import { a, n } from "./chunk-OSHI574D.js"; // node_modules/@arcgis/core/chunks/vec4.js function a2(t, n2) { return t[0] = n2[0], t[1] = n2[1], t[2] = n2[2], t[3] = n2[3], t; } function r(t, n2, a3, r2, s2) { return t[0] = n2, t[1] = a3, t[2] = r2, t[3] = s2, t; } function s(t, n2, a3) { return t[0] = n2[0] + a3[0], t[1] = n2[1] + a3[1], t[2] = n2[2] + a3[2], t[3] = n2[3] + a3[3], t; } function o(t, n2, a3) { return t[0] = n2[0] - a3[0], t[1] = n2[1] - a3[1], t[2] = n2[2] - a3[2], t[3] = n2[3] - a3[3], t; } function u(t, n2, a3) { return t[0] = n2[0] * a3[0], t[1] = n2[1] * a3[1], t[2] = n2[2] * a3[2], t[3] = n2[3] * a3[3], t; } function e(t, n2, a3) { return t[0] = n2[0] / a3[0], t[1] = n2[1] / a3[1], t[2] = n2[2] / a3[2], t[3] = n2[3] / a3[3], t; } function c(t, n2) { return t[0] = Math.ceil(n2[0]), t[1] = Math.ceil(n2[1]), t[2] = Math.ceil(n2[2]), t[3] = Math.ceil(n2[3]), t; } function i(t, n2) { return t[0] = Math.floor(n2[0]), t[1] = Math.floor(n2[1]), t[2] = Math.floor(n2[2]), t[3] = Math.floor(n2[3]), t; } function h(t, n2, a3) { return t[0] = Math.min(n2[0], a3[0]), t[1] = Math.min(n2[1], a3[1]), t[2] = Math.min(n2[2], a3[2]), t[3] = Math.min(n2[3], a3[3]), t; } function M(t, n2, a3) { return t[0] = Math.max(n2[0], a3[0]), t[1] = Math.max(n2[1], a3[1]), t[2] = Math.max(n2[2], a3[2]), t[3] = Math.max(n2[3], a3[3]), t; } function f(t, n2) { return t[0] = Math.round(n2[0]), t[1] = Math.round(n2[1]), t[2] = Math.round(n2[2]), t[3] = Math.round(n2[3]), t; } function l(t, n2, a3) { return t[0] = n2[0] * a3, t[1] = n2[1] * a3, t[2] = n2[2] * a3, t[3] = n2[3] * a3, t; } function m(t, n2, a3, r2) { return t[0] = n2[0] + a3[0] * r2, t[1] = n2[1] + a3[1] * r2, t[2] = n2[2] + a3[2] * r2, t[3] = n2[3] + a3[3] * r2, t; } function d(t, n2) { const a3 = n2[0] - t[0], r2 = n2[1] - t[1], s2 = n2[2] - t[2], o2 = n2[3] - t[3]; return Math.sqrt(a3 * a3 + r2 * r2 + s2 * s2 + o2 * o2); } function b(t, n2) { const a3 = n2[0] - t[0], r2 = n2[1] - t[1], s2 = n2[2] - t[2], o2 = n2[3] - t[3]; return a3 * a3 + r2 * r2 + s2 * s2 + o2 * o2; } function x(t) { const n2 = t[0], a3 = t[1], r2 = t[2], s2 = t[3]; return Math.sqrt(n2 * n2 + a3 * a3 + r2 * r2 + s2 * s2); } function q(t) { const n2 = t[0], a3 = t[1], r2 = t[2], s2 = t[3]; return n2 * n2 + a3 * a3 + r2 * r2 + s2 * s2; } function p(t, n2) { return t[0] = -n2[0], t[1] = -n2[1], t[2] = -n2[2], t[3] = -n2[3], t; } function g(t, n2) { return t[0] = 1 / n2[0], t[1] = 1 / n2[1], t[2] = 1 / n2[2], t[3] = 1 / n2[3], t; } function v(t, n2) { const a3 = n2[0], r2 = n2[1], s2 = n2[2], o2 = n2[3]; let u2 = a3 * a3 + r2 * r2 + s2 * s2 + o2 * o2; return u2 > 0 && (u2 = 1 / Math.sqrt(u2), t[0] = a3 * u2, t[1] = r2 * u2, t[2] = s2 * u2, t[3] = o2 * u2), t; } function y(t, n2) { return t[0] * n2[0] + t[1] * n2[1] + t[2] * n2[2] + t[3] * n2[3]; } function j(t, n2, a3, r2) { const s2 = n2[0], o2 = n2[1], u2 = n2[2], e2 = n2[3]; return t[0] = s2 + r2 * (a3[0] - s2), t[1] = o2 + r2 * (a3[1] - o2), t[2] = u2 + r2 * (a3[2] - u2), t[3] = e2 + r2 * (a3[3] - e2), t; } function _(t, a3) { const r2 = n; let s2, o2, u2, e2, c2, i2; a3 = a3 || 1; do { s2 = 2 * r2() - 1, o2 = 2 * r2() - 1, c2 = s2 * s2 + o2 * o2; } while (c2 >= 1); do { u2 = 2 * r2() - 1, e2 = 2 * r2() - 1, i2 = u2 * u2 + e2 * e2; } while (i2 >= 1); const h2 = Math.sqrt((1 - c2) / i2); return t[0] = a3 * s2, t[1] = a3 * o2, t[2] = a3 * u2 * h2, t[3] = a3 * e2 * h2, t; } function w(t, n2, a3) { const r2 = n2[0], s2 = n2[1], o2 = n2[2], u2 = n2[3]; return t[0] = a3[0] * r2 + a3[4] * s2 + a3[8] * o2 + a3[12] * u2, t[1] = a3[1] * r2 + a3[5] * s2 + a3[9] * o2 + a3[13] * u2, t[2] = a3[2] * r2 + a3[6] * s2 + a3[10] * o2 + a3[14] * u2, t[3] = a3[3] * r2 + a3[7] * s2 + a3[11] * o2 + a3[15] * u2, t; } function z(t, n2, a3) { const r2 = n2[0], s2 = n2[1], o2 = n2[2], u2 = a3[0], e2 = a3[1], c2 = a3[2], i2 = a3[3], h2 = i2 * r2 + e2 * o2 - c2 * s2, M2 = i2 * s2 + c2 * r2 - u2 * o2, f2 = i2 * o2 + u2 * s2 - e2 * r2, l2 = -u2 * r2 - e2 * s2 - c2 * o2; return t[0] = h2 * i2 + l2 * -u2 + M2 * -c2 - f2 * -e2, t[1] = M2 * i2 + l2 * -e2 + f2 * -u2 - h2 * -c2, t[2] = f2 * i2 + l2 * -c2 + h2 * -e2 - M2 * -u2, t[3] = n2[3], t; } function A(t) { return "vec4(" + t[0] + ", " + t[1] + ", " + t[2] + ", " + t[3] + ")"; } function D(t, n2) { return t[0] === n2[0] && t[1] === n2[1] && t[2] === n2[2] && t[3] === n2[3]; } function E(n2, a3) { const r2 = n2[0], s2 = n2[1], o2 = n2[2], u2 = n2[3], e2 = a3[0], c2 = a3[1], i2 = a3[2], h2 = a3[3], M2 = a(); return Math.abs(r2 - e2) <= M2 * Math.max(1, Math.abs(r2), Math.abs(e2)) && Math.abs(s2 - c2) <= M2 * Math.max(1, Math.abs(s2), Math.abs(c2)) && Math.abs(o2 - i2) <= M2 * Math.max(1, Math.abs(o2), Math.abs(i2)) && Math.abs(u2 - h2) <= M2 * Math.max(1, Math.abs(u2), Math.abs(h2)); } var L = o; var O = u; var S = e; var k = d; var B = b; var C = x; var F = q; var G = Object.freeze(Object.defineProperty({ __proto__: null, copy: a2, set: r, add: s, subtract: o, multiply: u, divide: e, ceil: c, floor: i, min: h, max: M, round: f, scale: l, scaleAndAdd: m, distance: d, squaredDistance: b, length: x, squaredLength: q, negate: p, inverse: g, normalize: v, dot: y, lerp: j, random: _, transformMat4: w, transformQuat: z, str: A, exactEquals: D, equals: E, sub: L, mul: O, div: S, dist: k, sqrDist: B, len: C, sqrLen: F }, Symbol.toStringTag, { value: "Module" })); export { a2 as a, r, s, l, x, q, v, y, j, D, E }; //# sourceMappingURL=chunk-YAEIHDJH.js.map