output;this.configuration.hasModelTransformation&&((0,o.pC)(e.modelTransformation)?this.program.setUniformMatrix4fv("model",e.modelTransformation):Nr.warnOnce("hasModelTransformation true, but no modelTransformation found.")),(this.configuration.output===Ue.H.Depth||t.multipassTerrainEnabled||n===Ue.H.Shadow)&&this.program.setUniform2fv("nearFar",t.camera.nearFar),t.multipassTerrainEnabled&&(this.program.setUniform2fv("inverseViewport",t.inverseViewport),(0,_r.p)(this.program,t)),n===Ue.H.Alpha&&(this.program.setUniform1f("opacity",e.opacity),this.program.setUniform1f("layerOpacity",e.layerOpacity),this.program.setUniform4fv("externalColor",e.externalColor),this.program.setUniform1i("colorMixMode",Ve.FZ[e.colorMixMode])),n===Ue.H.Color?(t.lighting.setUniforms(this.program,!1,t.hasFillLights),this.program.setUniform3fv("ambient",e.ambient),this.program.setUniform3fv("diffuse",e.diffuse),this.program.setUniform4fv("externalColor",e.externalColor),this.program.setUniform1i("colorMixMode",Ve.FZ[e.colorMixMode]),this.program.setUniform1f("opacity",e.opacity),this.program.setUniform1f("layerOpacity",e.layerOpacity),this.configuration.usePBR&&(0,Tr.nW)(this.program,e,this.configuration.isSchematic)):n===Ue.H.Highlight&&(0,vr.wW)(this.program,t),(0,br.uj)(this.program,e),(0,gr.Mo)(this.program,e,t),(0,Ve.bj)(e.screenSizePerspective,this.program,"screenSizePerspectiveAlignment"),e.textureAlphaMode!==M.JJ.Mask&&e.textureAlphaMode!==M.JJ.MaskBlend||this.program.setUniform1f("textureAlphaCutoff",e.textureAlphaCutoff),null==(r=t.shadowMap)||r.bind(this.program),null==(i=t.ssaoHelper)||i.bind(this.program,t.camera)}bindDraw(e){const t=this.configuration.instancedDoublePrecision?(0,d.f)(e.camera.viewInverseTransposeMatrix[3],e.camera.viewInverseTransposeMatrix[7],e.camera.viewInverseTransposeMatrix[11]):e.origin;(function(e,t,r){(0,s.j)(Ar,r,t),e.setUniform3fv("localOrigin",t),e.setUniformMatrix4fv("view",Ar)})(this.program,t,e.camera.viewMatrix),this.program.rebindTextures(),(this.configuration.output===Ue.H.Color||this.configuration.output===Ue.H.Alpha||this.configuration.output===Ue.H.Depth&&this.configuration.screenSizePerspective||this.configuration.output===Ue.H.Normal&&this.configuration.screenSizePerspective||this.configuration.output===Ue.H.Highlight&&this.configuration.screenSizePerspective)&&function(e,t,r){e.setUniform3f("cameraPosition",r[3]-t[0],r[7]-t[1],r[11]-t[2])}(this.program,t,e.camera.viewInverseTransposeMatrix),this.configuration.output===Ue.H.Normal&&this.program.setUniformMatrix4fv("viewNormal",e.camera.viewInverseTransposeMatrix),this.configuration.instancedDoublePrecision&&(0,fr.d3)(this.program,t),(0,hr.Vv)(this.program,this.configuration,e.slicePlane,{origin:t}),this.configuration.output===Ue.H.Color&&(0,xr.vL)(this.program,e,t)}_convertDepthTestFunction(e){return e===M.Gv.Lequal?j.wb.LEQUAL:j.wb.LESS}_setPipeline(e,t){const r=this.configuration,i=e===M.Am.NONE,o=e===M.Am.FrontFace;return function(e){return At.intern(e)}({blending:r.output!==Ue.H.Color&&r.output!==Ue.H.Alpha||!r.transparent?null:i?St:Ct(e),culling:Ir(r)&&je(r.cullFace),depthTest:{func:wt(e,this._convertDepthTestFunction(r.customDepthTest))},depthWrite:i||o?r.writeDepth&&Ye:null,colorWrite:Ze,stencilWrite:r.sceneHasOcludees?Cr:null,stencilTest:r.sceneHasOcludees?t?yr:Or:null,polygonOffset:i||o?null:yt(r.enableOffset)})}initializePipeline(){return this._occludeePipelineState=this._setPipeline(this.configuration.transparencyPassType,!0),this._setPipeline(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}function Ir(e){return e.cullFace?e.cullFace!==M.Vr.None:!e.slicePlaneEnabled&&!e.transparent&&!e.doubleSidedMode}Pr.shader=new Sr(wr.D,(()=>r.e(9291).then(r.bind(r,79291))));class Dr extends class{constructor(){this._key="",this._keyDirty=!1,this._parameterBits=this._parameterBits?this._parameterBits.map((()=>0)):[],this._parameterNames||(this._parameterNames=[])}get key(){return this._keyDirty&&(this._keyDirty=!1,this._key=String.fromCharCode.apply(String,this._parameterBits)),this._key}snapshot(){const e=this._parameterNames,t={key:this.key};for(const r of e)t[r]=this[r];return t}}{constructor(){super(...arguments),this.output=Ue.H.Color,this.alphaDiscardMode=M.JJ.Opaque,this.doubleSidedMode=ze.q.None,this.isSchematic=!1,this.vertexColors=!1,this.offsetBackfaces=!1,this.symbolColors=!1,this.vvSize=!1,this.vvColor=!1,this.verticalOffset=!1,this.receiveShadows=!1,this.slicePlaneEnabled=!1,this.sliceHighlightDisabled=!1,this.receiveAmbientOcclusion=!1,this.screenSizePerspective=!1,this.textureAlphaPremultiplied=!1,this.hasColorTexture=!1,this.usePBR=!1,this.hasMetalnessAndRoughnessTexture=!1,this.hasEmissionTexture=!1,this.hasOcclusionTexture=!1,this.hasNormalTexture=!1,this.instanced=!1,this.instancedColor=!1,this.instancedDoublePrecision=!1,this.vertexTangents=!1,this.normalsTypeDerivate=!1,this.writeDepth=!0,this.sceneHasOcludees=!1,this.transparent=!1,this.enableOffset=!0,this.cullFace=M.Vr.None,this.transparencyPassType=M.Am.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1,this.hasModelTransformation=!1,this.customDepthTest=M.Gv.Less}}(0,ur._)([Rr({count:Ue.H.COUNT})],Dr.prototype,"output",void 0),(0,ur._)([Rr({count:M.JJ.COUNT})],Dr.prototype,"alphaDiscardMode",void 0),(0,ur._)([Rr({count:ze.q.COUNT})],Dr.prototype,"doubleSidedMode",void 0),(0,ur._)([Rr()],Dr.prototype,"isSchematic",void 0),(0,ur._)([Rr()],Dr.prototype,"vertexColors",void 0),(0,ur._)([Rr()],Dr.prototype,"offsetBackfaces",void 0),(0,ur._)([Rr()],Dr.prototype,"symbolColors",void 0),(0,ur._)([Rr()],Dr.prototype,"vvSize",void 0),(0,ur._)([Rr()],Dr.prototype,"vvColor",void 0),(0,ur._)([Rr()],Dr.prototype,"verticalOffset",void 0),(0,ur._)([Rr()],Dr.prototype,"receiveShadows",void 0),(0,ur._)([Rr()],Dr.prototype,"slicePlaneEnabled",void 0),(0,ur._)([Rr()],Dr.prototype,"sliceHighlightDisabled",void 0),(0,ur._)([Rr()],Dr.prototype,"receiveAmbientOcclusion",void 0),(0,ur._)([Rr()],Dr.prototype,"screenSizePerspective",void 0),(0,ur._)([Rr()],Dr.prototype,"textureAlphaPremultiplied",void 0),(0,ur._)([Rr()],Dr.prototype,"hasColorTexture",void 0),(0,ur._)([Rr()],Dr.prototype,"usePBR",void 0),(0,ur._)([Rr()],Dr.prototype,"hasMetalnessAndRoughnessTexture",void 0),(0,ur._)([Rr()],Dr.prototype,"hasEmissionTexture",void 0),(0,ur._)([Rr()],Dr.prototype,"hasOcclusionTexture",void 0),(0,ur._)([Rr()],Dr.prototype,"hasNormalTexture",void 0),(0,ur._)([Rr()],Dr.prototype,"instanced",void 0),(0,ur._)([Rr()],Dr.prototype,"instancedColor",void 0),(0,ur._)([Rr()],Dr.prototype,"instancedDoublePrecision",void 0),(0,ur._)([Rr()],Dr.prototype,"vertexTangents",void 0),(0,ur._)([Rr()],Dr.prototype,"normalsTypeDerivate",void 0),(0,ur._)([Rr()],Dr.prototype,"writeDepth",void 0),(0,ur._)([Rr()],Dr.prototype,"sceneHasOcludees",void 0),(0,ur._)([Rr()],Dr.prototype,"transparent",void 0),(0,ur._)([Rr()],Dr.prototype,"enableOffset",void 0),(0,ur._)([Rr({count:M.Vr.COUNT})],Dr.prototype,"cullFace",void 0),(0,ur._)([Rr({count:M.Am.COUNT})],Dr.prototype,"transparencyPassType",void 0),(0,ur._)([Rr()],Dr.prototype,"multipassTerrainEnabled",void 0),(0,ur._)([Rr()],Dr.prototype,"cullAboveGround",void 0),(0,ur._)([Rr()],Dr.prototype,"hasModelTransformation",void 0),(0,ur._)([Rr({count:M.Gv.COUNT})],Dr.prototype,"customDepthTest",void 0);var Lr=r(41846);class Fr extends Pr{initializeProgram(e){const t=Fr.shader.get(),r=this.configuration,i=t.build({oitEnabled:r.transparencyPassType===M.Am.Color,output:r.output,viewingMode:e.viewingMode,receiveShadows:r.receiveShadows,slicePlaneEnabled:r.slicePlaneEnabled,sliceHighlightDisabled:r.sliceHighlightDisabled,sliceEnabledForVertexPrograms:!1,symbolColor:r.symbolColors,vvSize:r.vvSize,vvColor:r.vvColor,vvInstancingEnabled:!0,instanced:r.instanced,instancedColor:r.instancedColor,instancedDoublePrecision:r.instancedDoublePrecision,pbrMode:r.usePBR?Tr.f7.Normal:Tr.f7.Disabled,hasMetalnessAndRoughnessTexture:!1,hasEmissionTexture:!1,hasOcclusionTexture:!1,hasNormalTexture:!1,hasColorTexture:r.hasColorTexture,hasModelTransformation:!1,receiveAmbientOcclusion:r.receiveAmbientOcclusion,useCustomDTRExponentForWater:!1,normalType:mr.h.Attribute,doubleSidedMode:ze.q.WindingOrder,vertexTangents:!1,attributeTextureCoordinates:r.hasColorTexture?pr.N.Default:pr.N.None,textureAlphaPremultiplied:r.textureAlphaPremultiplied,attributeColor:r.vertexColors,screenSizePerspectiveEnabled:r.screenSizePerspective,verticalOffsetEnabled:r.verticalOffset,offsetBackfaces:r.offsetBackfaces,doublePrecisionRequiresObfuscation:(0,Er.I)(e.rctx),alphaDiscardMode:r.alphaDiscardMode,supportsTextureAtlas:!1,multipassTerrainEnabled:r.multipassTerrainEnabled,cullAboveGround:r.cullAboveGround});return new Mr(e.rctx,i,he)}}Fr.shader=new Sr(Lr.R,(()=>r.e(8625).then(r.bind(r,28625))));class Hr extends We{constructor(e){super(e,Ur),this.supportsEdges=!0,this.techniqueConfig=new Dr,this.vertexBufferLayout=function(e){const t=e.textureId||e.normalTextureId||e.metallicRoughnessTextureId||e.emissiveTextureId||e.occlusionTextureId,r=(0,Be.U$)().vec3f(F.T.POSITION).vec3f(F.T.NORMAL);return e.vertexTangents&&r.vec4f(F.T.TANGENT),t&&r.vec2f(F.T.UV0),e.vertexColors&&r.vec4u8(F.T.COLOR),e.symbolColors&&r.vec4u8(F.T.SYMBOLCOLOR),r}(this.parameters),this.instanceBufferLayout=e.instanced?function(e){let t=(0,Be.U$)();return t=e.instancedDoublePrecision?t.vec3f(F.T.MODELORIGINHI).vec3f(F.T.MODELORIGINLO).mat3f(F.T.MODEL).mat3f(F.T.MODELNORMAL):t.mat4f(F.T.MODEL).mat4f(F.T.MODELNORMAL),e.instanced&&e.instanced.indexOf("color")>-1&&(t=t.vec4f(F.T.INSTANCECOLOR)),e.instanced&&e.instanced.indexOf("featureAttribute")>-1&&(t=t.vec4f(F.T.INSTANCEFEATUREATTRIBUTE)),t}(this.parameters):null}isVisibleInPass(e){return e!==It.C.MATERIAL_DEPTH_SHADOWMAP_ALL&&e!==It.C.MATERIAL_DEPTH_SHADOWMAP_DEFAULT&&e!==It.C.MATERIAL_DEPTH_SHADOWMAP_HIGHLIGHT||this.parameters.castShadows}isVisible(){const e=this.parameters;if(!super.isVisible()||0===e.layerOpacity)return!1;const t=e.instanced,r=e.vertexColors,i=e.symbolColors,o=!!t&&t.indexOf("color")>-1,n=e.vvColorEnabled,a="replace"===e.colorMixMode,s=e.opacity>0,l=e.externalColor&&e.externalColor[3]>0;return r&&(o||n||i)?!!a||s:r?a?l:s:o||n||i?!!a||s:a?l:s}getTechniqueConfig(e,t){return this.techniqueConfig.output=e,this.techniqueConfig.hasNormalTexture=!!this.parameters.normalTextureId,this.techniqueConfig.hasColorTexture=!!this.parameters.textureId,this.techniqueConfig.vertexTangents=this.parameters.vertexTangents,this.techniqueConfig.instanced=!!this.parameters.instanced,this.techniqueConfig.instancedDoublePrecision=this.parameters.instancedDoublePrecision,this.techniqueConfig.vvSize=this.parameters.vvSizeEnabled,this.techniqueConfig.verticalOffset=null!==this.parameters.verticalOffset,this.techniqueConfig.screenSizePerspective=null!==this.parameters.screenSizePerspective,this.techniqueConfig.slicePlaneEnabled=this.parameters.slicePlaneEnabled,this.techniqueConfig.sliceHighlightDisabled=this.parameters.sliceHighlightDisabled,this.techniqueConfig.alphaDiscardMode=this.parameters.textureAlphaMode,this.techniqueConfig.normalsTypeDerivate="screenDerivative"===this.parameters.normals,this.techniqueConfig.transparent=this.parameters.transparent,this.techniqueConfig.writeDepth=this.parameters.writeDepth,(0,o.pC)(this.parameters.customDepthTest)&&(this.techniqueConfig.customDepthTest=this.parameters.customDepthTest),this.techniqueConfig.sceneHasOcludees=this.parameters.sceneHasOcludees,this.techniqueConfig.cullFace=this.parameters.slicePlaneEnabled?M.Vr.None:this.parameters.cullFace,this.techniqueConfig.multipassTerrainEnabled=t.multipassTerrainEnabled,this.techniqueConfig.cullAboveGround=t.cullAboveGround,this.techniqueConfig.hasModelTransformation=(0,o.pC)(this.parameters.modelTransformation),e!==Ue.H.Color&&e!==Ue.H.Alpha||(this.techniqueConfig.vertexColors=this.parameters.vertexColors,this.techniqueConfig.symbolColors=this.parameters.symbolColors,this.parameters.treeRendering?this.techniqueConfig.doubleSidedMode=ze.q.WindingOrder:this.techniqueConfig.doubleSidedMode=this.parameters.doubleSided&&"normal"===this.parameters.doubleSidedType?ze.q.View:this.parameters.doubleSided&&"winding-order"===this.parameters.doubleSidedType?ze.q.WindingOrder:ze.q.None,this.techniqueConfig.instancedColor=!!this.parameters.instanced&&this.parameters.instanced.indexOf("color")>-1,this.techniqueConfig.receiveShadows=this.parameters.receiveShadows&&this.parameters.shadowMappingEnabled,this.techniqueConfig.receiveAmbientOcclusion=!!t.ssaoEnabled&&this.parameters.receiveSSAO,this.techniqueConfig.vvColor=this.parameters.vvColorEnabled,this.techniqueConfig.textureAlphaPremultiplied=!!this.parameters.textureAlphaPremultiplied,this.techniqueConfig.usePBR=this.parameters.usePBR,this.techniqueConfig.hasMetalnessAndRoughnessTexture=!!this.parameters.metallicRoughnessTextureId,this.techniqueConfig.hasEmissionTexture=!!this.parameters.emissiveTextureId,this.techniqueConfig.hasOcclusionTexture=!!this.parameters.occlusionTextureId,this.techniqueConfig.offsetBackfaces=!(!this.parameters.transparent||!this.parameters.offsetTransparentBackfaces),this.techniqueConfig.isSchematic=this.parameters.usePBR&&this.parameters.isSchematic,this.techniqueConfig.transparencyPassType=t.transparencyPassType,this.techniqueConfig.enableOffset=t.camera.relativeElevation<5e5),this.techniqueConfig}intersect(e,t,r,i,n,a,s){if(null!==this.parameters.verticalOffset){const e=i.camera;(0,c.s)(Xr,r[12],r[13],r[14]);let t=null;switch(i.viewingMode){case He.JY.Global:t=(0,c.n)(qr,Xr);break;case He.JY.Local:t=(0,c.g)(qr,Wr)}let o=0;if(null!==this.parameters.verticalOffset){const r=(0,c.f)($r,Xr,e.eye),i=(0,c.l)(r),n=(0,c.a)(r,r,1/i);let a=null;this.parameters.screenSizePerspective&&(a=(0,c.d)(t,n)),o+=(0,Ve.Hx)(e,i,this.parameters.verticalOffset,a,this.parameters.screenSizePerspective)}(0,c.a)(t,t,o),(0,c.t)(kr,t,i.transform.inverseRotation),n=(0,c.f)(Gr,n,kr),a=(0,c.f)(Vr,a,kr)}var l;(0,Ve.Bw)(e,t,i,n,a,(l=i.verticalOffset,(0,o.pC)(l)?(ir.offset=l,ir):null),s)}requiresSlot(e){return e===(this.parameters.transparent?this.parameters.writeDepth?Dt.r.TRANSPARENT_MATERIAL:Dt.r.TRANSPARENT_DEPTH_WRITE_DISABLED_MATERIAL:Dt.r.OPAQUE_MATERIAL)||e===Dt.r.DRAPED_MATERIAL}createGLMaterial(e){return e.output===Ue.H.Color||e.output===Ue.H.Alpha||e.output===Ue.H.Depth||e.output===Ue.H.Normal||e.output===Ue.H.Shadow||e.output===Ue.H.Highlight?new Br(e):null}createBufferWriter(){return new zr(this.vertexBufferLayout,this.instanceBufferLayout)}}class Br extends class extends class{constructor(e){this._material=e.material,this._techniqueRep=e.techniqueRep,this._output=e.output}dispose(){this._techniqueRep.release(this._technique)}get technique(){return this._technique}ensureTechnique(e,t,r=this._output){return this._technique=this._techniqueRep.releaseAndAcquire(e,this._material.getTechniqueConfig(r,t),this._technique),this._technique}ensureResources(e){return M.Rw.LOADED}}{constructor(e){super(e),this._numLoading=0,this._disposed=!1,this._textureRepository=e.textureRep,this._textureId=e.textureId,this._acquire(e.textureId,(e=>this._texture=e)),this._acquire(e.normalTextureId,(e=>this._textureNormal=e)),this._acquire(e.emissiveTextureId,(e=>this._textureEmissive=e)),this._acquire(e.occlusionTextureId,(e=>this._textureOcclusion=e)),this._acquire(e.metallicRoughnessTextureId,(e=>this._textureMetallicRoughness=e))}dispose(){this._texture=(0,o.RY)(this._texture),this._textureNormal=(0,o.RY)(this._textureNormal),this._textureEmissive=(0,o.RY)(this._textureEmissive),this._textureOcclusion=(0,o.RY)(this._textureOcclusion),this._textureMetallicRoughness=(0,o.RY)(this._textureMetallicRoughness),this._disposed=!0}ensureResources(e){return 0===this._numLoading?M.Rw.LOADED:M.Rw.LOADING}updateTexture(e){((0,o.Wi)(this._texture)||e!==this._texture.id)&&(this._texture=(0,o.RY)(this._texture),this._textureId=e,this._acquire(this._textureId,(e=>this._texture=e)))}bindTextures(e){(0,o.pC)(this._texture)&&e.bindTexture(this._texture.glTexture,"tex"),(0,o.pC)(this._textureNormal)&&e.bindTexture(this._textureNormal.glTexture,"normalTexture"),(0,o.pC)(this._textureEmissive)&&e.bindTexture(this._textureEmissive.glTexture,"texEmission"),(0,o.pC)(this._textureOcclusion)&&e.bindTexture(this._textureOcclusion.glTexture,"texOcclusion"),(0,o.pC)(this._textureMetallicRoughness)&&e.bindTexture(this._textureMetallicRoughness.glTexture,"texMetallicRoughness")}bindTextureScale(e){const t=(0,o.pC)(this._texture)?this._texture.glTexture:null;(0,o.pC)(t)&&t.descriptor.textureCoordinateScaleFactor?e.setUniform2fv("textureCoordinateScaleFactor",t.descriptor.textureCoordinateScaleFactor):e.setUniform2f("textureCoordinateScaleFactor",1,1)}_acquire(e,t){if((0,o.Wi)(e))return void t(null);const r=this._textureRepository.acquire(e);if((0,A.y8)(r))return++this._numLoading,void r.then((e=>{if(this._disposed)return(0,o.RY)(e),void t(null);t(e)})).finally((()=>--this._numLoading));t(r)}}{constructor(e){super({...e,...e.material.parameters})}updateParameters(e){const t=this._material.parameters;return this.updateTexture(t.textureId),this.ensureTechnique(t.treeRendering?Fr:Pr,e)}_updateShadowState(e){e.shadowMappingEnabled!==this._material.parameters.shadowMappingEnabled&&this._material.setParameters({shadowMappingEnabled:e.shadowMappingEnabled})}_updateOccludeeState(e){e.hasOccludees!==this._material.parameters.sceneHasOcludees&&this._material.setParameters({sceneHasOcludees:e.hasOccludees})}beginSlot(e){return this._output!==Ue.H.Color&&this._output!==Ue.H.Alpha||(this._updateShadowState(e),this._updateOccludeeState(e)),this.updateParameters(e)}bind(e,t){t.bindPass(this._material.parameters,e),this.bindTextures(t.program)}}const Ur={textureId:void 0,initTextureTransparent:!1,isSchematic:!1,usePBR:!1,normalTextureId:void 0,vertexTangents:!1,occlusionTextureId:void 0,emissiveTextureId:void 0,metallicRoughnessTextureId:void 0,emissiveFactor:[0,0,0],mrrFactors:[0,1,.5],ambient:[.2,.2,.2],diffuse:[.8,.8,.8],externalColor:[1,1,1,1],colorMixMode:"multiply",opacity:1,layerOpacity:1,vertexColors:!1,symbolColors:!1,doubleSided:!1,doubleSidedType:"normal",cullFace:M.Vr.Back,instanced:void 0,instancedDoublePrecision:!1,normals:"default",receiveSSAO:!0,fillLightsEnabled:!0,receiveShadows:!0,castShadows:!0,shadowMappingEnabled:!1,verticalOffset:null,screenSizePerspective:null,slicePlaneEnabled:!1,sliceHighlightDisabled:!1,offsetTransparentBackfaces:!1,vvSizeEnabled:!1,vvSizeMinSize:[1,1,1],vvSizeMaxSize:[100,100,100],vvSizeOffset:[0,0,0],vvSizeFactor:[1,1,1],vvSizeValue:[1,1,1],vvColorEnabled:!1,vvColorValues:[0,0,0,0,0,0,0,0],vvColorColors:[1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0],vvSymbolAnchor:[0,0,0],vvSymbolRotationMatrix:(0,a.c)(),modelTransformation:null,transparent:!1,writeDepth:!0,customDepthTest:M.Gv.Less,textureAlphaMode:M.JJ.Blend,textureAlphaCutoff:Ge.F,textureAlphaPremultiplied:!1,sceneHasOcludees:!1,...qe};class zr{constructor(e,t){this.vertexBufferLayout=e,this.instanceBufferLayout=t}allocate(e){return this.vertexBufferLayout.createBuffer(e)}elementCount(e){return e.indices.get(F.T.POSITION).length}write(e,t,r,i){!function(e,t,r,i,o,n){for(const a of t.fieldNames){const t=e.vertexAttributes.get(a),s=e.indices.get(a);if(t&&s)switch(a){case F.T.POSITION:{(0,O.hu)(3===t.size);const e=o.getField(a,h.ct);e&&sr(s,t.data,r,e,n);break}case F.T.NORMAL:{(0,O.hu)(3===t.size);const e=o.getField(a,h.ct);e&&lr(s,t.data,i,e,n);break}case F.T.UV0:{(0,O.hu)(2===t.size);const e=o.getField(a,h.Eu);e&&nr(s,t.data,e,n);break}case F.T.COLOR:{(0,O.hu)(3===t.size||4===t.size);const e=o.getField(a,h.mc);e&&dr(s,t.data,t.size,e,n);break}case F.T.SYMBOLCOLOR:{(0,O.hu)(3===t.size||4===t.size);const e=o.getField(a,h.mc);e&&dr(s,t.data,t.size,e,n);break}case F.T.TANGENT:{(0,O.hu)(4===t.size);const e=o.getField(a,h.ek);e&&cr(s,t.data,i,e,n);break}}}}(t,this.vertexBufferLayout,e.transformation,e.invTranspTransformation,r,i)}}const Gr=(0,d.c)(),Vr=(0,d.c)(),Wr=(0,d.f)(0,0,1),qr=(0,d.c)(),kr=(0,d.c)(),Xr=(0,d.c)(),$r=(0,d.c)(),jr=E.Z.getLogger("esri.views.3d.layers.graphics.objectResourceUtils");function Yr(e){throw new b.Z("",`Request for object resource failed: ${e}`)}function Zr(e){const t=e.params,r=t.topology;let i=!0;switch(t.vertexAttributes||(jr.warn("Geometry must specify vertex attributes"),i=!1),t.topology){case"PerAttributeArray":break;case"Indexed":case null:case void 0:{const e=t.faces;if(e){if(t.vertexAttributes)for(const r in t.vertexAttributes){const t=e[r];t&&t.values?(null!=t.valueType&&"UInt32"!==t.valueType&&(jr.warn(`Unsupported indexed geometry indices type '${t.valueType}', only UInt32 is currently supported`),i=!1),null!=t.valuesPerElement&&1!