//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Branchless ternary operator to be used when it's inexpensive to explicitly\n\ * evaluate both possibilities for a float expression.\n\ *\n\ * @name czm_branchFreeTernary\n\ * @glslFunction\n\ *\n\ * @param {bool} comparison A comparison statement\n\ * @param {float} a Value to return if the comparison is true.\n\ * @param {float} b Value to return if the comparison is false.\n\ *\n\ * @returns {float} equivalent of comparison ? a : b\n\ */\n\ float czm_branchFreeTernary(bool comparison, float a, float b) {\n\ float useA = float(comparison);\n\ return a * useA + b * (1.0 - useA);\n\ }\n\ \n\ /**\n\ * Branchless ternary operator to be used when it's inexpensive to explicitly\n\ * evaluate both possibilities for a vec2 expression.\n\ *\n\ * @name czm_branchFreeTernary\n\ * @glslFunction\n\ *\n\ * @param {bool} comparison A comparison statement\n\ * @param {vec2} a Value to return if the comparison is true.\n\ * @param {vec2} b Value to return if the comparison is false.\n\ *\n\ * @returns {vec2} equivalent of comparison ? a : b\n\ */\n\ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) {\n\ float useA = float(comparison);\n\ return a * useA + b * (1.0 - useA);\n\ }\n\ \n\ /**\n\ * Branchless ternary operator to be used when it's inexpensive to explicitly\n\ * evaluate both possibilities for a vec3 expression.\n\ *\n\ * @name czm_branchFreeTernary\n\ * @glslFunction\n\ *\n\ * @param {bool} comparison A comparison statement\n\ * @param {vec3} a Value to return if the comparison is true.\n\ * @param {vec3} b Value to return if the comparison is false.\n\ *\n\ * @returns {vec3} equivalent of comparison ? a : b\n\ */\n\ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) {\n\ float useA = float(comparison);\n\ return a * useA + b * (1.0 - useA);\n\ }\n\ \n\ /**\n\ * Branchless ternary operator to be used when it's inexpensive to explicitly\n\ * evaluate both possibilities for a vec4 expression.\n\ *\n\ * @name czm_branchFreeTernary\n\ * @glslFunction\n\ *\n\ * @param {bool} comparison A comparison statement\n\ * @param {vec3} a Value to return if the comparison is true.\n\ * @param {vec3} b Value to return if the comparison is false.\n\ *\n\ * @returns {vec3} equivalent of comparison ? a : b\n\ */\n\ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) {\n\ float useA = float(comparison);\n\ return a * useA + b * (1.0 - useA);\n\ }\n\ ";