import BoundingRectangle from "../Core/BoundingRectangle.js"; import Cartesian2 from "../Core/Cartesian2.js"; import Cartesian3 from "../Core/Cartesian3.js"; import Cartesian4 from "../Core/Cartesian4.js"; import Cartographic from "../Core/Cartographic.js"; import Check from "../Core/Check.js"; import Color from "../Core/Color.js"; import createGuid from "../Core/createGuid.js"; import defaultValue from "../Core/defaultValue.js"; import defined from "../Core/defined.js"; import DeveloperError from "../Core/DeveloperError.js"; import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js"; import Matrix4 from "../Core/Matrix4.js"; import NearFarScalar from "../Core/NearFarScalar.js"; import Resource from "../Core/Resource.js"; import HeightReference from "./HeightReference.js"; import HorizontalOrigin from "./HorizontalOrigin.js"; import SceneMode from "./SceneMode.js"; import SceneTransforms from "./SceneTransforms.js"; import VerticalOrigin from "./VerticalOrigin.js"; /** *
* A billboard is created and its initial * properties are set by calling {@link BillboardCollection#add}. Do not call the constructor directly. *
* A viewport-aligned image positioned in the 3D scene, that is created * and rendered using a {@link BillboardCollection}. *

*
*
* Example billboards *
* * @alias Billboard * * @performance Reading a property, e.g., {@link Billboard#show}, is constant time. * Assigning to a property is constant time but results in * CPU to GPU traffic when {@link BillboardCollection#update} is called. The per-billboard traffic is * the same regardless of how many properties were updated. If most billboards in a collection need to be * updated, it may be more efficient to clear the collection with {@link BillboardCollection#removeAll} * and add new billboards instead of modifying each one. * * @exception {DeveloperError} scaleByDistance.far must be greater than scaleByDistance.near * @exception {DeveloperError} translucencyByDistance.far must be greater than translucencyByDistance.near * @exception {DeveloperError} pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near * @exception {DeveloperError} distanceDisplayCondition.far must be greater than distanceDisplayCondition.near * * @see BillboardCollection * @see BillboardCollection#add * @see Label * * @internalConstructor * @class * * @demo {@link https://sandcastle.cesium.com/index.html?src=Billboards.html|Cesium Sandcastle Billboard Demo} */ function Billboard(options, billboardCollection) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); //>>includeStart('debug', pragmas.debug); if ( defined(options.disableDepthTestDistance) && options.disableDepthTestDistance < 0.0 ) { throw new DeveloperError( "disableDepthTestDistance must be greater than or equal to 0.0." ); } //>>includeEnd('debug'); let translucencyByDistance = options.translucencyByDistance; let pixelOffsetScaleByDistance = options.pixelOffsetScaleByDistance; let scaleByDistance = options.scaleByDistance; let distanceDisplayCondition = options.distanceDisplayCondition; if (defined(translucencyByDistance)) { //>>includeStart('debug', pragmas.debug); if (translucencyByDistance.far <= translucencyByDistance.near) { throw new DeveloperError( "translucencyByDistance.far must be greater than translucencyByDistance.near." ); } //>>includeEnd('debug'); translucencyByDistance = NearFarScalar.clone(translucencyByDistance); } if (defined(pixelOffsetScaleByDistance)) { //>>includeStart('debug', pragmas.debug); if (pixelOffsetScaleByDistance.far <= pixelOffsetScaleByDistance.near) { throw new