==t.valuesPerElement&&(jr.warn(`Unsupported indexed geometry values per element '${t.valuesPerElement}', only 1 is currently supported`),i=!1)):(jr.warn(`Indexed geometry does not specify face indices for '${r}' attribute`),i=!1)}}else jr.warn("Indexed geometries must specify faces"),i=!1;break}default:jr.warn(`Unsupported topology '${r}'`),i=!1}e.params.material||(jr.warn("Geometry requires material"),i=!1);const o=e.params.vertexAttributes;for(const e in o)o[e].values||(jr.warn("Geometries with externally defined attributes are not yet supported"),i=!1);return i}function Jr(e){const t=(0,u.cS)();return e.forEach((e=>{const r=e.boundingInfo;(0,o.pC)(r)&&((0,u.pp)(t,r.getBBMin()),(0,u.pp)(t,r.getBBMax()))})),t}async function Kr(e,t){const r=[];for(const i in e){const n=e[i],a=n.images[0].data;if(!a){jr.warn("Externally referenced texture data is not yet supported");continue}const s=n.encoding+";base64,"+a,l="/textureDefinitions/"+i,c="rgba"===n.channels?n.alphaChannelUsage||"transparency":"none",d={noUnpackFlip:!0,wrap:{s:j.e8.REPEAT,t:j.e8.REPEAT},preMultiplyAlpha:Qr(c)!==M.JJ.Opaque},u=(0,o.pC)(t)&&t.disableTextures?Promise.resolve(null):R(s,t);r.push(u.then((e=>({refId:l,image:e,params:d,alphaChannelUsage:c}))))}const i=await Promise.all(r),n={};for(const e of i)n[e.refId]=e;return n}function Qr(e){switch(e){case"mask":return M.JJ.Mask;case"maskAndTransparency":return M.JJ.MaskBlend;case"none":return M.JJ.Opaque;default:return M.JJ.Blend}}function ei(e){const t=e.params;return{id:1,material:t.material,texture:t.texture,region:t.texture}}const ti=new S.G(1,2,"wosr");var ri=r(57758),ii=r(10816),oi=r(75488),ni=r(56067);async function ai(e,t){const r=si((0,i.pJ)(e));if("wosr"===r.fileType){const e=await(t.cache?t.cache.loadWOSR(r.url,t):async function(e,t){const r=await async function(e,t){const r=(0,o.pC)(t)&&t.streamDataRequester;if(r)return async function(e,t,r){const i=await(0,x.q6)(t.request(e,"json",r));if(!0===i.ok)return i.value;(0,A.r9)(i.error),Yr(i.error.details.url)}(e,r,t);const i=await(0,x.q6)((0,T.default)(e,(0,o.Wg)(t)));if(!0===i.ok)return i.value.data;(0,A.r9)(i.error),Yr(i.error)}(e,t);return{resource:r,textures:await Kr(r.textureDefinitions,t)}}(r.url,t)),i=function(e,t){const r=[],i=[],n=[],a=[],s=e.resource,l=S.G.parse(s.version||"1.0","wosr");ti.validate(l);const c=s.model.name,u=s.model.geometries,h=s.materialDefinitions,f=e.textures;let m=0;const p=new Map;for(let e=0;e<u.length;e++){const s=u[e];if(!Zr(s))continue;const l=ei(s),c=s.params.vertexAttributes,g=[];for(const e in c){const t=c[e],r=t.values;g.push([e,{data:r,size:t.valuesPerElement,exclusive:!0}])}const v=[];if("PerAttributeArray"!==s.params.topology){const e=s.params.faces;for(const t in e)v.push([t,new Uint32Array(e[t].values)])}const _=f&&f[l.texture];if(_&&!p.has(l.texture)){const{image:e,params:t}=_,r=new Le(e,t);a.push(r),p.set(l.texture,r)}const T=p.get(l.texture),x=T?T.id:void 0;let b=n[l.material]?n[l.material][l.texture]:null;if(!b){const e=h[l.material.substring(l.material.lastIndexOf("/")+1)].params;1===e.transparency&&(e.transparency=0);const r=_&&_.alphaChannelUsage,i=e.transparency>0||"transparency"===r||"maskAndTransparency"===r,a=_?Qr(_.alphaChannelUsage):void 0,s={ambient:(0,d.d)(e.diffuse),diffuse:(0,d.d)(e.diffuse),opacity:1-(e.transparency||0),transparent:i,textureAlphaMode:a,textureAlphaCutoff:.33,textureId:x,initTextureTransparent:!0,doubleSided:!0,cullFace:M.Vr.None,colorMixMode:e.externalColorMixMode||"tint",textureAlphaPremultiplied:!!_&&!!_.params.preMultiplyAlpha};(0,o.pC)(t)&&t.materialParamsMixin&&Object.assign(s,t.materialParamsMixin),b=new Hr(s),n[l.material]||(n[l.material]={}),n[l.material][l.texture]=b}i.push(b);const E=new H(g,v);m+=v.position?v.position.length:0,r.push(E)}return{name:c,stageResources:{textures:a,materials:i,geometries:r},pivotOffset:s.model.pivotOffset,boundingBox:Jr(r),numberOfVertices:m,lodThreshold:null}}(e,t);return{lods:[i],referenceBoundingBox:i.boundingBox,isEsriSymbolResource:!1,isWosr:!0,remove:e.remove}}const n=await(t.cache?t.cache.loadGLTF(r.url,t,t.usePBR):(0,v.z)(new g.C(t.streamDataRequester),r.url,t,t.usePBR)),a=(0,o.U2)(n.model.meta,"ESRI_proxyEllipsoid");n.meta.isEsriSymbolResource&&(0,o.pC)(a)&&-1!==n.meta.uri.indexOf("/RealisticTrees/")&&function(e,t){for(let r=0;r<e.model.lods.length;++r){const i=e.model.lods[r];e.customMeta.esriTreeRendering=!0;for(const n of i.parts){const i=n.attributes.normal;if((0,o.Wi)(i))return;const a=n.attributes.position,u=a.count,f=(0,d.c)(),m=(0,d.c)(),g=(0,d.c)(),v=(0,p.gS)(h.mc,u),_=(0,p.gS)(h.ct,u),T=(0,s.a)((0,l.c)(),n.transform);for(let o=0;o<u;o++){a.getVec(o,m),i.getVec(o,f),(0,c.m)(m,m,n.transform),(0,c.f)(g,m,t.center),(0,c.E)(g,g,t.radius);const s=g[2],l=(0,c.l)(g),d=Math.min(.45+.55*l*l,1);(0,c.E)(g,g,t.radius),(0,c.m)(g,g,T),(0,c.n)(g,g),r+1!==e.model.lods.length&&e.model.lods.length>1&&(0,c.e)(g,g,f,s>-1?.2:Math.min(-4*s-3.8,1)),_.setVec(o,g),v.set(o,0,255*d),v.set(o,1,255*d),v.set(o,2,255*d),v.set(o,3,255)}n.attributes.normal=_,n.attributes.color=v}}}(n,a);const u=n.meta.isEsriSymbolResource?{usePBR:t.usePBR,isSchematic:!1,treeRendering:n.customMeta.esriTreeRendering,mrrFactors:[0,1,.2]}:{usePBR:t.usePBR,isSchematic:!1,mrrFactors:[0,1,.5]},f={...t.materialParamsMixin,treeRendering:n.customMeta.esriTreeRendering};if(null!=r.specifiedLodIndex){const e=li(n,u,f,r.specifiedLodIndex);let t=e[0].boundingBox;return 0!==r.specifiedLodIndex&&(t=li(n,u,f,0)[0].boundingBox),{lods:e,referenceBoundingBox:t,isEsriSymbolResource:n.meta.isEsriSymbolResource,isWosr:!1,remove:n.remove}}const m=li(n,u,f);return{lods:m,referenceBoundingBox:m[0].boundingBox,isEsriSymbolResource:n.meta.isEsriSymbolResource,isWosr:!1,remove:n.remove}}function si(e){const t=e.match(/(.*\.(gltf|glb))(\?lod=([0-9]+))?$/);return t?{fileType:"gltf",url:t[1],specifiedLodIndex:null!=t[4]?Number(t[4]):null}:e.match(/(.*\.(json|json\.gz))$/)?{fileType:"wosr",url:e,specifiedLodIndex:null}:{fileType:"unknown",url:e,specifiedLodIndex:null}}function li(e,t,r,i){const s=e.model,l=(0,a.c)(),c=new Array,d=new Map,g=new Map;return s.lods.forEach(((e,a)=>{if(void 0!==i&&a!==i)return;const v={name:e.name,stageResources:{textures:new Array,materials:new Array,geometries:new Array},lodThreshold:(0,o.pC)(e.lodThreshold)?e.lodThreshold:null,pivotOffset:[0,0,0],numberOfVertices:0,boundingBox:(0,u.cS)()};c.push(v),e.parts.forEach((e=>{const i=e.material+(e.attributes.normal?"_normal":"")+(e.attributes.color?"_color":"")+(e.attributes.texCoord0?"_texCoord0":"")+(e.attributes.tangent?"_tangent":""),a=s.materials.get(e.material),c=(0,o.pC)(e.attributes.texCoord0),T=(0,o.pC)(e.attributes.normal),x=function(e){switch(e){case"BLEND":return M.JJ.Blend;case"MASK":return M.JJ.Mask;case"OPAQUE":case null:case void 0:return M.JJ.Opaque}}(a.alphaMode);if(!d.has(i)){if(c){if((0,o.pC)(a.textureColor)&&!g.has(a.textureColor)){const e=s.textures.get(a.textureColor),t={...e.parameters,preMultiplyAlpha:x!==M.JJ.Opaque};g.set(a.textureColor,new Le(e.data,t))}if((0,o.pC)(a.textureNormal)&&!g.has(a.textureNormal)){const e=s.textures.get(a.textureNormal);g.set(a.textureNormal,new Le(e.data,e.parameters))}if((0,o.pC)(a.textureOcclusion)&&!g.has(a.textureOcclusion)){const e=s.textures.get(a.textureOcclusion);g.set(a.textureOcclusion,new Le(e.data,e.parameters))}if((0,o.pC)(a.textureEmissive)&&!g.has(a.textureEmissive)){const e=s.textures.get(a.textureEmissive);g.set(a.textureEmissive,new Le(e.data,e.parameters))}if((0,o.pC)(a.textureMetallicRoughness)&&!g.has(a.textureMetallicRoughness)){const e=s.textures.get(a.textureMetallicRoughness);g.set(a.textureMetallicRoughness,new Le(e.data,e.parameters))}}const n=a.color[0]**(1/ri.K),l=a.color[1]**(1/ri.K),u=a.color[2]**(1/ri.K),h=a.emissiveFactor[0]**(1/ri.K),f=a.emissiveFactor[1]**(1/ri.K),m=a.emissiveFactor[2]**(1/ri.K),p=(0,o.pC)(a.textureColor)&&c?g.get(a.textureColor):null;d.set(i,new Hr({...t,transparent:x===M.JJ.Blend,customDepthTest:M.Gv.Lequal,textureAlphaMode:x,textureAlphaCutoff:a.alphaCutoff,diffuse:[n,l,u],ambient:[n,l,u],opacity:a.opacity,doubleSided:a.doubleSided,doubleSidedType:"winding-order",cullFace:a.doubleSided?M.Vr.None:M.Vr.Back,vertexColors:!!e.attributes.color,vertexTangents:!!e.attributes.tangent,normals:T?"default":"screenDerivative",castShadows:!0,receiveSSAO:!0,fillLightsEnabled:!0,textureId:(0,o.pC)(p)?p.id:void 0,colorMixMode:a.colorMixMode,normalTextureId:(0,o.pC)(a.textureNormal)&&c?g.get(a.textureNormal).id:void 0,textureAlphaPremultiplied:(0,o.pC)(p)&&!!p.params.preMultiplyAlpha,occlusionTextureId:(0,o.pC)(a.textureOcclusion)&&c?g.get(a.textureOcclusion).id:void 0,emissiveTextureId:(0,o.pC)(a.textureEmissive)&&c?g.get(a.textureEmissive).id:void 0,metallicRoughnessTextureId:(0,o.pC)(a.textureMetallicRoughness)&&c?g.get(a.textureMetallicRoughness).id:void 0,emissiveFactor:[h,f,m],mrrFactors:[a.metallicFactor,a.roughnessFactor,t.mrrFactors[2]],isSchematic:!1,...r}))}const b=function(e,t){switch(t){case j.MX.TRIANGLES:return(0,_.nh)(e);case j.MX.TRIANGLE_STRIP:return(0,_.DA)(e);case j.MX.TRIANGLE_FAN:return(0,_.jX)(e)}}(e.indices||e.attributes.position.count,e.primitiveType),E=e.attributes.position.count,A=(0,p.gS)(h.ct,E);(0,f.t)(A,e.attributes.position,e.transform);const S=[[F.T.POSITION,{data:A.typedBuffer,size:A.elementCount,exclusive:!0}]],R=[[F.T.POSITION,b]];if((0,o.pC)(e.attributes.normal)){const t=(0,p.gS)(h.ct,E);(0,n.a)(l,e.transform),(0,f.a)(t,e.attributes.normal,l),S.push([F.T.NORMAL,{data:t.typedBuffer,size:t.elementCount,exclusive:!0}]),R.push([F.T.NORMAL,b])}if((0,o.pC)(e.attributes.tangent)){const t=(0,p.gS)(h.ek,E);(0,n.a)(l,e.transform),(0,m.t)(t,e.attributes.tangent,l),S.push([F.T.TANGENT,{data:t.typedBuffer,size:t.elementCount,exclusive:!0}]),R.push([F.T.TANGENT,b])}if((0,o.pC)(e.attributes.texCoord0)){const t=(0,p.gS)(h.Eu,E);(0,ii.n)(t,e.attributes.texCoord0),S.push([F.T.UV0,{data:t.typedBuffer,size:t.elementCount,exclusive:!0}]),R.push([F.T.UV0,b])}if((0,o.pC)(e.attributes.color)){const t=(0,p.gS)(h.mc,E);if(4===e.attributes.color.elementCount)e.attributes.color instanceof h.ek?(0,m.s)(t,e.attributes.color,255):e.attributes.color instanceof h.mc?(0,oi.c)(t,e.attributes.color):e.attributes.color instanceof h.v6&&(0,m.s)(t,e.attributes.color,1/256);else{(0,oi.f)(t,255,255,255,255);const r=new h.ne(t.buffer,0,4);e.attributes.color instanceof h.ct?(0,f.s)(r,e.attributes.color,255):e.attributes.color instanceof h.ne?(0,ni.c)(r,e.attributes.color):e.attributes.color instanceof h.mw&&(0,f.s)(r,e.attributes.color,1/256)}S.push([F.T.COLOR,{data:t.typedBuffer,size:t.elementCount,exclusive:!0}]),R.push([F.T.COLOR,b])}const C=new H(S,R);v.stageResources.geometries.push(C),v.stageResources.materials.push(d.get(i)),c&&((0,o.pC)(a.textureColor)&&v.stageResources.textures.push(g.get(a.textureColor)),(0,o.pC)(a.textureNormal)&&v.stageResources.textures.push(g.get(a.textureNormal)),(0,o.pC)(a.textureOcclusion)&&v.stageResources.textures.push(g.get(a.textureOcclusion)),(0,o.pC)(a.textureEmissive)&&v.stageResources.textures.push(g.get(a.textureEmissive)),(0,o.pC)(a.textureMetallicRoughness)&&v.stageResources.textures.push(g.get(a.textureMetallicRoughness))),v.numberOfVertices+=E;const O=C.boundingInfo;(0,o.pC)(O)&&((0,u.pp)(v.boundingBox,O.getBBMin()),(0,u.pp)(v.boundingBox,O.getBBMax()))}))})),c}},6206:(e,t,r)=>{var i,o;r.d(t,{a9:()=>i}),r(22021),(o=i||(i={}))[o.Multiply=1]="Multiply",o[o.Ignore=2]="Ignore",o[o.Replace=3]="Replace",o[o.Tint=4]="Tint"},65576:(e,t,r)=>{r.d(t,{U$:()=>s});var i=r(56481),o=r(79583);class n{constructor(e,t){this.layout=e,this.buffer="number"==typeof t?new ArrayBuffer(t*e.stride):t;for(const t of e.fieldNames){const r=e.fields.get(t);this[t]=new r.constructor(this.buffer,r.offset,this.stride)}}get stride(){return this.layout.stride}get count(){return this.buffer.byteLength/this.stride}get byteLength(){return this.buffer.byteLength}getField(e,t){const r=this[e];return r&&r.elementCount===t.ElementCount&&r.elementType===t.ElementType?r:null}slice(e,t){return new n(this.layout,this.buffer.slice(e*this.stride,t*this.stride))}copyFrom(e,t,r,i){const o=this.stride;if(o%4==0){const n=new Uint32Array(e.buffer,t*o,i*o/4);new Uint32Array(this.buffer,r*o,i*o/4).set(n)}else{const n=new Uint8Array(e.buffer,t*o,i*o);new Uint8Array(this.buffer,r*o,i*o).set(n)}}}class a{constructor(){this.stride=0,this.fields=new Map,this.fieldNames=[]}vec2f(e,t){return this._appendField(e,i.Eu,t),this}vec2f64(e,t){return this._appendField(e,i.q6,t),this}vec3f(e,t){return this._appendField(e,i.ct,t),this}vec3f64(e,t){return this._appendField(e,i.fP,t),this}vec4f(e,t){return this._appendField(e,i.ek,t),this}vec4f64(e,t){return this._appendField(e,i.Cd,t),this}mat3f(e,t){return this._appendField(e,i.gK,t),this}mat3f64(e,t){return this._appendField(e,i.ey,t),this}mat4f(e,t){return this._appendField(e,i.bj,t),this}mat4f64(e,t){return this._appendField(e,i.O1,t),this}vec4u8(e,t){return this._appendField(e,i.mc,t),this}f32(e,t){return this._appendField(e,i.ly,t),this}f64(e,t){return this._appendField(e,i.oS,t),this}u8(e,t){return this._appendField(e,i.D_,t),this}u16(e,t){return this._appendField(e,i.av,t),this}i8(e,t){return this._appendField(e,i.Hz,t),this}vec2i8(e,t){return this._appendField(e,i.Vs,t),this}vec2i16(e,t){return this._appendField(e,i.or,t),this}vec2u8(e,t){return this._appendField(e,i.xA,t),this}vec4u16(e,t){return this._appendField(e,i.v6,t),this}u32(e,t){return this._appendField(e,i.Nu,t),this}_appendField(e,t,r){const i=t.ElementCount*(0,o.n1)(t.ElementType),n=this.stride;this.fields.set(e,{size:i,constructor:t,offset:n,optional:r}),this.stride+=i,this.fieldNames.push(e)}alignTo(e){return this.stride=Math.floor((this.stride+e-1)/e)*e,this}hasField(e){return this.fieldNames.indexOf(e)>=0}createBuffer(e){return new n(this,e)}createView(e){return new n(this,e)}clone(){const e=new a;return e.stride=this.stride,e.fields=new Map,this.fields.forEach(((t,r)=>e.fields.set(r,t))),e.fieldNames=this.fieldNames.slice(),e.BufferType=this.BufferType,e}}function s(){return new a}},1391:(e,t,r)=>{r.d(t,{q:()=>n});var i=r(18361),o=r(74709);function n(e,t){t.output===i.H.Color&&t.receiveShadows?(e.varyings.add("linearDepth","float"),e.vertex.code.add(o.H`void forwardLinearDepth() { linearDepth = gl_Position.w; }`)):t.output===i.H.Depth||t.output===i.H.Shadow?(e.varyings.add("linearDepth","float"),e.vertex.uniforms.add("nearFar","vec2"),e.vertex.code.add(o.H`void forwardLinearDepth() {
linearDepth = (-position_view().z - nearFar[0]) / (nearFar[1] - nearFar[0]);
}`)):e.vertex.code.add(o.H`void forwardLinearDepth() {}`)}},62707:(e,t,r)=>{r.d(t,{w:()=>o});var i=r(74709);function o(e){e.vertex.code.add(i.H`vec4 offsetBackfacingClipPosition(vec4 posClip, vec3 posWorld, vec3 normalWorld, vec3 camPosWorld) {
vec3 camToVert = posWorld - camPosWorld;
bool isBackface = dot(camToVert, normalWorld) > 0.0;
if (isBackface) {
posClip.z += 0.0000003 * posClip.w;
}
return posClip;
}`)}},18361:(e,t,r)=>{var i;r.d(t,{H:()=>i}),function(e){e[e.Color=0]="Color",e[e.Depth=1]="Depth",e[e.Normal=2]="Normal",e[e.Shadow=3]="Shadow",e[e.Highlight=4]="Highlight",e[e.Draped=5]="Draped",e[e.Occlusion=6]="Occlusion",e[e.Alpha=7]="Alpha",e[e.COUNT=8]="COUNT"}(i||(i={}))},51546:(e,t,r)=>{r.d(t,{p2:()=>c,Vv:()=>d});var i=r(70586),o=r(52138),n=r(13598),a=r(17896),s=r(65617),l=r(74709);function c(e,t){if(t.slicePlaneEnabled){e.extensions.add("GL_OES_standard_derivatives"),t.sliceEnabledForVertexPrograms&&(e.vertex.uniforms.add("slicePlaneOrigin","vec3"),e.vertex.uniforms.add("slicePlaneBasis1","vec3"),e.vertex.uniforms.add("slicePlaneBasis2","vec3")),e.fragment.uniforms.add("slicePlaneOrigin","vec3"),e.fragment.uniforms.add("slicePlaneBasis1","vec3"),e.fragment.uniforms.add("slicePlaneBasis2","vec3");const r=l.H`struct SliceFactors {
float front;
float side0;
float side1;
float side2;
float side3;
};
SliceFactors calculateSliceFactors(vec3 pos) {
vec3 rel = pos - slicePlaneOrigin;
vec3 slicePlaneNormal = -cross(slicePlaneBasis1, slicePlaneBasis2);
float slicePlaneW = -dot(slicePlaneNormal, slicePlaneOrigin);
float basis1Len2 = dot(slicePlaneBasis1, slicePlaneBasis1);
float basis2Len2 = dot(slicePlaneBasis2, slicePlaneBasis2);
float basis1Dot = dot(slicePlaneBasis1, rel);
float basis2Dot = dot(slicePlaneBasis2, rel);
return SliceFactors(
dot(slicePlaneNormal, pos) + slicePlaneW,
-basis1Dot - basis1Len2,
basis1Dot - basis1Len2,
-basis2Dot - basis2Len2,
basis2Dot - basis2Len2
);
}
bool sliceByFactors(SliceFactors factors) {
return factors.front < 0.0
&& factors.side0 < 0.0
&& factors.side1 < 0.0
&& factors.side2 < 0.0
&& factors.side3 < 0.0;
}
bool sliceEnabled() {
return dot(slicePlaneBasis1, slicePlaneBasis1) != 0.0;
}
bool sliceByPlane(vec3 pos) {
return sliceEnabled() && sliceByFactors(calculateSliceFactors(pos));
}
#define rejectBySlice(_pos_) sliceByPlane(_pos_)
#define discardBySlice(_pos_) { if (sliceByPlane(_pos_)) discard; }`,i=l.H`vec4 applySliceHighlight(vec4 color, vec3 pos) {
SliceFactors factors = calculateSliceFactors(pos);
const float HIGHLIGHT_WIDTH = 1.0;
const vec4 HIGHLIGHT_COLOR = vec4(0.0, 0.0, 0.0, 0.3);
factors.front /= (2.0 * HIGHLIGHT_WIDTH) * fwidth(factors.front);
factors.side0 /= (2.0 * HIGHLIGHT_WIDTH) * fwidth(factors.side0);
factors.side1 /= (2.0 * HIGHLIGHT_WIDTH) * fwidth(factors.side1);
factors.side2 /= (2.0 * HIGHLIGHT_WIDTH) * fwidth(factors.side2);
factors.side3 /= (2.0 * HIGHLIGHT_WIDTH) * fwidth(factors.side3);
if (sliceByFactors(factors)) {
return color;
}
float highlightFactor = (1.0 - step(0.5, factors.front))
* (1.0 - step(0.5, factors.side0))
* (1.0 - step(0.5, factors.side1))
* (1.0 - step(0.5, factors.side2))
* (1.0 - step(0.5, factors.side3));
return mix(color, vec4(HIGHLIGHT_COLOR.rgb, color.a), highlightFactor * HIGHLIGHT_COLOR.a);
}`,o=t.sliceHighlightDisabled?l.H`#define highlightSlice(_color_, _pos_) (_color_)`:l.H`
        ${i}
        #define highlightSlice(_color_, _pos_) (sliceEnabled() ? applySliceHighlight(_color_, _pos_) : (_color_))
      `;t.sliceEnabledForVertexPrograms&&e.vertex.code.add(r),e.fragment.code.add(r),e.fragment.code.add(o)}else{const r=l.H`#define rejectBySlice(_pos_) false
#define discardBySlice(_pos_) {}
#define highlightSlice(_color_, _pos_) (_color_)`;t.sliceEnabledForVertexPrograms&&e.vertex.code.add(r),e.fragment.code.add(r)}}function d(e,t,r,n){if(t.slicePlaneEnabled)if((0,i.pC)(r)){if((0,a.g)(u,r.origin),(0,a.g)(h,r.basis1),(0,a.g)(f,r.basis2),(0,i.pC)(n)&&(0,i.pC)(n.origin)&&(0,a.f)(u,r.origin,n.origin),(0,i.pC)(n)&&(0,i.pC)(n.view)){const e=(0,i.pC)(n.origin)?(0,o.j)(m,n.view,n.origin):n.view;(0,a.b)(h,h,u),(0,a.b)(f,f,u),(0,a.m)(u,u,e),(0,a.m)(h,h,e),(0,a.m)(f,f,e),(0,a.f)(h,h,u),(0,a.f)(f,f,u)}e.setUniform3fv("slicePlaneOrigin",u),e.setUniform3fv("slicePlaneBasis1",h),e.setUniform3fv("slicePlaneBasis2",f)}else e.setUniform3fv("slicePlaneBasis1",s.Z),e.setUniform3fv("slicePlaneBasis2",s.Z),e.setUniform3fv("slicePlaneOrigin",s.Z)}const u=(0,s.c)(),h=(0,s.c)(),f=(0,s.c)(),m=(0,n.c)()},77171:(e,t,r)=>{r.d(t,{w:()=>o});var i=r(74709);function o(e,t){const r={hasModelTransformation:!1,...t};if(r.hasModelTransformation)return r.linearDepth?void e.vertex.code.add(i.H`vec4 transformPositionWithDepth(mat4 proj, mat4 view, mat4 model, vec3 pos, vec2 nearFar, out float depth) {
vec4 eye = view * (model * vec4(pos, 1.0));
depth = (-eye.z - nearFar[0]) / (nearFar[1] - nearFar[0]) ;
return proj * eye;
}`):void e.vertex.code.add(i.H`vec4 transformPosition(mat4 proj, mat4 view, mat4 model, vec3 pos) {
return proj * (view * (model * vec4(pos, 1.0)));
}`);r.linearDepth?e.vertex.code.add(i.H`vec4 transformPositionWithDepth(mat4 proj, mat4 view, vec3 pos, vec2 nearFar, out float depth) {
vec4 eye = view * vec4(pos, 1.0);
depth = (-eye.z - nearFar[0]) / (nearFar[1] - nearFar[0]) ;
return proj * eye;
}`):e.vertex.code.add(i.H`vec4 transformPosition(mat4 proj, mat4 view, vec3 pos) {
return proj * (view * vec4(pos, 1.0));
}`)}},47624:(e,t,r)=>{r.d(t,{fQ:()=>c,d3:()=>d});var i=r(65617),o=r(18361),n=r(89243),a=r(74709),s=r(35065),l=r(9820);function c(e,t){t.instanced&&t.instancedDoublePrecision&&(e.attributes.add(s.T.MODELORIGINHI,"vec3"),e.attributes.add(s.T.MODELORIGINLO,"vec3"),e.attributes.add(s.T.MODEL,"mat3"),e.attributes.add(s.T.MODELNORMAL,"mat3")),t.instancedDoublePrecision&&(e.vertex.include(n.$,t),e.vertex.uniforms.add("viewOriginHi","vec3"),e.vertex.uniforms.add("viewOriginLo","vec3"));const r=[a.H`
    vec3 calculateVPos() {
      ${t.instancedDoublePrecision?"return model * localPosition().xyz;":"return localPosition().xyz;"}
    }
    `,a.H`
    vec3 subtractOrigin(vec3 _pos) {
      ${t.instancedDoublePrecision?a.H`
          vec3 originDelta = dpAdd(viewOriginHi, viewOriginLo, -modelOriginHi, -modelOriginLo);
          return _pos - originDelta;`:"return vpos;"}
    }
    `,a.H`
    vec3 dpNormal(vec4 _normal) {
      ${t.instancedDoublePrecision?"return normalize(modelNormal * _normal.xyz);":"return normalize(_normal.xyz);"}
    }
    `,a.H`
    vec3 dpNormalView(vec4 _normal) {
      ${t.instancedDoublePrecision?"return normalize((viewNormal * vec4(modelNormal * _normal.xyz, 1.0)).xyz);":"return normalize((viewNormal * _normal).xyz);"}
    }
    `,t.vertexTangents?a.H`
    vec4 dpTransformVertexTangent(vec4 _tangent) {
      ${t.instancedDoublePrecision?"return vec4(modelNormal * _tangent.xyz, _tangent.w);":"return _tangent;"}

