import { Feature, LineString, Properties } from "@turf/helpers"; /** * Takes a {@link LineString|line} and returns a curved version * by applying a [Bezier spline](http://en.wikipedia.org/wiki/B%C3%A9zier_spline) * algorithm. * * The bezier spline implementation is by [Leszek Rybicki](http://leszek.rybicki.cc/). * * @name bezierSpline * @param {Feature} line input LineString * @param {Object} [options={}] Optional parameters * @param {Object} [options.properties={}] Translate properties to output * @param {number} [options.resolution=10000] time in milliseconds between points * @param {number} [options.sharpness=0.85] a measure of how curvy the path should be between splines * @returns {Feature} curved line * @example * var line = turf.lineString([ * [-76.091308, 18.427501], * [-76.695556, 18.729501], * [-76.552734, 19.40443], * [-74.61914, 19.134789], * [-73.652343, 20.07657], * [-73.157958, 20.210656] * ]); * * var curved = turf.bezierSpline(line); * * //addToMap * var addToMap = [line, curved] * curved.properties = { stroke: '#0F0' }; */ declare function bezier

(line: Feature | LineString, options?: { properties?: P; resolution?: number; sharpness?: number; }): Feature; export default bezier;