DeveloperError( "pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near." ); } //>>includeEnd('debug'); pixelOffsetScaleByDistance = NearFarScalar.clone( pixelOffsetScaleByDistance ); } if (defined(scaleByDistance)) { //>>includeStart('debug', pragmas.debug); if (scaleByDistance.far <= scaleByDistance.near) { throw new DeveloperError( "scaleByDistance.far must be greater than scaleByDistance.near." ); } //>>includeEnd('debug'); scaleByDistance = NearFarScalar.clone(scaleByDistance); } if (defined(distanceDisplayCondition)) { //>>includeStart('debug', pragmas.debug); if (distanceDisplayCondition.far <= distanceDisplayCondition.near) { throw new DeveloperError( "distanceDisplayCondition.far must be greater than distanceDisplayCondition.near." ); } //>>includeEnd('debug'); distanceDisplayCondition = DistanceDisplayCondition.clone( distanceDisplayCondition ); } this._show = defaultValue(options.show, true); this._position = Cartesian3.clone( defaultValue(options.position, Cartesian3.ZERO) ); this._actualPosition = Cartesian3.clone(this._position); // For columbus view and 2D this._pixelOffset = Cartesian2.clone( defaultValue(options.pixelOffset, Cartesian2.ZERO) ); this._translate = new Cartesian2(0.0, 0.0); // used by labels for glyph vertex translation this._eyeOffset = Cartesian3.clone( defaultValue(options.eyeOffset, Cartesian3.ZERO) ); this._heightReference = defaultValue( options.heightReference, HeightReference.NONE ); this._verticalOrigin = defaultValue( options.verticalOrigin, VerticalOrigin.CENTER ); this._horizontalOrigin = defaultValue( options.horizontalOrigin, HorizontalOrigin.CENTER ); this._scale = defaultValue(options.scale, 1.0); this._color = Color.clone(defaultValue(options.color, Color.WHITE)); this._rotation = defaultValue(options.rotation, 0.0); this._alignedAxis = Cartesian3.clone( defaultValue(options.alignedAxis, Cartesian3.ZERO) ); this._width = options.width; this._height = options.height; this._scaleByDistance = scaleByDistance; this._translucencyByDistance = translucencyByDistance; this._pixelOffsetScaleByDistance = pixelOffsetScaleByDistance; this._sizeInMeters = defaultValue(options.sizeInMeters, false); this._distanceDisplayCondition = distanceDisplayCondition; this._disableDepthTestDistance = options.disableDepthTestDistance; this._id = options.id; this._collection = defaultValue(options.collection, billboardCollection); this._pickId = undefined; this._pickPrimitive = defaultValue(options._pickPrimitive, this); this._billboardCollection = billboardCollection; this._dirty = false; this._index = -1; //Used only by BillboardCollection this._batchIndex = undefined; // Used only by Vector3DTilePoints and BillboardCollection this._imageIndex = -1; this._imageIndexPromise = undefined; this._imageId = undefined; this._image = undefined; this._imageSubRegion = undefined; this._imageWidth = undefined; this._imageHeight = undefined; this._labelDimensions = undefined; this._labelHorizontalOrigin = undefined; this._labelTranslate = undefined; const image = options.image; let imageId = options.imageId; if (defined(image)) { if (!defined(imageId)) { if (typeof image === "string") { imageId = image; } else if (defined(image.src)) { imageId = image.src; } else { imageId = createGuid(); } } this._imageId = imageId; this._image = image; } if (defined(options.imageSubRegion)) { this._imageId = imageId; this._imageSubRegion = options.imageSubRegion; } if (defined(this._billboardCollection._textureAtlas)) { this._loadImage(); } this._actualClampedPosition = undefined; this._removeCallbackFunc = undefined; this._mode = SceneMode.SCENE3D; this._clusterShow = true; this._outlineColor = Color.clone( defaultValue(options.outlineColor, Color.BLACK) ); this._outlineWidth = defaultValue(options.outlineWidth, 0.0); this._updateClamping(); } const SHOW_INDEX = (Billboard.SHOW_INDEX = 0); const POSITION_INDEX = (Billboard.POSITION_INDEX = 1); const PIXEL_OFFSET_INDEX = (Billboard.PIXEL_OFFSET_INDEX = 2); const EYE_OFFSET_INDEX = (Billboard.EYE_OFFSET_INDEX = 3); const HORIZONTAL_ORIGIN_INDEX = (Billboard.HORIZONTAL_ORIGIN_INDEX = 4); const VERTICAL_ORIGIN_INDEX = (Billboard.VERTICAL_ORIGIN_INDEX = 5); const SCALE_INDEX = (Billboard.SCALE_INDEX = 6); const IMAGE_INDEX_INDEX = (Billboard.IMAGE_INDEX_INDEX = 7); const COLOR_INDEX = (Billboard.COLOR_INDEX = 8); const ROTATION_INDEX = (Billboard.ROTATION_INDEX = 9); const ALIGNED_AXIS_INDEX = (Billboard.ALIGNED_AXIS_INDEX = 10); const SCALE_BY_DISTANCE_INDEX = (Billboard.SCALE_BY_DISTANCE_INDEX = 11); const TRANSLUCENCY_BY_DISTANCE_INDEX = (Billboard.TRANSLUCENCY_BY_DISTANCE_INDEX = 12); const PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = (Billboard.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = 13); const DISTANCE_DISPLAY_CONDITION = (Billboard.DISTANCE_DISPLAY_CONDITION = 14); const DISABLE_DEPTH_DISTANCE = (Billboard.DISABLE_DEPTH_DISTANCE = 15); Billboard.TEXTURE_COORDINATE_BOUNDS = 16; const SDF_INDEX = (Billboard.SDF_INDEX = 17); Billboard.NUMBER_OF_PROPERTIES = 18; function makeDirty(billboard, propertyChanged) { const billboardCollection = billboard._billboardCollection; if (defined(billboardCollection)) { billboardCollection._updateBillboard(billboard, propertyChanged); billboard._dirty = true; } } Object.defineProperties(Billboard.prototype, { /** * Determines if this billboard will be shown. Use this to hide or show a billboard, instead * of removing it and re-adding it to the collection. * @memberof Billboard.prototype * @type {boolean} * @default true */ show: { get: function () { return this._show; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.bool("value", value); //>>includeEnd('debug'); if (this._show !== value) { this._show = value; makeDirty(this, SHOW_INDEX); } }, }, /** * Gets or sets the Cartesian position of this billboard. * @memberof Billboard.prototype * @type {Cartesian3} */ position: { get: function () { return this._position; }, set: function (value) { //>>includeStart('debug', pragmas.debug) Check.typeOf.object("value", value); //>>includeEnd('debug'); const position = this._position; if (!Cartesian3.equals(position, value)) { Cartesian3.clone(value, position); Cartesian3.clone(value, this._actualPosition); this._updateClamping(); makeDirty(this, POSITION_INDEX); } }, }, /** * Gets or sets the height reference of this billboard. * @memberof Billboard.prototype * @type {HeightReference} * @default HeightReference.NONE */ heightReference: { get: function () { return this._heightReference; }, set: function (value) { //>>includeStart('debug', pragmas.debug) Check.typeOf.number("value", value); //>>includeEnd('debug'); const heightReference = this._heightReference; if (value !== heightReference) { this._heightReference = value; this._updateClamping(); makeDirty(this, POSITION_INDEX); } }, }, /** * Gets or sets the pixel offset in screen space from the origin of this billboard. This is commonly used * to align multiple billboards and labels at the same position, e.g., an image and text. The * screen space origin is the top, left corner of the canvas; x increases from * left to right, and y increases from top to bottom. *

