import barycentricCoordinates from "./barycentricCoordinates.js";
import Cartesian3 from "./Cartesian3.js";
import defined from "./defined.js";
const scratchBarycentricCoords = new Cartesian3();
/**
* Determines if a point is inside a triangle.
*
* @function pointInsideTriangle
*
* @param {Cartesian2|Cartesian3} point The point to test.
* @param {Cartesian2|Cartesian3} p0 The first point of the triangle.
* @param {Cartesian2|Cartesian3} p1 The second point of the triangle.
* @param {Cartesian2|Cartesian3} p2 The third point of the triangle.
* @returns {boolean} true
if the point is inside the triangle; otherwise, false
.
*
* @example
* // Returns true
* const p = new Cesium.Cartesian2(0.25, 0.25);
* const b = Cesium.pointInsideTriangle(p,
* new Cesium.Cartesian2(0.0, 0.0),
* new Cesium.Cartesian2(1.0, 0.0),
* new Cesium.Cartesian2(0.0, 1.0));
*/
function pointInsideTriangle(point, p0, p1, p2) {
const coords = barycentricCoordinates(
point,
p0,
p1,
p2,
scratchBarycentricCoords
);
if (!defined(coords)) {
return false;
}
return coords.x > 0.0 && coords.y > 0.0 && coords.z > 0;
}
export default pointInsideTriangle;