    }
    `:a.H``];e.vertex.code.add(r[0]),e.vertex.code.add(r[1]),e.vertex.code.add(r[2]),t.output===o.H.Normal&&e.vertex.code.add(r[3]),e.vertex.code.add(r[4])}function d(e,t){(0,l.po)(t,u,h,3),e.setUniform3fv("viewOriginHi",u),e.setUniform3fv("viewOriginLo",h)}const u=(0,i.c)(),h=(0,i.c)()},64267:(e,t,r)=>{r.d(t,{O:()=>l,h:()=>n});var i=r(74709);function o(e){const t=i.H`vec3 decodeNormal(vec2 f) {
float z = 1.0 - abs(f.x) - abs(f.y);
return vec3(f + sign(f) * min(z, 0.0), z);
}`;e.fragment.code.add(t),e.vertex.code.add(t)}var n,a,s=r(35065);function l(e,t){t.normalType===n.Attribute&&(e.attributes.add(s.T.NORMAL,"vec3"),e.vertex.code.add(i.H`vec3 normalModel() {
return normal;
}`)),t.normalType===n.CompressedAttribute&&(e.include(o),e.attributes.add(s.T.NORMALCOMPRESSED,"vec2"),e.vertex.code.add(i.H`vec3 normalModel() {
return decodeNormal(normalCompressed);
}`)),t.normalType===n.ScreenDerivative&&(e.extensions.add("GL_OES_standard_derivatives"),e.fragment.code.add(i.H`vec3 screenDerivativeNormal(vec3 positionView) {
return normalize(cross(dFdx(positionView), dFdy(positionView)));
}`))}(a=n||(n={}))[a.Attribute=0]="Attribute",a[a.CompressedAttribute=1]="CompressedAttribute",a[a.Ground=2]="Ground",a[a.ScreenDerivative=3]="ScreenDerivative",a[a.COUNT=4]="COUNT"},37099:(e,t,r)=>{r.d(t,{f:()=>n});var i=r(74709),o=r(35065);function n(e){e.attributes.add(o.T.POSITION,"vec3"),e.vertex.code.add(i.H`vec3 positionModel() { return position; }`)}},76056:(e,t,r)=>{r.d(t,{R:()=>s});var i=r(6206),o=r(74709);function n(e){e.vertex.code.add(o.H`
    vec4 decodeSymbolColor(vec4 symbolColor, out int colorMixMode) {
      float symbolAlpha = 0.0;