*
* * * *
default
b.pixeloffset = new Cartesian2(50, 25);
* The billboard's origin is indicated by the yellow point. *
* @memberof Billboard.prototype * @type {Cartesian2} */ pixelOffset: { get: function () { return this._pixelOffset; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("value", value); //>>includeEnd('debug'); const pixelOffset = this._pixelOffset; if (!Cartesian2.equals(pixelOffset, value)) { Cartesian2.clone(value, pixelOffset); makeDirty(this, PIXEL_OFFSET_INDEX); } }, }, /** * Gets or sets near and far scaling properties of a Billboard based on the billboard's distance from the camera. * A billboard's scale will interpolate between the {@link NearFarScalar#nearValue} and * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}. * Outside of these ranges the billboard's scale remains clamped to the nearest bound. If undefined, * scaleByDistance will be disabled. * @memberof Billboard.prototype * @type {NearFarScalar} * * @example * // Example 1. * // Set a billboard's scaleByDistance to scale by 1.5 when the * // camera is 1500 meters from the billboard and disappear as * // the camera distance approaches 8.0e6 meters. * b.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0); * * @example * // Example 2. * // disable scaling by distance * b.scaleByDistance = undefined; */ scaleByDistance: { get: function () { return this._scaleByDistance; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.object("value", value); if (value.far <= value.near) { throw new DeveloperError( "far distance must be greater than near distance." ); } } //>>includeEnd('debug'); const scaleByDistance = this._scaleByDistance; if (!NearFarScalar.equals(scaleByDistance, value)) { this._scaleByDistance = NearFarScalar.clone(value, scaleByDistance); makeDirty(this, SCALE_BY_DISTANCE_INDEX); } }, }, /** * Gets or sets near and far translucency properties of a Billboard based on the billboard's distance from the camera. * A billboard's translucency will interpolate between the {@link NearFarScalar#nearValue} and * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}. * Outside of these ranges the billboard's translucency remains clamped to the nearest bound. If undefined, * translucencyByDistance will be disabled. * @memberof Billboard.prototype * @type {NearFarScalar} * * @example * // Example 1. * // Set a billboard's translucency to 1.0 when the * // camera is 1500 meters from the billboard and disappear as * // the camera distance approaches 8.0e6 meters. * b.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0); * * @example * // Example 2. * // disable translucency by distance * b.translucencyByDistance = undefined; */ translucencyByDistance: { get: function () { return this._translucencyByDistance; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.object("value", value); if (value.far <= value.near) { throw new DeveloperError( "far distance must be greater than near distance." ); } } //>>includeEnd('debug'); const translucencyByDistance = this._translucencyByDistance; if (!NearFarScalar.equals(translucencyByDistance, value)) { this._translucencyByDistance = NearFarScalar.clone( value, translucencyByDistance ); makeDirty(this, TRANSLUCENCY_BY_DISTANCE_INDEX); } }, }, /** * Gets or sets near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera. * A billboard's pixel offset will be scaled between the {@link NearFarScalar#nearValue} and * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}. * Outside of these ranges the billboard's pixel offset scale remains clamped to the nearest bound. If undefined, * pixelOffsetScaleByDistance will be disabled. * @memberof Billboard.prototype * @type {NearFarScalar} * * @example * // Example 1. * // Set a billboard's pixel offset scale to 0.0 when the * // camera is 1500 meters from the billboard and scale pixel offset to 10.0 pixels * // in the y direction the camera distance approaches 8.0e6 meters. * b.pixelOffset = new Cesium.Cartesian2(0.0, 1.0); * b.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0); * * @example * // Example 2. * // disable pixel offset by distance * b.pixelOffsetScaleByDistance = undefined; */ pixelOffsetScaleByDistance: { get: function () { return this._pixelOffsetScaleByDistance; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.object("value", value); if (value.far <= value.near) { throw new DeveloperError( "far distance must be greater than near distance." ); } } //>>includeEnd('debug'); const pixelOffsetScaleByDistance = this._pixelOffsetScaleByDistance; if (!NearFarScalar.equals(pixelOffsetScaleByDistance, value)) { this._pixelOffsetScaleByDistance = NearFarScalar.clone( value, pixelOffsetScaleByDistance ); makeDirty(this, PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX); } }, }, /** * Gets or sets the 3D Cartesian offset applied to this billboard in eye coordinates. Eye coordinates is a left-handed * coordinate system, where x points towards the viewer's right, y points up, and * z points into the screen. Eye coordinates use the same scale as world and model coordinates, * which is typically meters. *

