import WebGLConstants from "../Core/WebGLConstants.js"; /** * @private */ const MipmapHint = { DONT_CARE: WebGLConstants.DONT_CARE, FASTEST: WebGLConstants.FASTEST, NICEST: WebGLConstants.NICEST, validate: function (mipmapHint) { return ( mipmapHint === MipmapHint.DONT_CARE || mipmapHint === MipmapHint.FASTEST || mipmapHint === MipmapHint.NICEST ); }, }; export default Object.freeze(MipmapHint);