      const float maxTint = 85.0;
      const float maxReplace = 170.0;
      const float scaleAlpha = 3.0;

      if (symbolColor.a > maxReplace) {
        colorMixMode = ${o.H.int(i.a9.Multiply)};
        symbolAlpha = scaleAlpha * (symbolColor.a - maxReplace);
      } else if (symbolColor.a > maxTint) {
        colorMixMode = ${o.H.int(i.a9.Replace)};
        symbolAlpha = scaleAlpha * (symbolColor.a - maxTint);
      } else if (symbolColor.a > 0.0) {
        colorMixMode = ${o.H.int(i.a9.Tint)};
        symbolAlpha = scaleAlpha * symbolColor.a;
      } else {
        colorMixMode = ${o.H.int(i.a9.Multiply)};
        symbolAlpha = 0.0;
      }

      return vec4(symbolColor.r, symbolColor.g, symbolColor.b, symbolAlpha);
    }
  `)}var a=r(35065);function s(e,t){t.symbolColor?(e.include(n),e.attributes.add(a.T.SYMBOLCOLOR,"vec4"),e.varyings.add("colorMixMode","mediump float")):e.fragment.uniforms.add("colorMixMode","int"),t.symbolColor?e.vertex.code.add(o.H`int symbolColorMixMode;
vec4 getSymbolColor() {
return decodeSymbolColor(symbolColor, symbolColorMixMode) * 0.003921568627451;
}
void forwardColorMixMode() {
colorMixMode = float(symbolColorMixMode) + 0.5;
}`):e.vertex.code.add(o.H`vec4 getSymbolColor() { return vec4(1.0); }
void forwardColorMixMode() {}`)}},135:(e,t,r)=>{r.d(t,{D:()=>s,N:()=>i});var i,o,n=r(74709),a=r(35065);function s(e,t){t.attributeTextureCoordinates===i.Default&&(e.attributes.add(a.T.UV0,"vec2"),e.varyings.add("vuv0","vec2"),e.vertex.code.add(n.H`void forwardTextureCoordinates() {
vuv0 = uv0;
}`)),t.attributeTextureCoordinates===i.Atlas&&(e.attributes.add(a.T.UV0,"vec2"),e.varyings.add("vuv0","vec2"),e.attributes.add(a.T.UVREGION,"vec4"),e.varyings.add("vuvRegion","vec4"),e.vertex.code.add(n.H`void forwardTextureCoordinates() {
vuv0 = uv0;
vuvRegion = uvRegion;
}`)),t.attributeTextureCoordinates===i.None&&e.vertex.code.add(n.H`void forwardTextureCoordinates() {}`)}(o=i||(i={}))[o.None=0]="None",o[o.Default=1]="Default",o[o.Atlas=2]="Atlas",o[o.COUNT=3]="COUNT"},11317:(e,t,r)=>{r.d(t,{c:()=>n});var i=r(74709),o=r(35065);function n(e,t){t.attributeColor?(e.attributes.add(o.T.COLOR,"vec4"),e.varyings.add("vColor","vec4"),e.vertex.code.add(i.H`void forwardVertexColor() { vColor = color; }`),e.vertex.code.add(i.H`void forwardNormalizedVertexColor() { vColor = color * 0.003921568627451; }`)):e.vertex.code.add(i.H`void forwardVertexColor() {}
void forwardNormalizedVertexColor() {}`)}},99917:(e,t,r)=>{r.d(t,{B:()=>c});var i=r(64822),o=r(64267),n=(r(46521),r(13598),r(65617),r(37099)),a=r(89243),s=r(74709);function l(e,t){e.include(n.f),e.vertex.include(a.$,t),e.varyings.add("vPositionWorldCameraRelative","vec3"),e.varyings.add("vPosition_view","vec3"),e.vertex.uniforms.add("transformWorldFromModelRS","mat3"),e.vertex.uniforms.add("transformWorldFromModelTH","vec3"),e.vertex.uniforms.add("transformWorldFromModelTL","vec3"),e.vertex.uniforms.add("transformWorldFromViewTH","vec3"),e.vertex.uniforms.add("transformWorldFromViewTL","vec3"),e.vertex.uniforms.add("transformViewFromCameraRelativeRS","mat3"),e.vertex.uniforms.add("transformProjFromView","mat4"),e.vertex.code.add(s.H`vec3 positionWorldCameraRelative() {
vec3 rotatedModelPosition = transformWorldFromModelRS * positionModel();
vec3 transform_CameraRelativeFromModel = dpAdd(
transformWorldFromModelTL,
transformWorldFromModelTH,
-transformWorldFromViewTL,
-transformWorldFromViewTH
);
return transform_CameraRelativeFromModel + rotatedModelPosition;
}
vec3 position_view() {
return transformViewFromCameraRelativeRS * positionWorldCameraRelative();
}
void forwardPosition() {
vPositionWorldCameraRelative = positionWorldCameraRelative();
vPosition_view = position_view();
gl_Position = transformProjFromView * vec4(vPosition_view, 1.0);
}
vec3 positionWorld() {
return transformWorldFromViewTL + vPositionWorldCameraRelative;
}`),e.fragment.uniforms.add("transformWorldFromViewTL","vec3"),e.fragment.code.add(s.H`vec3 positionWorld() {
return transformWorldFromViewTL + vPositionWorldCameraRelative;
}`)}function c(e,t){t.normalType===o.h.Attribute||t.normalType===o.h.CompressedAttribute?(e.include(o.O,t),e.varyings.add("vNormalWorld","vec3"),e.varyings.add("vNormalView","vec3"),e.vertex.uniforms.add("transformNormalGlobalFromModel","mat3"),e.vertex.uniforms.add("transformNormalViewFromGlobal","mat3"),e.vertex.code.add(s.H`void forwardNormal() {
vNormalWorld = transformNormalGlobalFromModel * normalModel();
vNormalView = transformNormalViewFromGlobal * vNormalWorld;
}`)):t.normalType===o.h.Ground?(e.include(l,t),e.varyings.add("vNormalWorld","vec3"),e.vertex.code.add(s.H`
    void forwardNormal() {
      vNormalWorld = ${t.viewingMode===i.JY.Global?s.H`normalize(vPositionWorldCameraRelative);`:s.H`vec3(0.0, 0.0, 1.0);`}
    }
    `)):e.vertex.code.add(s.H`void forwardNormal() {}`)}},91982:(e,t,r)=>{r.d(t,{i:()=>a});var i=r(135),o=r(74709);function n(e){e.extensions.add("GL_EXT_shader_texture_lod"),e.extensions.add("GL_OES_standard_derivatives"),e.fragment.code.add(o.H`#ifndef GL_EXT_shader_texture_lod
float calcMipMapLevel(const vec2 ddx, const vec2 ddy) {
float deltaMaxSqr = max(dot(ddx, ddx), dot(ddy, ddy));
return max(0.0, 0.5 * log2(deltaMaxSqr));
}
#endif
vec4 textureAtlasLookup(sampler2D texture, vec2 textureSize, vec2 textureCoordinates, vec4 atlasRegion) {
vec2 atlasScale = atlasRegion.zw - atlasRegion.xy;
vec2 uvAtlas = fract(textureCoordinates) * atlasScale + atlasRegion.xy;
float maxdUV = 0.125;
vec2 dUVdx = clamp(dFdx(textureCoordinates), -maxdUV, maxdUV) * atlasScale;
vec2 dUVdy = clamp(dFdy(textureCoordinates), -maxdUV, maxdUV) * atlasScale;
#ifdef GL_EXT_shader_texture_lod
return texture2DGradEXT(texture, uvAtlas, dUVdx, dUVdy);
#else
vec2 dUVdxAuto = dFdx(uvAtlas);
vec2 dUVdyAuto = dFdy(uvAtlas);
float mipMapLevel = calcMipMapLevel(dUVdx * textureSize, dUVdy * textureSize);
float autoMipMapLevel = calcMipMapLevel(dUVdxAuto * textureSize, dUVdyAuto * textureSize);
return texture2D(texture, uvAtlas, mipMapLevel - autoMipMapLevel);
#endif
}`)}function a(e,t){e.include(i.D,t),e.fragment.code.add(o.H`
  struct TextureLookupParameter {
    vec2 uv;
    ${t.supportsTextureAtlas?"vec2 size;":""}
  } vtc;
  `),t.attributeTextureCoordinates===i.N.Default&&e.fragment.code.add(o.H`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
return texture2D(tex, params.uv);
}`),t.attributeTextureCoordinates===i.N.Atlas&&(e.include(n),e.fragment.code.add(o.H`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
return textureAtlasLookup(tex, params.size, params.uv, vuvRegion);
}`))}},92555:(e,t,r)=>{r.d(t,{LC:()=>a,Mo:()=>s});var i=r(64822),o=r(74709);function n(e){e.vertex.code.add(o.H`float screenSizePerspectiveMinSize(float size, vec4 factor) {
float nonZeroSize = 1.0 - step(size, 0.0);
return (
factor.z * (
1.0 +
nonZeroSize *
2.0 * factor.w / (
size + (1.0 - nonZeroSize)
)
)
);
}`),e.vertex.code.add(o.H`float screenSizePerspectiveViewAngleDependentFactor(float absCosAngle) {
return absCosAngle * absCosAngle * absCosAngle;
}`),e.vertex.code.add(o.H`vec4 screenSizePerspectiveScaleFactor(float absCosAngle, float distanceToCamera, vec4 params) {
return vec4(
min(params.x / (distanceToCamera - params.y), 1.0),
screenSizePerspectiveViewAngleDependentFactor(absCosAngle),
params.z,
params.w
);
}`),e.vertex.code.add(o.H`float applyScreenSizePerspectiveScaleFactorFloat(float size, vec4 factor) {
return max(mix(size * factor.x, size, factor.y), screenSizePerspectiveMinSize(size, factor));
}`),e.vertex.code.add(o.H`float screenSizePerspectiveScaleFloat(float size, float absCosAngle, float distanceToCamera, vec4 params) {
return applyScreenSizePerspectiveScaleFactorFloat(
size,
screenSizePerspectiveScaleFactor(absCosAngle, distanceToCamera, params)
);
}`),e.vertex.code.add(o.H`vec2 applyScreenSizePerspectiveScaleFactorVec2(vec2 size, vec4 factor) {
return mix(size * clamp(factor.x, screenSizePerspectiveMinSize(size.y, factor) / max(1e-5, size.y), 1.0), size, factor.y);
}`),e.vertex.code.add(o.H`vec2 screenSizePerspectiveScaleVec2(vec2 size, float absCosAngle, float distanceToCamera, vec4 params) {
return applyScreenSizePerspectiveScaleFactorVec2(size, screenSizePerspectiveScaleFactor(absCosAngle, distanceToCamera, params));
}`)}function a(e,t){const r=e.vertex.code;t.verticalOffsetEnabled?(e.vertex.uniforms.add("verticalOffset","vec4"),t.screenSizePerspectiveEnabled&&(e.include(n),e.vertex.uniforms.add("screenSizePerspectiveAlignment","vec4")),r.add(o.H`
    vec3 calculateVerticalOffset(vec3 worldPos, vec3 localOrigin) {
      float viewDistance = length((view * vec4(worldPos, 1.0)).xyz);
      ${t.viewingMode===i.JY.Global?o.H`vec3 worldNormal = normalize(worldPos + localOrigin);`:o.H`vec3 worldNormal = vec3(0.0, 0.0, 1.0);`}
      ${t.screenSizePerspectiveEnabled?o.H`
          float cosAngle = dot(worldNormal, normalize(worldPos - cameraPosition));
          float verticalOffsetScreenHeight = screenSizePerspectiveScaleFloat(verticalOffset.x, abs(cosAngle), viewDistance, screenSizePerspectiveAlignment);`:o.H`
          float verticalOffsetScreenHeight = verticalOffset.x;`}
      // Screen sized offset in world space, used for example for line callouts
      float worldOffset = clamp(verticalOffsetScreenHeight * verticalOffset.y * viewDistance, verticalOffset.z, verticalOffset.w);
      return worldNormal * worldOffset;
    }