* An eye offset is commonly used to arrange multiple billboards or objects at the same position, e.g., to * arrange a billboard above its corresponding 3D model. *

* Below, the billboard is positioned at the center of the Earth but an eye offset makes it always * appear on top of the Earth regardless of the viewer's or Earth's orientation. *

*
* * * *
* b.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);

*
* @memberof Billboard.prototype * @type {Cartesian3} */ eyeOffset: { get: function () { return this._eyeOffset; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("value", value); //>>includeEnd('debug'); const eyeOffset = this._eyeOffset; if (!Cartesian3.equals(eyeOffset, value)) { Cartesian3.clone(value, eyeOffset); makeDirty(this, EYE_OFFSET_INDEX); } }, }, /** * Gets or sets the horizontal origin of this billboard, which determines if the billboard is * to the left, center, or right of its anchor position. *

*
*
*
* @memberof Billboard.prototype * @type {HorizontalOrigin} * @example * // Use a bottom, left origin * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT; * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM; */ horizontalOrigin: { get: function () { return this._horizontalOrigin; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); if (this._horizontalOrigin !== value) { this._horizontalOrigin = value; makeDirty(this, HORIZONTAL_ORIGIN_INDEX); } }, }, /** * Gets or sets the vertical origin of this billboard, which determines if the billboard is * to the above, below, or at the center of its anchor position. *

*
*
*
* @memberof Billboard.prototype * @type {VerticalOrigin} * @example * // Use a bottom, left origin * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT; * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM; */ verticalOrigin: { get: function () { return this._verticalOrigin; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); if (this._verticalOrigin !== value) { this._verticalOrigin = value; makeDirty(this, VERTICAL_ORIGIN_INDEX); } }, }, /** * Gets or sets the uniform scale that is multiplied with the billboard's image size in pixels. * A scale of 1.0 does not change the size of the billboard; a scale greater than * 1.0 enlarges the billboard; a positive scale less than 1.0 shrinks * the billboard. *

*
*
* From left to right in the above image, the scales are 0.5, 1.0, * and 2.0. *
* @memberof Billboard.prototype * @type {number} */ scale: { get: function () { return this._scale; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); if (this._scale !== value) { this._scale = value; makeDirty(this, SCALE_INDEX); } }, }, /** * Gets or sets the color that is multiplied with the billboard's texture. This has two common use cases. First, * the same white texture may be used by many different billboards, each with a different color, to create * colored billboards. Second, the color's alpha component can be used to make the billboard translucent as shown below. * An alpha of 0.0 makes the billboard transparent, and 1.0 makes the billboard opaque. *

