import arrayRemoveDuplicates from "./arrayRemoveDuplicates.js"; import Cartesian3 from "./Cartesian3.js"; import Cartographic from "./Cartographic.js"; import defined from "./defined.js"; import CesiumMath from "./Math.js"; import PolylinePipeline from "./PolylinePipeline.js"; /** * @private */ const WallGeometryLibrary = {}; function latLonEquals(c0, c1) { return ( CesiumMath.equalsEpsilon(c0.latitude, c1.latitude, CesiumMath.EPSILON10) && CesiumMath.equalsEpsilon(c0.longitude, c1.longitude, CesiumMath.EPSILON10) ); } const scratchCartographic1 = new Cartographic(); const scratchCartographic2 = new Cartographic(); function removeDuplicates(ellipsoid, positions, topHeights, bottomHeights) { positions = arrayRemoveDuplicates(positions, Cartesian3.equalsEpsilon); const length = positions.length; if (length < 2) { return; } const hasBottomHeights = defined(bottomHeights); const hasTopHeights = defined(topHeights); const cleanedPositions = new Array(length); const cleanedTopHeights = new Array(length); const cleanedBottomHeights = new Array(length); const v0 = positions[0]; cleanedPositions[0] = v0; const c0 = ellipsoid.cartesianToCartographic(v0, scratchCartographic1); if (hasTopHeights) { c0.height = topHeights[0]; } cleanedTopHeights[0] = c0.height; if (hasBottomHeights) { cleanedBottomHeights[0] = bottomHeights[0]; } else { cleanedBottomHeights[0] = 0.0; } const startTopHeight = cleanedTopHeights[0]; const startBottomHeight = cleanedBottomHeights[0]; let hasAllSameHeights = startTopHeight === startBottomHeight; let index = 1; for (let i = 1; i < length; ++i) { const v1 = positions[i]; const c1 = ellipsoid.cartesianToCartographic(v1, scratchCartographic2); if (hasTopHeights) { c1.height = topHeights[i]; } hasAllSameHeights = hasAllSameHeights && c1.height === 0; if (!latLonEquals(c0, c1)) { cleanedPositions[index] = v1; // Shallow copy! cleanedTopHeights[index] = c1.height; if (hasBottomHeights) { cleanedBottomHeights[index] = bottomHeights[i]; } else { cleanedBottomHeights[index] = 0.0; } hasAllSameHeights = hasAllSameHeights && cleanedTopHeights[index] === cleanedBottomHeights[index]; Cartographic.clone(c1, c0); ++index; } else if (c0.height < c1.height) { // two adjacent positions are the same, so use whichever has the greater height cleanedTopHeights[index - 1] = c1.height; } } if (hasAllSameHeights || index < 2) { return; } cleanedPositions.length = index; cleanedTopHeights.length = index; cleanedBottomHeights.length = index; return { positions: cleanedPositions, topHeights: cleanedTopHeights, bottomHeights: cleanedBottomHeights, }; } const positionsArrayScratch = new Array(2); const heightsArrayScratch = new Array(2); const generateArcOptionsScratch = { positions: undefined, height: undefined, granularity: undefined, ellipsoid: undefined, }; /** * @private */ WallGeometryLibrary.computePositions = function ( ellipsoid, wallPositions, maximumHeights, minimumHeights, granularity, duplicateCorners ) { const o = removeDuplicates( ellipsoid, wallPositions, maximumHeights, minimumHeights ); if (!defined(o)) { return; } wallPositions = o.positions; maximumHeights = o.topHeights; minimumHeights = o.bottomHeights; const length = wallPositions.length; const numCorners = length - 2; let topPositions; let bottomPositions; const minDistance = CesiumMath.chordLength( granularity, ellipsoid.maximumRadius ); const generateArcOptions = generateArcOptionsScratch; generateArcOptions.minDistance = minDistance; generateArcOptions.ellipsoid = ellipsoid; if (duplicateCorners) { let count = 0; let i; for (i = 0; i < length - 1; i++) { count += PolylinePipeline.numberOfPoints( wallPositions[i], wallPositions[i + 1], minDistance ) + 1; } topPositions = new Float64Array(count * 3); bottomPositions = new Float64Array(count * 3); const generateArcPositions = positionsArrayScratch; const generateArcHeights = heightsArrayScratch; generateArcOptions.positions = generateArcPositions; generateArcOptions.height = generateArcHeights; let offset = 0; for (i = 0; i < length - 1; i++) { generateArcPositions[0] = wallPositions[i]; generateArcPositions[1] = wallPositions[i + 1]; generateArcHeights[0] = maximumHeights[i]; generateArcHeights[1] = maximumHeights[i + 1]; const pos = PolylinePipeline.generateArc(generateArcOptions); topPositions.set(pos, offset); generateArcHeights[0] = minimumHeights[i]; generateArcHeights[1] = minimumHeights[i + 1]; bottomPositions.set( PolylinePipeline.generateArc(generateArcOptions), offset ); offset += pos.length; } } else { generateArcOptions.positions = wallPositions; generateArcOptions.height = maximumHeights; topPositions = new Float64Array( PolylinePipeline.generateArc(generateArcOptions) ); generateArcOptions.height = minimumHeights; bottomPositions = new Float64Array( PolylinePipeline.generateArc(generateArcOptions) ); } return { bottomPositions: bottomPositions, topPositions: topPositions, numCorners: numCorners, }; }; export default WallGeometryLibrary;