    vec3 addVerticalOffset(vec3 worldPos, vec3 localOrigin) {
      return worldPos + calculateVerticalOffset(worldPos, localOrigin);
    }
    `)):r.add(o.H`vec3 addVerticalOffset(vec3 worldPos, vec3 localOrigin) { return worldPos; }`)}function s(e,t,r){if(!t.verticalOffset)return;const i=function(e,t,r,i=l){return i.screenLength=e.screenLength,i.perDistance=Math.tan(.5*t)/(.5*r),i.minWorldLength=e.minWorldLength,i.maxWorldLength=e.maxWorldLength,i}(t.verticalOffset,r.camera.fovY,r.camera.fullViewport[3]),o=r.camera.pixelRatio||1;e.setUniform4f("verticalOffset",i.screenLength*o,i.perDistance,i.minWorldLength,i.maxWorldLength)}r(37782);const l={screenLength:0,perDistance:0,minWorldLength:0,maxWorldLength:0}},74486:(e,t,r)=>{r.d(t,{s:()=>p});var i=r(18361),o=r(51546),n=r(77171),a=r(64267),s=r(135),l=r(99917),c=r(20285),d=r(74709);function u(e,t){e.fragment.include(c.n),t.output===i.H.Shadow?(e.extensions.add("GL_OES_standard_derivatives"),e.fragment.code.add(d.H`float _calculateFragDepth(const in float depth) {
const float SLOPE_SCALE = 2.0;
const float BIAS = 2.0 * .000015259;
float m = max(abs(dFdx(depth)), abs(dFdy(depth)));
float result = depth + SLOPE_SCALE * m + BIAS;
return clamp(result, .0, .999999);
}
void outputDepth(float _linearDepth) {
gl_FragColor = float2rgba(_calculateFragDepth(_linearDepth));
}`)):t.output===i.H.Depth&&e.fragment.code.add(d.H`void outputDepth(float _linearDepth) {
gl_FragColor = float2rgba(_linearDepth);
}`)}var h=r(68853),f=r(98401),m=r(94124);function p(e,t){const r=e.vertex.code,c=e.fragment.code,p=t.hasModelTransformation;t.output!==i.H.Depth&&t.output!==i.H.Shadow||(e.include(n.w,{linearDepth:!0,hasModelTransformation:p}),e.include(s.D,t),e.include(f.kl,t),e.include(u,t),e.include(o.p2,t),e.vertex.uniforms.add("nearFar","vec2"),e.varyings.add("depth","float"),t.hasColorTexture&&e.fragment.uniforms.add("tex","sampler2D"),r.add(d.H`
      void main(void) {
        vpos = calculateVPos();
        vpos = subtractOrigin(vpos);
        vpos = addVerticalOffset(vpos, localOrigin);
        gl_Position = transformPositionWithDepth(proj, view, ${p?"model,":""} vpos, nearFar, depth);
        forwardTextureCoordinates();
      }
    `),e.include(m.sj,t),c.add(d.H`
      void main(void) {
        discardBySlice(vpos);
        ${t.hasColorTexture?d.H`
        vec4 texColor = texture2D(tex, vuv0);
        discardOrAdjustAlpha(texColor);`:""}
        outputDepth(depth);
      }
    `)),t.output===i.H.Normal&&(e.include(n.w,{linearDepth:!1,hasModelTransformation:p}),e.include(a.O,t),e.include(l.B,t),e.include(s.D,t),e.include(f.kl,t),t.hasColorTexture&&e.fragment.uniforms.add("tex","sampler2D"),e.vertex.uniforms.add("viewNormal","mat4"),e.varyings.add("vPositionView","vec3"),r.add(d.H`
      void main(void) {
        vpos = calculateVPos();
        vpos = subtractOrigin(vpos);
        ${t.normalType===a.h.Attribute?d.H`
        vNormalWorld = dpNormalView(vvLocalNormal(normalModel()));`:""}
        vpos = addVerticalOffset(vpos, localOrigin);
        gl_Position = transformPosition(proj, view, ${p?"model,":""} vpos);
        forwardTextureCoordinates();
      }
    `),e.include(o.p2,t),e.include(m.sj,t),c.add(d.H`
      void main() {
        discardBySlice(vpos);
        ${t.hasColorTexture?d.H`
        vec4 texColor = texture2D(tex, vuv0);
        discardOrAdjustAlpha(texColor);`:""}