*
* * * *
default
alpha : 0.5
*
*
* The red, green, blue, and alpha values are indicated by value's red, green, * blue, and alpha properties as shown in Example 1. These components range from 0.0 * (no intensity) to 1.0 (full intensity). * @memberof Billboard.prototype * @type {Color} * * @example * // Example 1. Assign yellow. * b.color = Cesium.Color.YELLOW; * * @example * // Example 2. Make a billboard 50% translucent. * b.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5); */ color: { get: function () { return this._color; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("value", value); //>>includeEnd('debug'); const color = this._color; if (!Color.equals(color, value)) { Color.clone(value, color); makeDirty(this, COLOR_INDEX); } }, }, /** * Gets or sets the rotation angle in radians. * @memberof Billboard.prototype * @type {number} */ rotation: { get: function () { return this._rotation; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); if (this._rotation !== value) { this._rotation = value; makeDirty(this, ROTATION_INDEX); } }, }, /** * Gets or sets the aligned axis in world space. The aligned axis is the unit vector that the billboard up vector points towards. * The default is the zero vector, which means the billboard is aligned to the screen up vector. * @memberof Billboard.prototype * @type {Cartesian3} * @example * // Example 1. * // Have the billboard up vector point north * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z; * * @example * // Example 2. * // Have the billboard point east. * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z; * billboard.rotation = -Cesium.Math.PI_OVER_TWO; * * @example * // Example 3. * // Reset the aligned axis * billboard.alignedAxis = Cesium.Cartesian3.ZERO; */ alignedAxis: { get: function () { return this._alignedAxis; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("value", value); //>>includeEnd('debug'); const alignedAxis = this._alignedAxis; if (!Cartesian3.equals(alignedAxis, value)) { Cartesian3.clone(value, alignedAxis); makeDirty(this, ALIGNED_AXIS_INDEX); } }, }, /** * Gets or sets a width for the billboard. If undefined, the image width will be used. * @memberof Billboard.prototype * @type {number} */ width: { get: function () { return defaultValue(this._width, this._imageWidth); }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.number("value", value); } //>>includeEnd('debug'); if (this._width !== value) { this._width = value; makeDirty(this, IMAGE_INDEX_INDEX); } }, }, /** * Gets or sets a height for the billboard. If undefined, the image height will be used. * @memberof Billboard.prototype * @type {number} */ height: { get: function () { return defaultValue(this._height, this._imageHeight); }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.number("value", value); } //>>includeEnd('debug'); if (this._height !== value) { this._height = value; makeDirty(this, IMAGE_INDEX_INDEX); } }, }, /** * Gets or sets if the billboard size is in meters or pixels. true to size the billboard in meters; * otherwise, the size is in pixels. * @memberof Billboard.prototype * @type {boolean} * @default false */ sizeInMeters: { get: function () { return this._sizeInMeters; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.bool("value", value); //>>includeEnd('debug'); if (this._sizeInMeters !== value) { this._sizeInMeters = value; makeDirty(this, COLOR_INDEX); } }, }, /** * Gets or sets the condition specifying at what distance from the camera that this billboard will be displayed. * @memberof Billboard.prototype * @type {DistanceDisplayCondition} * @default undefined */ distanceDisplayCondition: { get: function () { return this._distanceDisplayCondition; }, set: function (value) { if ( !DistanceDisplayCondition.equals(value, this._distanceDisplayCondition) ) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.object("value", value); if (value.far <= value.near) { throw new DeveloperError( "far distance must be greater than near distance." ); } } //>>includeEnd('debug'); this._distanceDisplayCondition = DistanceDisplayCondition.clone( value, this._distanceDisplayCondition ); makeDirty(this, DISTANCE_DISPLAY_CONDITION); } }, }, /** * Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain. * When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied. * @memberof Billboard.prototype * @type {number} */ disableDepthTestDistance: { get: function () { return this._disableDepthTestDistance; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.number("value", value); if (value < 0.0) { throw new DeveloperError( "disableDepthTestDistance must be greater than or equal to 0.0." ); } } //>>includeEnd('debug'); if (this._disableDepthTestDistance !== value) { this._disableDepthTestDistance = value; makeDirty(this, DISABLE_DEPTH_DISTANCE); } }, }, /** * Gets or sets the user-defined object returned when the billboard is picked. * @memberof Billboard.prototype * @type {object} */ id: { get: function () { return this._id; }, set: function (value) { this._id = value; if (defined(this._pickId)) { this._pickId.object.id = value; } }, }, /** * The primitive to return when picking this billboard. * @memberof Billboard.prototype * @private */ pickPrimitive: { get: function () { return this._pickPrimitive; }, set: function (value) { this._pickPrimitive = value; if (defined(this._pickId)) { this._pickId.object.primitive = value; } }, }, /** * @private */ pickId: { get: function () { return this._pickId; }, }, /** *

* Gets or sets the image to be used for this billboard. If a texture has already been created for the * given image, the existing texture is used. *

*

* This property can be set to a loaded Image, a URL which will be loaded as an Image automatically, * a canvas, or another billboard's image property (from the same billboard collection). *

