import { Feature, FeatureCollection, MultiPolygon, Point, Polygon, Units } from "@turf/helpers"; /** * Takes a set of {@link Point|points} and returns a concave hull Polygon or MultiPolygon. * Internally, this uses [turf-tin](https://github.com/Turfjs/turf-tin) to generate geometries. * * @name concave * @param {FeatureCollection} points input points * @param {Object} [options={}] Optional parameters * @param {number} [options.maxEdge=Infinity] the length (in 'units') of an edge necessary for part of the * hull to become concave. * @param {string} [options.units='kilometers'] can be degrees, radians, miles, or kilometers * @returns {Feature<(Polygon|MultiPolygon)>|null} a concave hull (null value is returned if unable to compute hull) * @example * var points = turf.featureCollection([ * turf.point([-63.601226, 44.642643]), * turf.point([-63.591442, 44.651436]), * turf.point([-63.580799, 44.648749]), * turf.point([-63.573589, 44.641788]), * turf.point([-63.587665, 44.64533]), * turf.point([-63.595218, 44.64765]) * ]); * var options = {units: 'miles', maxEdge: 1}; * * var hull = turf.concave(points, options); * * //addToMap * var addToMap = [points, hull] */ declare function concave(points: FeatureCollection, options?: { maxEdge?: number; units?: Units; }): Feature | null; export default concave;