        ${t.normalType===a.h.ScreenDerivative?d.H`
            vec3 normal = screenDerivativeNormal(vPositionView);`:d.H`
            vec3 normal = normalize(vNormalWorld);
            if (gl_FrontFacing == false) normal = -normal;`}
        gl_FragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);
      }
    `)),t.output===i.H.Highlight&&(e.include(n.w,{linearDepth:!1,hasModelTransformation:p}),e.include(s.D,t),e.include(f.kl,t),t.hasColorTexture&&e.fragment.uniforms.add("tex","sampler2D"),r.add(d.H`
      void main(void) {
        vpos = calculateVPos();
        vpos = subtractOrigin(vpos);
        vpos = addVerticalOffset(vpos, localOrigin);
        gl_Position = transformPosition(proj, view, ${p?"model,":""} vpos);
        forwardTextureCoordinates();
      }
    `),e.include(o.p2,t),e.include(m.sj,t),e.include(h.bA),c.add(d.H`
      void main() {
        discardBySlice(vpos);
        ${t.hasColorTexture?d.H`
        vec4 texColor = texture2D(tex, vuv0);
        discardOrAdjustAlpha(texColor);`:""}
        outputHighlight();
      }
    `))}},68853:(e,t,r)=>{r.d(t,{bA:()=>s,wW:()=>l});var i=r(88669),o=r(74709);const n=(0,i.f)(1,1,0,1),a=(0,i.f)(1,0,1,1);function s(e){e.fragment.uniforms.add("depthTex","sampler2D"),e.fragment.uniforms.add("highlightViewportPixelSz","vec4"),e.fragment.constants.add("occludedHighlightFlag","vec4",n).add("unoccludedHighlightFlag","vec4",a),e.fragment.code.add(o.H`void outputHighlight() {
vec4 fragCoord = gl_FragCoord;
float sceneDepth = texture2D(depthTex, (fragCoord.xy - highlightViewportPixelSz.xy) * highlightViewportPixelSz.zw).r;
if (fragCoord.z > sceneDepth + 5e-7) {
gl_FragColor = occludedHighlightFlag;
}
else {
gl_FragColor = unoccludedHighlightFlag;
}
}`)}function l(e,t){e.bindTexture(t.highlightDepthTexture,"depthTex"),e.setUniform4f("highlightViewportPixelSz",0,0,t.inverseViewport[0],t.inverseViewport[1])}},5543:(e,t,r)=>{r.d(t,{S:()=>n});var i=r(20285),o=r(74709);function n(e){e.include(i.n),e.code.add(o.H`float linearDepthFromFloat(float depth, vec2 nearFar) {
return -(depth * (nearFar[1] - nearFar[0]) + nearFar[0]);
}
float linearDepthFromTexture(sampler2D depthTex, vec2 uv, vec2 nearFar) {
return linearDepthFromFloat(rgba2float(texture2D(depthTex, uv)), nearFar);
}`)}},15817:(e,t,r)=>{r.d(t,{Q:()=>l});var i=r(135),o=r(91982),n=r(19419),a=r(74709),s=r(35065);function l(e,t){const r=e.fragment;t.vertexTangents?(e.attributes.add(s.T.TANGENT,"vec4"),e.varyings.add("vTangent","vec4"),t.doubleSidedMode===n.q.WindingOrder?r.code.add(a.H`mat3 computeTangentSpace(vec3 normal) {
float tangentHeadedness = gl_FrontFacing ? vTangent.w : -vTangent.w;
vec3 tangent = normalize(gl_FrontFacing ? vTangent.xyz : -vTangent.xyz);
vec3 bitangent = cross(normal, tangent) * tangentHeadedness;
return mat3(tangent, bitangent, normal);
}`):r.code.add(a.H`mat3 computeTangentSpace(vec3 normal) {
float tangentHeadedness = vTangent.w;
vec3 tangent = normalize(vTangent.xyz);
vec3 bitangent = cross(normal, tangent) * tangentHeadedness;
return mat3(tangent, bitangent, normal);
}`)):(e.extensions.add("GL_OES_standard_derivatives"),r.code.add(a.H`mat3 computeTangentSpace(vec3 normal, vec3 pos, vec2 st) {
vec3 Q1 = dFdx(pos);
vec3 Q2 = dFdy(pos);
vec2 stx = dFdx(st);
vec2 sty = dFdy(st);
float det = stx.t * sty.s - sty.t * stx.s;
vec3 T = stx.t * Q2 - sty.t * Q1;
T = T - normal * dot(normal, T);
T *= inversesqrt(max(dot(T,T), 1.e-10));
vec3 B = sign(det) * cross(normal, T);
return mat3(T, B, normal);
}`)),t.attributeTextureCoordinates!==i.N.None&&(e.include(o.i,t),r.uniforms.add("normalTexture","sampler2D"),r.uniforms.add("normalTextureSize","vec2"),r.code.add(a.H`
    vec3 computeTextureNormal(mat3 tangentSpace, vec2 uv) {
      vtc.uv = uv;
      ${t.supportsTextureAtlas?"vtc.size = normalTextureSize;":""}
      vec3 rawNormal = textureLookup(normalTexture, vtc).rgb * 2.0 - 1.0;
      return tangentSpace * rawNormal;
    }
  `))}},66242:(e,t,r)=>{r.d(t,{K:()=>o});var i=r(74709);function o(e,t){const r=e.fragment;t.receiveAmbientOcclusion?(r.uniforms.add("ssaoTex","sampler2D"),r.uniforms.add("viewportPixelSz","vec4"),r.code.add(i.H`float evaluateAmbientOcclusion() {
return 1.0 - texture2D(ssaoTex, (gl_FragCoord.xy - viewportPixelSz.xy) * viewportPixelSz.zw).a;
}
float evaluateAmbientOcclusionInverse() {
float ssao = texture2D(ssaoTex, (gl_FragCoord.xy - viewportPixelSz.xy) * viewportPixelSz.zw).a;
return viewportPixelSz.z < 0.0 ? 1.0 : ssao;
}`)):r.code.add(i.H`float evaluateAmbientOcclusion() { return 0.0; }
float evaluateAmbientOcclusionInverse() { return 1.0; }`)}},62554:(e,t,r)=>{r.d(t,{X:()=>h});var i=r(64822),o=r(85504),n=r(74709);function a(e,t){const r=e.fragment,i=void 0!==t.lightingSphericalHarmonicsOrder?t.lightingSphericalHarmonicsOrder:2;0===i?(r.uniforms.add("lightingAmbientSH0","vec3"),r.code.add(n.H`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
vec3 ambientLight = 0.282095 * lightingAmbientSH0;
return ambientLight * (1.0 - ambientOcclusion);
}`)):1===i?(r.uniforms.add("lightingAmbientSH_R","vec4"),r.uniforms.add("lightingAmbientSH_G","vec4"),r.uniforms.add("lightingAmbientSH_B","vec4"),r.code.add(n.H`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
vec4 sh0 = vec4(
0.282095,
0.488603 * normal.x,
0.488603 * normal.z,
0.488603 * normal.y
);
vec3 ambientLight = vec3(
dot(lightingAmbientSH_R, sh0),
dot(lightingAmbientSH_G, sh0),
dot(lightingAmbientSH_B, sh0)
);
return ambientLight * (1.0 - ambientOcclusion);
}`)):2===i&&(r.uniforms.add("lightingAmbientSH0","vec3"),r.uniforms.add("lightingAmbientSH_R1","vec4"),r.uniforms.add("lightingAmbientSH_G1","vec4"),r.uniforms.add("lightingAmbientSH_B1","vec4"),r.uniforms.add("lightingAmbientSH_R2","vec4"),r.uniforms.add("lightingAmbientSH_G2","vec4"),r.uniforms.add("lightingAmbientSH_B2","vec4"),r.code.add(n.H`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
vec3 ambientLight = 0.282095 * lightingAmbientSH0;
vec4 sh1 = vec4(
0.488603 * normal.x,
0.488603 * normal.z,
0.488603 * normal.y,
1.092548 * normal.x * normal.y
);
vec4 sh2 = vec4(
1.092548 * normal.y * normal.z,
0.315392 * (3.0 * normal.z * normal.z - 1.0),
1.092548 * normal.x * normal.z,
0.546274 * (normal.x * normal.x - normal.y * normal.y)
);
ambientLight += vec3(
dot(lightingAmbientSH_R1, sh1),
dot(lightingAmbientSH_G1, sh1),
dot(lightingAmbientSH_B1, sh1)
);
ambientLight += vec3(
dot(lightingAmbientSH_R2, sh2),
dot(lightingAmbientSH_G2, sh2),
dot(lightingAmbientSH_B2, sh2)
);
return ambientLight * (1.0 - ambientOcclusion);
}`),t.pbrMode!==o.f7.Normal&&t.pbrMode!==o.f7.Schematic||r.code.add(n.H`const vec3 skyTransmittance = vec3(0.9, 0.9, 1.0);
vec3 calculateAmbientRadiance(float ambientOcclusion)
{
vec3 ambientLight = 1.2 * (0.282095 * lightingAmbientSH0) - 0.2;
return ambientLight *= (1.0 - ambientOcclusion) * skyTransmittance;
}`))}var s=r(66242);function l(e){const t=e.fragment;t.uniforms.add("lightingMainDirection","vec3"),t.uniforms.add("lightingMainIntensity","vec3"),t.uniforms.add("lightingFixedFactor","float"),t.uniforms.add("lightingSpecularStrength","float"),t.uniforms.add("lightingEnvironmentStrength","float"),t.code.add(n.H`vec3 evaluateMainLighting(vec3 normal_global, float shadowing) {
float dotVal = clamp(dot(normal_global, lightingMainDirection), 0.0, 1.0);
dotVal = mix(dotVal, 1.0, lightingFixedFactor);
return lightingMainIntensity * ((1.0 - shadowing) * dotVal);
}`)}var c=r(26322),d=r(27754),u=r(72303);function h(e,t){const r=e.fragment;e.include(l),e.include(s.K,t),t.pbrMode!==o.f7.Disabled&&e.include(c.T,t),e.include(a,t),t.receiveShadows&&e.include(u.hX,t),r.uniforms.add("lightingGlobalFactor","float"),r.uniforms.add("ambientBoostFactor","float"),r.uniforms.add("hasFillLights","bool"),e.include(d.e),r.code.add(n.H`
    const float GAMMA_SRGB = 2.1;
    const float INV_GAMMA_SRGB = 0.4761904;
    ${t.pbrMode===o.f7.Disabled?"":"const vec3 GROUND_REFLECTANCE = vec3(0.2);"}
  `),r.code.add(n.H`
    float additionalDirectedAmbientLight(vec3 vPosWorld) {
      float vndl = dot(${t.viewingMode===i.JY.Global?n.H`normalize(vPosWorld)`:n.H`vec3(0.0, 0.0, 1.0)`}, lightingMainDirection);
      return smoothstep(0.0, 1.0, clamp(vndl * 2.5, 0.0, 1.0));
    }
  `),r.code.add(n.H`vec3 evaluateAdditionalLighting(float ambientOcclusion, vec3 vPosWorld) {
float additionalAmbientScale = additionalDirectedAmbientLight(vPosWorld);
return (1.0 - ambientOcclusion) * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor * lightingMainIntensity;
}`),t.pbrMode===o.f7.Disabled||t.pbrMode===o.f7.WaterOnIntegratedMesh?r.code.add(n.H`vec3 evaluateSceneLighting(vec3 normalWorld, vec3 albedo, float shadow, float ssao, vec3 additionalLight)
{
vec3 mainLighting = evaluateMainLighting(normalWorld, shadow);
vec3 ambientLighting = calculateAmbientIrradiance(normalWorld, ssao);
vec3 albedoLinear = pow(albedo, vec3(GAMMA_SRGB));
vec3 totalLight = mainLighting + ambientLighting + additionalLight;
totalLight = min(totalLight, vec3(PI));
vec3 outColor = vec3((albedoLinear / PI) * totalLight);
return pow(outColor, vec3(INV_GAMMA_SRGB));
}`):t.pbrMode!==o.f7.Normal&&t.pbrMode!==o.f7.Schematic||(r.code.add(n.H`const float fillLightIntensity = 0.25;
const float horizonLightDiffusion = 0.4;
const float additionalAmbientIrradianceFactor = 0.02;
vec3 evaluateSceneLightingPBR(vec3 normal, vec3 albedo, float shadow, float ssao, vec3 additionalLight, vec3 viewDir, vec3 normalGround, vec3 mrr, vec3 _emission, float additionalAmbientIrradiance)
{
vec3 viewDirection = -viewDir;
vec3 mainLightDirection = lightingMainDirection;
vec3 h = normalize(viewDirection + mainLightDirection);
PBRShadingInfo inputs;
inputs.NdotL = clamp(dot(normal, mainLightDirection), 0.001, 1.0);
inputs.NdotV = clamp(abs(dot(normal, viewDirection)), 0.001, 1.0);
inputs.NdotH = clamp(dot(normal, h), 0.0, 1.0);
inputs.VdotH = clamp(dot(viewDirection, h), 0.0, 1.0);
inputs.NdotNG = clamp(dot(normal, normalGround), -1.0, 1.0);
vec3 reflectedView = normalize(reflect(viewDirection, normal));
inputs.RdotNG = clamp(dot(reflectedView, normalGround), -1.0, 1.0);
inputs.albedoLinear = pow(albedo, vec3(GAMMA_SRGB));
inputs.ssao = ssao;
inputs.metalness = mrr[0];
inputs.roughness = clamp(mrr[1] * mrr[1], 0.001, 0.99);`),r.code.add(n.H`inputs.f0 = (0.16 * mrr[2] * mrr[2]) * (1.0 - inputs.metalness) + inputs.albedoLinear * inputs.metalness;
inputs.f90 = vec3(clamp(dot(inputs.f0, vec3(50.0 * 0.33)), 0.0, 1.0));
inputs.diffuseColor = inputs.albedoLinear * (vec3(1.0) - inputs.f0) * (1.0 - inputs.metalness);`),r.code.add(n.H`vec3 ambientDir = vec3(5.0 * normalGround[1] - normalGround[0] * normalGround[2], - 5.0 * normalGround[0] - normalGround[2] * normalGround[1], normalGround[1] * normalGround[1] + normalGround[0] * normalGround[0]);
ambientDir = ambientDir != vec3(0.0)? normalize(ambientDir) : normalize(vec3(5.0, -1.0, 0.0));
inputs.NdotAmbDir = hasFillLights ? abs(dot(normal, ambientDir)) : 1.0;
vec3 mainLightIrradianceComponent = inputs.NdotL * (1.0 - shadow) * lightingMainIntensity;
vec3 fillLightsIrradianceComponent = inputs.NdotAmbDir * lightingMainIntensity * fillLightIntensity;
vec3 ambientLightIrradianceComponent = calculateAmbientIrradiance(normal, ssao) + additionalLight;
inputs.skyIrradianceToSurface = ambientLightIrradianceComponent + mainLightIrradianceComponent + fillLightsIrradianceComponent ;
inputs.groundIrradianceToSurface = GROUND_REFLECTANCE * ambientLightIrradianceComponent + mainLightIrradianceComponent + fillLightsIrradianceComponent ;`),r.code.add(n.H`vec3 horizonRingDir = inputs.RdotNG * normalGround - reflectedView;
vec3 horizonRingH = normalize(viewDirection + horizonRingDir);
inputs.NdotH_Horizon = dot(normal, horizonRingH);
vec3 mainLightRadianceComponent = lightingSpecularStrength * normalDistribution(inputs.NdotH, inputs.roughness) * lightingMainIntensity * (1.0 - shadow);
vec3 horizonLightRadianceComponent = lightingEnvironmentStrength * normalDistribution(inputs.NdotH_Horizon, min(inputs.roughness + horizonLightDiffusion, 1.0)) * lightingMainIntensity * fillLightIntensity;
vec3 ambientLightRadianceComponent = lightingEnvironmentStrength * calculateAmbientRadiance(ssao) + additionalLight;
inputs.skyRadianceToSurface = ambientLightRadianceComponent + mainLightRadianceComponent + horizonLightRadianceComponent;
inputs.groundRadianceToSurface = GROUND_REFLECTANCE * (ambientLightRadianceComponent + horizonLightRadianceComponent) + mainLightRadianceComponent;
inputs.averageAmbientRadiance = ambientLightIrradianceComponent[1] * (1.0 + GROUND_REFLECTANCE[1]);`),r.code.add(n.H`
        vec3 reflectedColorComponent = evaluateEnvironmentIllumination(inputs);
        vec3 additionalMaterialReflectanceComponent = inputs.albedoLinear * additionalAmbientIrradiance;
        vec3 emissionComponent = pow(_emission, vec3(GAMMA_SRGB));
        vec3 outColorLinear = reflectedColorComponent + additionalMaterialReflectanceComponent + emissionComponent;
        ${t.pbrMode===o.f7.Schematic?n.H`vec3 outColor = pow(max(vec3(0.0), outColorLinear - 0.005 * inputs.averageAmbientRadiance), vec3(INV_GAMMA_SRGB));`:n.H`vec3 outColor = pow(blackLevelSoftCompression(outColorLinear, inputs), vec3(INV_GAMMA_SRGB));`}
        return outColor;
      }
    `))}},42001:(e,t,r)=>{r.d(t,{p:()=>n,l:()=>o});var i=r(74709);function o(e,t){e.fragment.uniforms.add("terrainDepthTexture","sampler2D"),e.fragment.uniforms.add("nearFar","vec2"),e.fragment.uniforms.add("inverseViewport","vec2"),e.fragment.code.add(i.H`
    // Compare the linearized depths of fragment and terrain. Discard fragments on the wrong side of the terrain.
    void terrainDepthTest(vec4 fragCoord, float fragmentDepth){

      float terrainDepth = linearDepthFromTexture(terrainDepthTexture, fragCoord.xy * inverseViewport, nearFar);
      if(fragmentDepth ${t.cullAboveGround?">":"<="} terrainDepth){
        discard;
      }
    }
  `)}function n(e,t){t.multipassTerrainEnabled&&t.terrainLinearDepthTexture&&e.bindTexture(t.terrainLinearDepthTexture,"terrainDepthTexture")}},19419:(e,t,r)=>{r.d(t,{k:()=>s,q:()=>i});var i,o,n=r(74085),a=r(74709);function s(e,t){const r=e.fragment;switch(r.code.add(a.H`struct ShadingNormalParameters {
vec3 normalView;
vec3 viewDirection;
} shadingParams;`),t.doubleSidedMode){case i.None:r.code.add(a.H`vec3 shadingNormal(ShadingNormalParameters params) {
return normalize(params.normalView);
}`);break;case i.View:r.code.add(a.H`vec3 shadingNormal(ShadingNormalParameters params) {
return dot(params.normalView, params.viewDirection) > 0.0 ? normalize(-params.normalView) : normalize(params.normalView);
}`);break;case i.WindingOrder:r.code.add(a.H`vec3 shadingNormal(ShadingNormalParameters params) {
return gl_FrontFacing ? normalize(params.normalView) : normalize(-params.normalView);
}`);break;default:(0,n.Bg)(t.doubleSidedMode);case i.COUNT:}}(o=i||(i={}))[o.None=0]="None",o[o.View=1]="View",o[o.WindingOrder=2]="WindingOrder",o[o.COUNT=3]="COUNT"},26322:(e,t,r)=>{r.d(t,{T:()=>s});var i=r(74709);function o(e){const t=e.fragment.code;t.add(i.H`vec3 evaluateDiffuseIlluminationHemisphere(vec3 ambientGround, vec3 ambientSky, float NdotNG)
{
return ((1.0 - NdotNG) * ambientGround + (1.0 + NdotNG) * ambientSky) * 0.5;
}`),t.add(i.H`float integratedRadiance(float cosTheta2, float roughness)
{
return (cosTheta2 - 1.0) / (cosTheta2 * (1.0 - roughness * roughness) - 1.0);
}`),t.add(i.H`vec3 evaluateSpecularIlluminationHemisphere(vec3 ambientGround, vec3 ambientSky, float RdotNG, float roughness)
{
float cosTheta2 = 1.0 - RdotNG * RdotNG;
float intRadTheta = integratedRadiance(cosTheta2, roughness);
float ground = RdotNG < 0.0 ? 1.0 - intRadTheta : 1.0 + intRadTheta;
float sky = 2.0 - ground;
return (ground * ambientGround + sky * ambientSky) * 0.5;
}`)}var n=r(85504),a=r(27754);function s(e,t){const r=e.fragment.code;e.include(a.e),t.pbrMode===n.f7.Water||t.pbrMode===n.f7.WaterOnIntegratedMesh?(r.add(i.H`
    struct PBRShadingWater
    {
        float NdotL;   // cos angle between normal and light direction
        float NdotV;   // cos angle between normal and view direction
        float NdotH;   // cos angle between normal and half vector
        float VdotH;   // cos angle between view direction and half vector
        float LdotH;   // cos angle between light direction and half vector
        float VdotN;   // cos angle between view direction and normal vector
    };

