export interface Point { x: number; y: number; z: number; } /** * BezierSpline * https://github.com/leszekr/bezier-spline-js * * @private * @copyright * Copyright (c) 2013 Leszek Rybicki * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ export default class Spline { duration: number; points: Point[]; sharpness: number; centers: Point[]; controls: Array<[Point, Point]>; stepLength: number; length: number; delay: number; steps: number[]; constructor(options?: any); /** * Caches an array of equidistant (more or less) points on the curve. */ cacheSteps(mindist: number): number[]; /** * returns angle and speed in the given point in the curve */ vector(t: number): { angle: number; speed: number; }; /** * Gets the position of the point, given time. * * WARNING: The speed is not constant. The time it takes between control points is constant. * * For constant speed, use Spline.steps[i]; */ pos(time: number): Point; }