"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var helpers_1 = require("@turf/helpers"); var invariant_1 = require("@turf/invariant"); // http://en.wikipedia.org/wiki/Haversine_formula // http://www.movable-type.co.uk/scripts/latlong.html /** * Takes two {@link Point|points} and finds the geographic bearing between them, * i.e. the angle measured in degrees from the north line (0 degrees) * * @name bearing * @param {Coord} start starting Point * @param {Coord} end ending Point * @param {Object} [options={}] Optional parameters * @param {boolean} [options.final=false] calculates the final bearing if true * @returns {number} bearing in decimal degrees, between -180 and 180 degrees (positive clockwise) * @example * var point1 = turf.point([-75.343, 39.984]); * var point2 = turf.point([-75.534, 39.123]); * * var bearing = turf.bearing(point1, point2); * * //addToMap * var addToMap = [point1, point2] * point1.properties['marker-color'] = '#f00' * point2.properties['marker-color'] = '#0f0' * point1.properties.bearing = bearing */ function bearing(start, end, options) { if (options === void 0) { options = {}; } // Reverse calculation if (options.final === true) { return calculateFinalBearing(start, end); } var coordinates1 = invariant_1.getCoord(start); var coordinates2 = invariant_1.getCoord(end); var lon1 = helpers_1.degreesToRadians(coordinates1[0]); var lon2 = helpers_1.degreesToRadians(coordinates2[0]); var lat1 = helpers_1.degreesToRadians(coordinates1[1]); var lat2 = helpers_1.degreesToRadians(coordinates2[1]); var a = Math.sin(lon2 - lon1) * Math.cos(lat2); var b = Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon2 - lon1); return helpers_1.radiansToDegrees(Math.atan2(a, b)); } exports.default = bearing; /** * Calculates Final Bearing * * @private * @param {Coord} start starting Point * @param {Coord} end ending Point * @returns {number} bearing */ function calculateFinalBearing(start, end) { // Swap start & end var bear = bearing(end, start); bear = (bear + 180) % 360; return bear; }