/** * The render pass for a command. * * @private */ const Pass = { // If you add/modify/remove Pass constants, also change the automatic GLSL constants // that start with 'czm_pass' // // Commands are executed in order by pass up to the translucent pass. // Translucent geometry needs special handling (sorting/OIT). The compute pass // is executed first and the overlay pass is executed last. Both are not sorted // by frustum. ENVIRONMENT: 0, COMPUTE: 1, GLOBE: 2, TERRAIN_CLASSIFICATION: 3, CESIUM_3D_TILE: 4, CESIUM_3D_TILE_CLASSIFICATION: 5, CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW: 6, OPAQUE: 7, TRANSLUCENT: 8, VOXELS: 9, OVERLAY: 10, NUMBER_OF_PASSES: 11, }; export default Object.freeze(Pass);