    float dtrExponent = ${t.useCustomDTRExponentForWater?"2.2":"2.0"};
    `),r.add(i.H`vec3 fresnelReflection(float angle, vec3 f0, float f90) {
return f0 + (f90 - f0) * pow(1.0 - angle, 5.0);
}`),r.add(i.H`float normalDistributionWater(float NdotH, float roughness)
{
float r2 = roughness * roughness;
float NdotH2 = NdotH * NdotH;
float denom = pow((NdotH2 * (r2 - 1.0) + 1.0), dtrExponent) * PI;
return r2 / denom;
}`),r.add(i.H`float geometricOcclusionKelemen(float LoH)
{
return 0.25 / (LoH * LoH);
}`),r.add(i.H`vec3 brdfSpecularWater(in PBRShadingWater props, float roughness, vec3 F0, float F0Max)
{
vec3  F = fresnelReflection(props.VdotH, F0, F0Max);
float dSun = normalDistributionWater(props.NdotH, roughness);
float V = geometricOcclusionKelemen(props.LdotH);
float diffusionSunHaze = mix(roughness + 0.045, roughness + 0.385, 1.0 - props.VdotH);
float strengthSunHaze  = 1.2;
float dSunHaze = normalDistributionWater(props.NdotH, diffusionSunHaze)*strengthSunHaze;
return ((dSun + dSunHaze) * V) * F;
}
vec3 tonemapACES(const vec3 x) {
return (x * (2.51 * x + 0.03)) / (x * (2.43 * x + 0.59) + 0.14);
}`)):t.pbrMode!==n.f7.Normal&&t.pbrMode!==n.f7.Schematic||(e.include(o),r.add(i.H`struct PBRShadingInfo
{
float NdotL;
float NdotV;
float NdotH;
float VdotH;
float LdotH;
float NdotNG;
float RdotNG;
float NdotAmbDir;
float NdotH_Horizon;
vec3 skyRadianceToSurface;
vec3 groundRadianceToSurface;
vec3 skyIrradianceToSurface;
vec3 groundIrradianceToSurface;
float averageAmbientRadiance;
float ssao;
vec3 albedoLinear;
vec3 f0;
vec3 f90;
vec3 diffuseColor;
float metalness;
float roughness;
};`),r.add(i.H`float normalDistribution(float NdotH, float roughness)
{
float a = NdotH * roughness;
float b = roughness / (1.0 - NdotH * NdotH + a * a);
return b * b * INV_PI;
}`),r.add(i.H`const vec4 c0 = vec4(-1.0, -0.0275, -0.572,  0.022);
const vec4 c1 = vec4( 1.0,  0.0425,  1.040, -0.040);
const vec2 c2 = vec2(-1.04, 1.04);
vec2 prefilteredDFGAnalytical(float roughness, float NdotV) {
vec4 r = roughness * c0 + c1;
float a004 = min(r.x * r.x, exp2(-9.28 * NdotV)) * r.x + r.y;
return c2 * a004 + r.zw;
}`),r.add(i.H`vec3 evaluateEnvironmentIllumination(PBRShadingInfo inputs) {
vec3 indirectDiffuse = evaluateDiffuseIlluminationHemisphere(inputs.groundIrradianceToSurface, inputs.skyIrradianceToSurface, inputs.NdotNG);
vec3 indirectSpecular = evaluateSpecularIlluminationHemisphere(inputs.groundRadianceToSurface, inputs.skyRadianceToSurface, inputs.RdotNG, inputs.roughness);
vec3 diffuseComponent = inputs.diffuseColor * indirectDiffuse * INV_PI;
vec2 dfg = prefilteredDFGAnalytical(inputs.roughness, inputs.NdotV);
vec3 specularColor = inputs.f0 * dfg.x + inputs.f90 * dfg.y;
vec3 specularComponent = specularColor * indirectSpecular;
return (diffuseComponent + specularComponent);
}`),r.add(i.H`float gamutMapChanel(float x, vec2 p){
return (x < p.x) ? mix(0.0, p.y, x/p.x) : mix(p.y, 1.0, (x - p.x) / (1.0 - p.x) );
}`),r.add(i.H`vec3 blackLevelSoftCompression(vec3 inColor, PBRShadingInfo inputs){
vec3 outColor;
vec2 p = vec2(0.02 * (inputs.averageAmbientRadiance), 0.0075 * (inputs.averageAmbientRadiance));
outColor.x = gamutMapChanel(inColor.x, p) ;
outColor.y = gamutMapChanel(inColor.y, p) ;
outColor.z = gamutMapChanel(inColor.z, p) ;
return outColor;
}`))}},85504:(e,t,r)=>{r.d(t,{f7:()=>i,jV:()=>l,nW:()=>c});var i,o,n=r(72119),a=r(91982),s=r(74709);function l(e,t){const r=e.fragment,o=t.hasMetalnessAndRoughnessTexture||t.hasEmissionTexture||t.hasOcclusionTexture;t.pbrMode===i.Normal&&o&&e.include(a.i,t),t.pbrMode!==i.Schematic?(t.pbrMode===i.Disabled&&r.code.add(s.H`float getBakedOcclusion() { return 1.0; }`),t.pbrMode===i.Normal&&(r.uniforms.add("emissionFactor","vec3"),r.uniforms.add("mrrFactors","vec3"),r.code.add(s.H`vec3 mrr;
vec3 emission;
float occlusion;`),t.hasMetalnessAndRoughnessTexture&&(r.uniforms.add("texMetallicRoughness","sampler2D"),t.supportsTextureAtlas&&r.uniforms.add("texMetallicRoughnessSize","vec2"),r.code.add(s.H`void applyMetallnessAndRoughness(TextureLookupParameter params) {
vec3 metallicRoughness = textureLookup(texMetallicRoughness, params).rgb;
mrr[0] *= metallicRoughness.b;
mrr[1] *= metallicRoughness.g;
}`)),t.hasEmissionTexture&&(r.uniforms.add("texEmission","sampler2D"),t.supportsTextureAtlas&&r.uniforms.add("texEmissionSize","vec2"),r.code.add(s.H`void applyEmission(TextureLookupParameter params) {
emission *= textureLookup(texEmission, params).rgb;
}`)),t.hasOcclusionTexture?(r.uniforms.add("texOcclusion","sampler2D"),t.supportsTextureAtlas&&r.uniforms.add("texOcclusionSize","vec2"),r.code.add(s.H`void applyOcclusion(TextureLookupParameter params) {
occlusion *= textureLookup(texOcclusion, params).r;
}
float getBakedOcclusion() {
return occlusion;
}`)):r.code.add(s.H`float getBakedOcclusion() { return 1.0; }`),r.code.add(s.H`
    void applyPBRFactors() {
      mrr = mrrFactors;
      emission = emissionFactor;
      occlusion = 1.0;
      ${o?"vtc.uv = vuv0;":""}
      ${t.hasMetalnessAndRoughnessTexture?t.supportsTextureAtlas?"vtc.size = texMetallicRoughnessSize; applyMetallnessAndRoughness(vtc);":"applyMetallnessAndRoughness(vtc);":""}
      ${t.hasEmissionTexture?t.supportsTextureAtlas?"vtc.size = texEmissionSize; applyEmission(vtc);":"applyEmission(vtc);":""}
      ${t.hasOcclusionTexture?t.supportsTextureAtlas?"vtc.size = texOcclusionSize; applyOcclusion(vtc);":"applyOcclusion(vtc);":""}
    }
  `))):r.code.add(s.H`const vec3 mrr = vec3(0.0, 0.6, 0.2);
const vec3 emission = vec3(0.0);
float occlusion = 1.0;
void applyPBRFactors() {}
float getBakedOcclusion() { return 1.0; }`)}function c(e,t,r=!1){r||(e.setUniform3fv("mrrFactors",t.mrrFactors),e.setUniform3fv("emissionFactor",t.emissiveFactor))}(0,n.f)(0,.6,.2),(o=i||(i={}))[o.Disabled=0]="Disabled",o[o.Normal=1]="Normal",o[o.Schematic=2]="Schematic",o[o.Water=3]="Water",o[o.WaterOnIntegratedMesh=4]="WaterOnIntegratedMesh",o[o.COUNT=5]="COUNT"},27754:(e,t,r)=>{r.d(t,{e:()=>o});var i=r(74709);function o(e){e.vertex.code.add(i.H`const float PI = 3.141592653589793;`),e.fragment.code.add(i.H`const float PI = 3.141592653589793;
const float LIGHT_NORMALIZATION = 1.0 / PI;
const float INV_PI = 0.3183098861837907;
const float HALF_PI = 1.570796326794897;`)}},72303:(e,t,r)=>{r.d(t,{hX:()=>n,vL:()=>a});var i=r(20285),o=r(74709);function n(e){e.fragment.include(i.n),e.fragment.uniforms.add("shadowMapTex","sampler2D"),e.fragment.uniforms.add("numCascades","int"),e.fragment.uniforms.add("cascadeDistances","vec4"),e.fragment.uniforms.add("shadowMapMatrix","mat4",4),e.fragment.uniforms.add("depthHalfPixelSz","float"),e.fragment.code.add(o.H`int chooseCascade(float _linearDepth, out mat4 mat) {
vec4 distance = cascadeDistances;
float depth = _linearDepth;
int i = depth < distance[1] ? 0 : depth < distance[2] ? 1 : depth < distance[3] ? 2 : 3;
mat = i == 0 ? shadowMapMatrix[0] : i == 1 ? shadowMapMatrix[1] : i == 2 ? shadowMapMatrix[2] : shadowMapMatrix[3];
return i;
}
vec3 lightSpacePosition(vec3 _vpos, mat4 mat) {
vec4 lv = mat * vec4(_vpos, 1.0);
lv.xy /= lv.w;
return 0.5 * lv.xyz + vec3(0.5);
}
vec2 cascadeCoordinates(int i, vec3 lvpos) {
return vec2(float(i - 2 * (i / 2)) * 0.5, float(i / 2) * 0.5) + 0.5 * lvpos.xy;
}
float readShadowMapDepth(vec2 uv, sampler2D _depthTex) {
return rgba2float(texture2D(_depthTex, uv));
}
float posIsInShadow(vec2 uv, vec3 lvpos, sampler2D _depthTex) {
return readShadowMapDepth(uv, _depthTex) < lvpos.z ? 1.0 : 0.0;
}
float filterShadow(vec2 uv, vec3 lvpos, float halfPixelSize, sampler2D _depthTex) {
float texSize = 0.5 / halfPixelSize;
vec2 st = fract((vec2(halfPixelSize) + uv) * texSize);
float s00 = posIsInShadow(uv + vec2(-halfPixelSize, -halfPixelSize), lvpos, _depthTex);
float s10 = posIsInShadow(uv + vec2(halfPixelSize, -halfPixelSize), lvpos, _depthTex);
float s11 = posIsInShadow(uv + vec2(halfPixelSize, halfPixelSize), lvpos, _depthTex);
float s01 = posIsInShadow(uv + vec2(-halfPixelSize, halfPixelSize), lvpos, _depthTex);
return mix(mix(s00, s10, st.x), mix(s01, s11, st.x), st.y);
}
float readShadowMap(const in vec3 _vpos, float _linearDepth) {
mat4 mat;
int i = chooseCascade(_linearDepth, mat);
if (i >= numCascades) { return 0.0; }
vec3 lvpos = lightSpacePosition(_vpos, mat);
if (lvpos.z >= 1.0) { return 0.0; }
if (lvpos.x < 0.0 || lvpos.x > 1.0 || lvpos.y < 0.0 || lvpos.y > 1.0) { return 0.0; }
vec2 uv = cascadeCoordinates(i, lvpos);
return filterShadow(uv, lvpos, depthHalfPixelSz, shadowMapTex);
}`)}function a(e,t,r){t.shadowMappingEnabled&&t.shadowMap.bindView(e,r)}},98401:(e,t,r)=>{r.d(t,{kl:()=>n,uj:()=>a});var i=r(74709),o=r(35065);function n(e,t){t.vvInstancingEnabled&&(t.vvSize||t.vvColor)&&e.attributes.add(o.T.INSTANCEFEATUREATTRIBUTE,"vec4"),t.vvSize?(e.vertex.uniforms.add("vvSizeMinSize","vec3"),e.vertex.uniforms.add("vvSizeMaxSize","vec3"),e.vertex.uniforms.add("vvSizeOffset","vec3"),e.vertex.uniforms.add("vvSizeFactor","vec3"),e.vertex.uniforms.add("vvSymbolRotationMatrix","mat3"),e.vertex.uniforms.add("vvSymbolAnchor","vec3"),e.vertex.code.add(i.H`vec3 vvScale(vec4 _featureAttribute) {
return clamp(vvSizeOffset + _featureAttribute.x * vvSizeFactor, vvSizeMinSize, vvSizeMaxSize);
}
vec4 vvTransformPosition(vec3 position, vec4 _featureAttribute) {
return vec4(vvSymbolRotationMatrix * ( vvScale(_featureAttribute) * (position + vvSymbolAnchor)), 1.0);
}`),e.vertex.code.add(i.H`
      const float eps = 1.192092896e-07;
      vec4 vvTransformNormal(vec3 _normal, vec4 _featureAttribute) {
        vec3 vvScale = clamp(vvSizeOffset + _featureAttribute.x * vvSizeFactor, vvSizeMinSize + eps, vvSizeMaxSize);
        return vec4(vvSymbolRotationMatrix * _normal / vvScale, 1.0);
      }

      ${t.vvInstancingEnabled?i.H`
      vec4 vvLocalNormal(vec3 _normal) {
        return vvTransformNormal(_normal, instanceFeatureAttribute);
      }

      vec4 localPosition() {
        return vvTransformPosition(position, instanceFeatureAttribute);
      }`:""}
    `)):e.vertex.code.add(i.H`vec4 localPosition() { return vec4(position, 1.0); }
vec4 vvLocalNormal(vec3 _normal) { return vec4(_normal, 1.0); }`),t.vvColor?(e.vertex.constants.add("vvColorNumber","int",8),e.vertex.code.add(i.H`
      uniform float vvColorValues[vvColorNumber];
      uniform vec4 vvColorColors[vvColorNumber];

      vec4 vvGetColor(vec4 featureAttribute, float values[vvColorNumber], vec4 colors[vvColorNumber]) {
        float value = featureAttribute.y;
        if (value <= values[0]) {
          return colors[0];
        }

        for (int i = 1; i < vvColorNumber; ++i) {
          if (values[i] >= value) {
            float f = (value - values[i-1]) / (values[i] - values[i-1]);
            return mix(colors[i-1], colors[i], f);
          }
        }
        return colors[vvColorNumber - 1];
      }

      ${t.vvInstancingEnabled?i.H`
      vec4 vvColor() {
        return vvGetColor(instanceFeatureAttribute, vvColorValues, vvColorColors);
      }`:""}
    `)):e.vertex.code.add(i.H`vec4 vvColor() { return vec4(1.0); }`)}function a(e,t){(function(e,t){t.vvSizeEnabled&&(e.setUniform3fv("vvSizeMinSize",t.vvSizeMinSize),e.setUniform3fv("vvSizeMaxSize",t.vvSizeMaxSize),e.setUniform3fv("vvSizeOffset",t.vvSizeOffset),e.setUniform3fv("vvSizeFactor",t.vvSizeFactor)),t.vvColorEnabled&&(e.setUniform1fv("vvColorValues",t.vvColorValues),e.setUniform4fv("vvColorColors",t.vvColorColors))})(e,t),t.vvSizeEnabled&&(e.setUniform3fv("vvSymbolAnchor",t.vvSymbolAnchor),e.setUniformMatrix3fv("vvSymbolRotationMatrix",t.vvSymbolRotationMatrix))}},94124:(e,t,r)=>{r.d(t,{sj:()=>s,F:()=>n,bf:()=>a});var i=r(74709),o=r(47026);const n=.1,a=.001;function s(e,t){const r=e.fragment;switch(t.alphaDiscardMode){case o.JJ.Blend:r.code.add(i.H`
        #define discardOrAdjustAlpha(color) { if (color.a < ${i.H.float(a)}) { discard; } }
      `);break;case o.JJ.Opaque:r.code.add(i.H`void discardOrAdjustAlpha(inout vec4 color) {
color.a = 1.0;
}`);break;case o.JJ.Mask:r.uniforms.add("textureAlphaCutoff","float"),r.code.add(i.H`#define discardOrAdjustAlpha(color) { if (color.a < textureAlphaCutoff) { discard; } else { color.a = 1.0; } }`);break;case o.JJ.MaskBlend:e.fragment.uniforms.add("textureAlphaCutoff","float"),e.fragment.code.add(i.H`#define discardOrAdjustAlpha(color) { if (color.a < textureAlphaCutoff) { discard; } }`)}}},89243:(e,t,r)=>{r.d(t,{$:()=>n,I:()=>a});var i=r(80442),o=r(74709);function n({code:e},t){t.doublePrecisionRequiresObfuscation?e.add(o.H`vec3 dpPlusFrc(vec3 a, vec3 b) {
return mix(a, a + b, vec3(notEqual(b, vec3(0))));
}
vec3 dpMinusFrc(vec3 a, vec3 b) {
return mix(vec3(0), a - b, vec3(notEqual(a, b)));
}
vec3 dpAdd(vec3 hiA, vec3 loA, vec3 hiB, vec3 loB) {
vec3 t1 = dpPlusFrc(hiA, hiB);
vec3 e = dpMinusFrc(t1, hiA);
vec3 t2 = dpMinusFrc(hiB, e) + dpMinusFrc(hiA, dpMinusFrc(t1, e)) + loA + loB;
return t1 + t2;
}`):e.add(o.H`vec3 dpAdd(vec3 hiA, vec3 loA, vec3 hiB, vec3 loB) {
vec3 t1 = hiA + hiB;
vec3 e = t1 - hiA;
vec3 t2 = ((hiB - e) + (hiA - (t1 - e))) + loA + loB;
return t1 + t2;
}`)}function a(e){return!!(0,i.Z)("force-double-precision-obfuscation")||e.driverTest.doublePrecisionRequiresObfuscation}},93396:(e,t,r)=>{r.d(t,{a:()=>a});var i=r(18361),o=r(74709),n=r(49300);function a(e,t){const r=o.H`
  /*
  *  ${t.name}
  *  ${t.output===i.H.Color?"RenderOutput: Color":t.output===i.H.Depth?"RenderOutput: Depth":t.output===i.H.Shadow?"RenderOutput: Shadow":t.output===i.H.Normal?"RenderOutput: Normal":t.output===i.H.Highlight?"RenderOutput: Highlight":""}
  */
  `;(0,n.CG)()&&(e.fragment.code.add(r),e.vertex.code.add(r))}},90692:(e,t,r)=>{r.d(t,{y:()=>a});var i=r(6206),o=r(74709);function n(e){e.code.add(o.H`vec4 premultiplyAlpha(vec4 v) {
return vec4(v.rgb * v.a, v.a);
}
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);
vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), min(d / (q.x + e), 1.0), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
float rgb2v(vec3 c) {
return max(c.x, max(c.y, c.z));
}`)}function a(e){e.include(n),e.code.add(o.H`
    vec3 mixExternalColor(vec3 internalColor, vec3 textureColor, vec3 externalColor, int mode) {
      // workaround for artifacts in OSX using Intel Iris Pro
      // see: https://devtopia.esri.com/WebGIS/arcgis-js-api/issues/10475
      vec3 internalMixed = internalColor * textureColor;
      vec3 allMixed = internalMixed * externalColor;

