/** * Constants to determine how much time advances with each call * to {@link Clock#tick}. * * @enum {number} * * @see Clock * @see ClockRange */ const ClockStep = { /** * {@link Clock#tick} advances the current time by a fixed step, * which is the number of seconds specified by {@link Clock#multiplier}. * * @type {number} * @constant */ TICK_DEPENDENT: 0, /** * {@link Clock#tick} advances the current time by the amount of system * time elapsed since the previous call multiplied by {@link Clock#multiplier}. * * @type {number} * @constant */ SYSTEM_CLOCK_MULTIPLIER: 1, /** * {@link Clock#tick} sets the clock to the current system time; * ignoring all other settings. * * @type {number} * @constant */ SYSTEM_CLOCK: 2, }; export default Object.freeze(ClockStep);