      if (mode == ${o.H.int(i.a9.Multiply)}) {
        return allMixed;
      }
      else if (mode == ${o.H.int(i.a9.Ignore)}) {
        return internalMixed;
      }
      else if (mode == ${o.H.int(i.a9.Replace)}) {
        return externalColor;
      }
      else {
        // tint (or something invalid)
        float vIn = rgb2v(internalMixed);
        vec3 hsvTint = rgb2hsv(externalColor);
        vec3 hsvOut = vec3(hsvTint.x, hsvTint.y, vIn * hsvTint.z);
        return hsv2rgb(hsvOut);
      }
    }

    float mixExternalOpacity(float internalOpacity, float textureOpacity, float externalOpacity, int mode) {
      // workaround for artifacts in OSX using Intel Iris Pro
      // see: https://devtopia.esri.com/WebGIS/arcgis-js-api/issues/10475
      float internalMixed = internalOpacity * textureOpacity;
      float allMixed = internalMixed * externalOpacity;

      if (mode == ${o.H.int(i.a9.Ignore)}) {
        return internalMixed;
      }
      else if (mode == ${o.H.int(i.a9.Replace)}) {
        return externalOpacity;
      }
      else {
        // multiply or tint (or something invalid)
        return allMixed;
      }
    }
  `)}},20285:(e,t,r)=>{r.d(t,{n:()=>o});var i=r(74709);function o(e){e.code.add(i.H`const float MAX_RGBA_FLOAT =
255.0 / 256.0 +
255.0 / 256.0 / 256.0 +
255.0 / 256.0 / 256.0 / 256.0 +
255.0 / 256.0 / 256.0 / 256.0 / 256.0;
const vec4 FIXED_POINT_FACTORS = vec4(1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0);
vec4 float2rgba(const float value) {
float valueInValidDomain = clamp(value, 0.0, MAX_RGBA_FLOAT);
vec4 fixedPointU8 = floor(fract(valueInValidDomain * FIXED_POINT_FACTORS) * 256.0);
const float toU8AsFloat = 1.0 / 255.0;
return fixedPointU8 * toU8AsFloat;
}
const vec4 RGBA_2_FLOAT_FACTORS = vec4(
255.0 / (256.0),
255.0 / (256.0 * 256.0),
255.0 / (256.0 * 256.0 * 256.0),
255.0 / (256.0 * 256.0 * 256.0 * 256.0)
);
float rgba2float(vec4 rgba) {
return dot(rgba, RGBA_2_FLOAT_FACTORS);
}`)}},33680:(e,t,r)=>{r.d(t,{kG:()=>n});const i=r(92604).Z.getLogger("esri.views.3d.webgl-engine.core.shaderModules.shaderBuilder");class o{constructor(){this.includedModules=new Map}include(e,t){this.includedModules.has(e)?this.includedModules.get(e)!==t&&i.error("Trying to include shader module multiple times with different sets of options."):(this.includedModules.set(e,t),e(this.builder,t))}}class n extends o{constructor(){super(...arguments),this.vertex=new l,this.fragment=new l,this.attributes=new c,this.varyings=new d,this.extensions=new u,this.constants=new h}get fragmentUniforms(){return this.fragment.uniforms}get builder(){return this}generateSource(e){const t=this.extensions.generateSource(e),r=this.attributes.generateSource(e),i=this.varyings.generateSource(),o="vertex"===e?this.vertex:this.fragment,n=o.uniforms.generateSource(),a=o.code.generateSource(),s="vertex"===e?m:f,l=this.constants.generateSource().concat(o.constants.generateSource());return`\n${t.join("\n")}\n\n${s}\n\n${l.join("\n")}\n\n${n.join("\n")}\n\n${r.join("\n")}\n\n${i.join("\n")}\n\n${a.join("\n")}`}}class a{constructor(){this._entries=new Map}add(e,t,r){const i=`${e}_${t}_${r}`;return this._entries.set(i,{name:e,type:t,arraySize:r}),this}generateSource(){return Array.from(this._entries.values()).map((e=>{return`uniform ${e.type} ${e.name}${t=e.arraySize,t?`[${t}]`:""};`;var t}))}get entries(){return Array.from(this._entries.values())}}class s{constructor(){this._entries=new Array}add(e){this._entries.push(e)}generateSource(){return this._entries}}class l extends o{constructor(){super(...arguments),this.uniforms=new a,this.code=new s,this.constants=new h}get builder(){return this}}class c{constructor(){this._entries=new Array}add(e,t){this._entries.push([e,t])}generateSource(e){return"fragment"===e?[]:this._entries.map((e=>`attribute ${e[1]} ${e[0]};`))}}class d{constructor(){this._entries=new Array}add(e,t){this._entries.push([e,t])}generateSource(){return this._entries.map((e=>`varying ${e[1]} ${e[0]};`))}}class u{constructor(){this._entries=new Set}add(e){this._entries.add(e)}generateSource(e){const t="vertex"===e?u.ALLOWLIST_VERTEX:u.ALLOWLIST_FRAGMENT;return Array.from(this._entries).filter((e=>t.includes(e))).map((e=>`#extension ${e} : enable`))}}u.ALLOWLIST_FRAGMENT=["GL_EXT_shader_texture_lod","GL_OES_standard_derivatives"],u.ALLOWLIST_VERTEX=[];class h{constructor(){this._entries=[]}add(e,t,r){let i="ERROR_CONSTRUCTOR_STRING";switch(t){case"float":i=h._numberToFloatStr(r);break;case"int":i=h._numberToIntStr(r);break;case"bool":i=r.toString();break;case"vec2":i=`vec2(${h._numberToFloatStr(r[0])},                            ${h._numberToFloatStr(r[1])})`;break;case"vec3":i=`vec3(${h._numberToFloatStr(r[0])},                            ${h._numberToFloatStr(r[1])},                            ${h._numberToFloatStr(r[2])})`;break;case"vec4":i=`vec4(${h._numberToFloatStr(r[0])},                            ${h._numberToFloatStr(r[1])},                            ${h._numberToFloatStr(r[2])},                            ${h._numberToFloatStr(r[3])})`;break;case"ivec2":i=`ivec2(${h._numberToIntStr(r[0])},                             ${h._numberToIntStr(r[1])})`;break;case"ivec3":i=`ivec3(${h._numberToIntStr(r[0])},                             ${h._numberToIntStr(r[1])},                             ${h._numberToIntStr(r[2])})`;break;case"ivec4":i=`ivec4(${h._numberToIntStr(r[0])},                             ${h._numberToIntStr(r[1])},                             ${h._numberToIntStr(r[2])},                             ${h._numberToIntStr(r[3])})`;break;case"mat2":case"mat3":case"mat4":i=`${t}(${Array.prototype.map.call(r,(e=>h._numberToFloatStr(e))).join(", ")})`}return this._entries.push(`const ${t} ${e} = ${i};`),this}static _numberToIntStr(e){return e.toFixed(0)}static _numberToFloatStr(e){return Number.isInteger(e)?e.toFixed(1):e.toString()}generateSource(){return Array.from(this._entries)}}const f="#ifdef GL_FRAGMENT_PRECISION_HIGH\n  precision highp float;\n  precision highp sampler2D;\n#else\n  precision mediump float;\n  precision mediump sampler2D;\n#endif",m="precision highp float;\nprecision highp sampler2D;"},74709:(e,t,r)=>{function i(e,...t){let r="";for(let i=0;i<t.length;i++)r+=e[i]+t[i];return r+=e[e.length-1],r}r.d(t,{H:()=>i}),function(e){e.int=function(e){return Math.round(e).toString()},e.float=function(e){return e.toPrecision(8)}}(i||(i={}))},50173:(e,t,r)=>{var i;r.d(t,{C:()=>i}),function(e){e[e.MATERIAL=0]="MATERIAL",e[e.MATERIAL_ALPHA=1]="MATERIAL_ALPHA",e[e.MATERIAL_DEPTH=2]="MATERIAL_DEPTH",e[e.MATERIAL_NORMAL=3]="MATERIAL_NORMAL",e[e.MATERIAL_DEPTH_SHADOWMAP_ALL=4]="MATERIAL_DEPTH_SHADOWMAP_ALL",e[e.MATERIAL_HIGHLIGHT=5]="MATERIAL_HIGHLIGHT",e[e.MATERIAL_DEPTH_SHADOWMAP_DEFAULT=6]="MATERIAL_DEPTH_SHADOWMAP_DEFAULT",e[e.MATERIAL_DEPTH_SHADOWMAP_HIGHLIGHT=7]="MATERIAL_DEPTH_SHADOWMAP_HIGHLIGHT",e[e.MAX_PASS=8]="MAX_PASS"}(i||(i={}))},97995:(e,t,r)=>{var 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g=this._context.bindTexture(this,c.TEXTURE_UNIT_FOR_UPDATES);(t<0||r<0||i>s.width||o>s.height||t+i>s.width||r+o>s.height)&&console.error("An attempt to update out of bounds of the texture!"),this._configurePixelStorage(),u(n)?a.texSubImage2D(p,e,t,r,l,f,n):d(n)?a.compressedTexSubImage2D(p,e,t,r,i,o,h,n.levels[e]):a.texSubImage2D(p,e,t,r,i,o,l,f,n),this._context.bindTexture(g,c.TEXTURE_UNIT_FOR_UPDATES)}updateData3D(e,t,r,i,o,n,a,s){s||console.error("An attempt to use uninitialized data!"),this._glName||console.error("An attempt to update uninitialized texture!");const u=this._context.gl;if(!(0,l.Z)(u))throw new Error("3D textures are not supported in WebGL1");const f=this._descriptor,{pixelFormat:m,dataType:p,isImmutable:g,target:v,internalFormat:_}=f;if(g&&!this._wasImmutablyAllocated)throw new Error("Cannot update immutable texture before allocation!");h(v)||console.warn("Attempting to set 3D texture data on a non-3D texture");const T=this._context.bindTexture(this,c.TEXTURE_UNIT_FOR_UPDATES);if(this._context.setActiveTexture(c.TEXTURE_UNIT_FOR_UPDATES),(t<0||r<0||i<0||o>f.width||n>f.height||a>f.depth||t+o>f.width||r+n>f.height||i+a>f.depth)&&console.error("An attempt to update out of bounds of the texture!"),this._configurePixelStorage(),d(s))s=s.levels[e],u.compressedTexSubImage3D(v,e,t,r,i,o,n,a,_,s);else{const l=s;u.texSubImage3D(v,e,t,r,i,o,n,a,m,p,l)}this._context.bindTexture(T,c.TEXTURE_UNIT_FOR_UPDATES)}generateMipmap(){const e=this._descriptor;if(!e.hasMipmap){if(this._wasImmutablyAllocated)throw new Error("Cannot add mipmaps to immutable texture after allocation");e.hasMipmap=!0,this._samplingModeDirty=!0,c._validateTexture(this._context,e)}e.samplingMode===s.cw.LINEAR?(this._samplingModeDirty=!0,e.samplingMode=s.cw.LINEAR_MIPMAP_NEAREST):e.samplingMode===s.cw.NEAREST&&(this._samplingModeDirty=!0,e.samplingMode=s.cw.NEAREST_MIPMAP_NEAREST);const t=this._context.bindTexture(this,c.TEXTURE_UNIT_FOR_UPDATES);this._context.setActiveTexture(c.TEXTURE_UNIT_FOR_UPDATES),this._context.gl.generateMipmap(e.target),this._context.bindTexture(t,c.TEXTURE_UNIT_FOR_UPDATES)}setSamplingMode(e){e!==this._descriptor.samplingMode&&(this._descriptor.samplingMode=e,this._samplingModeDirty=!0)}setWrapMode(e){e!==this._descriptor.wrapMode&&(this._descriptor.wrapMode=e,c._validateTexture(this._context,this._descriptor),this._wrapModeDirty=!0)}applyChanges(){const e=this._context.gl,t=this._descriptor;this._samplingModeDirty&&(c._applySamplingMode(e,t),this._samplingModeDirty=!1),this._wrapModeDirty&&(c._applyWrapMode(e,t),this._wrapModeDirty=!1)}_deriveInternalFormat(e,t){if(this._context.type===a.zO.WEBGL1)return e;switch(t){case s.Br.FLOAT:switch(e){case s.VI.RGBA:return s.lP.RGBA32F;case s.VI.RGB:return s.lP.RGB32F;default:throw new Error("Unable to derive format")}case s.Br.UNSIGNED_BYTE:switch(e){case s.VI.RGBA:return s.lP.RGBA8;case s.VI.RGB:return s.lP.RGB8}default:return e}}_configurePixelStorage(){const e=this._context.gl,{unpackAlignment:t,flipped:r,preMultiplyAlpha:i}=this._descriptor;e.pixelStorei(e.UNPACK_ALIGNMENT,t),e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,r?1:0),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i?1:0)}_texStorage(e,t,r,i,o,n){const a=this._context.gl;if(!(0,l.Z)(a))throw new Error("Immutable textures are not supported in WebGL1");if(!function(e){return e in s.lP}(t))throw new Error("Immutable textures must have a sized internal format");if(!this._descriptor.isImmutable)return;const c=r?f(e,i,o,n):1;h(e)?a.texStorage3D(e,c,t,i,o,n):a.texStorage2D(e,c,t,i,o),this._wasImmutablyAllocated=!0}_texImage(e,t,r,i,n,s,l){const c=this._context.gl;let d=null;const f=this._context.type===a.zO.WEBGL2,m=h(e),{isImmutable:p,pixelFormat:g,dataType:v}=this._descriptor;if(f&&(d=c),f||!u(l))if(p){if((0,o.pC)(l)){const r=l;m?d.texSubImage3D(e,t,0,0,0,i,n,s,g,v,r):c.texSubImage2D(e,t,0,0,i,n,g,v,r)}}else{const a=(0,o.Wg)(l);m?d.texImage3D(e,t,r,i,n,s,0,g,v,a):c.texImage2D(e,t,r,i,n,0,g,v,a)}else c.texImage2D(e,0,r,g,v,l)}_compressedTexImage(e,t,r,i,n,s,l){const c=this._context.gl;let d=null;const u=h(e),f=this._descriptor.isImmutable;if(u){if(this._context.type!==a.zO.WEBGL2)throw new Error("3D textures are not supported in WebGL1");d=c}f?(0,o.pC)(l)&&(u?d.compressedTexSubImage3D(e,t,0,0,0,i,n,s,r,l):c.compressedTexSubImage2D(e,t,0,0,i,n,r,l)):u?d.compressedTexImage3D(e,t,r,i,n,s,0,l):c.compressedTexImage2D(e,t,r,i,n,0,l)}_forEachMipmapLevel(e,t=1/0){let{width:r,height:i,depth:o,hasMipmap:n,target:a}=this._descriptor;const l=a===s.No.TEXTURE_3D;for(let a=0;e(a,r,i,o),n&&(1!==r||1!==i||l&&1!==o)&&!(a>=t);++a)r=Math.max(1,r>>1),i=Math.max(1,i>>1),l&&(o=Math.max(1,o>>1))}static _validateTexture(e,t){(t.width<0||t.height<0||t.depth<0)&&console.error("Negative dimension parameters are not allowed!");const r=(0,l.Z)(e.gl),o=(0,i.wt)(t.width)&&(0,i.wt)(t.height);r||!t.isImmutable&&!h(t.target)||console.error("Immutable and 3D-like textures are not supported in WebGL1!"),r||o||("number"==typeof t.wrapMode?t.wrapMode!==s.e8.CLAMP_TO_EDGE&&console.error("Non-power-of-two textures must have a wrap mode of CLAMP_TO_EDGE!"):t.wrapMode.s===s.e8.CLAMP_TO_EDGE&&t.wrapMode.t===s.e8.CLAMP_TO_EDGE||console.error("Non-power-of-two textures must have a wrap mode of CLAMP_TO_EDGE!"),t.hasMipmap&&console.error("Mipmapping requires power-of-two textures!"))}static _applySamplingMode(e,t){let r=t.samplingMode,i=t.samplingMode;r===s.cw.LINEAR_MIPMAP_NEAREST||r===s.cw.LINEAR_MIPMAP_LINEAR?(r=s.cw.LINEAR,t.hasMipmap||(i=s.cw.LINEAR)):r!==s.cw.NEAREST_MIPMAP_NEAREST&&r!==s.cw.NEAREST_MIPMAP_LINEAR||(r=s.cw.NEAREST,t.hasMipmap||(i=s.cw.NEAREST)),e.texParameteri(t.target,e.TEXTURE_MAG_FILTER,r),e.texParameteri(t.target,e.TEXTURE_MIN_FILTER,i)}static _applyWrapMode(e,t){"number"==typeof 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