* * @memberof Billboard.prototype * @type {string} * @example * // load an image from a URL * b.image = 'some/image/url.png'; * * // assuming b1 and b2 are billboards in the same billboard collection, * // use the same image for both billboards. * b2.image = b1.image; */ image: { get: function () { return this._imageId; }, set: function (value) { if (!defined(value)) { this._imageIndex = -1; this._imageSubRegion = undefined; this._imageId = undefined; this._image = undefined; this._imageIndexPromise = undefined; makeDirty(this, IMAGE_INDEX_INDEX); } else if (typeof value === "string") { this.setImage(value, value); } else if (value instanceof Resource) { this.setImage(value.url, value); } else if (defined(value.src)) { this.setImage(value.src, value); } else { this.setImage(createGuid(), value); } }, }, /** * When true, this billboard is ready to render, i.e., the image * has been downloaded and the WebGL resources are created. * * @memberof Billboard.prototype * * @type {boolean} * @readonly * * @default false */ ready: { get: function () { return this._imageIndex !== -1; }, }, /** * Keeps track of the position of the billboard based on the height reference. * @memberof Billboard.prototype * @type {Cartesian3} * @private */ _clampedPosition: { get: function () { return this._actualClampedPosition; }, set: function (value) { this._actualClampedPosition = Cartesian3.clone( value, this._actualClampedPosition ); makeDirty(this, POSITION_INDEX); }, }, /** * Determines whether or not this billboard will be shown or hidden because it was clustered. * @memberof Billboard.prototype * @type {boolean} * @private */ clusterShow: { get: function () { return this._clusterShow; }, set: function (value) { if (this._clusterShow !== value) { this._clusterShow = value; makeDirty(this, SHOW_INDEX); } }, }, /** * The outline color of this Billboard. Effective only for SDF billboards like Label glyphs. * @memberof Billboard.prototype * @type {Color} * @private */ outlineColor: { get: function () { return this._outlineColor; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (!defined(value)) { throw new DeveloperError("value is required."); } //>>includeEnd('debug'); const outlineColor = this._outlineColor; if (!Color.equals(outlineColor, value)) { Color.clone(value, outlineColor); makeDirty(this, SDF_INDEX); } }, }, /** * The outline width of this Billboard in pixels. Effective only for SDF billboards like Label glyphs. * @memberof Billboard.prototype * @type {number} * @private */ outlineWidth: { get: function () { return this._outlineWidth; }, set: function (value) { if (this._outlineWidth !== value) { this._outlineWidth = value; makeDirty(this, SDF_INDEX); } }, }, }); Billboard.prototype.getPickId = function (context) { if (!defined(this._pickId)) { this._pickId = context.createPickId({ primitive: this._pickPrimitive, collection: this._collection, id: this._id, }); } return this._pickId; }; Billboard.prototype._updateClamping = function () { Billboard._updateClamping(this._billboardCollection, this); }; const scratchCartographic = new Cartographic(); const scratchPosition = new Cartesian3(); Billboard._updateClamping = function (collection, owner) { const scene = collection._scene; if (!defined(scene) || !defined(scene.globe)) { //>>includeStart('debug', pragmas.debug); if (owner._heightReference !== HeightReference.NONE) { throw new DeveloperError( "Height reference is not supported without a scene and globe." ); } //>>includeEnd('debug'); return; } const globe = scene.globe; const ellipsoid = globe.ellipsoid; const surface = globe._surface; const mode = scene.frameState.mode; const modeChanged = mode !== owner._mode; owner._mode = mode; if ( (owner._heightReference === HeightReference.NONE || modeChanged) && defined(owner._removeCallbackFunc) ) { owner._removeCallbackFunc(); owner._removeCallbackFunc = undefined; owner._clampedPosition = undefined; } if ( owner._heightReference === HeightReference.NONE || !defined(owner._position) ) { return; } const position = ellipsoid.cartesianToCartographic(owner._position); if (!defined(position)) { owner._actualClampedPosition = undefined; return; } if (defined(owner._removeCallbackFunc)) { owner._removeCallbackFunc(); } function updateFunction(clampedPosition) { if (owner._heightReference === HeightReference.RELATIVE_TO_GROUND) { if (owner._mode === SceneMode.SCENE3D) { const clampedCart = ellipsoid.cartesianToCartographic( clampedPosition, scratchCartographic ); clampedCart.height += position.height; ellipsoid.cartographicToCartesian(clampedCart, clampedPosition); } else { clampedPosition.x += position.height; } } owner._clampedPosition = Cartesian3.clone( clampedPosition, owner._clampedPosition ); } owner._removeCallbackFunc = surface.updateHeight(position, updateFunction); Cartographic.clone(position, scratchCartographic); const height = globe.getHeight(position); if (defined(height)) { scratchCartographic.height = height; } ellipsoid.cartographicToCartesian(scratchCartographic, scratchPosition); updateFunction(scratchPosition); }; Billboard.prototype._loadImage = function () { const atlas = this._billboardCollection._textureAtlas; const imageId = this._imageId; const image = this._image; const imageSubRegion = this._imageSubRegion; let imageIndexPromise; const that = this; function completeImageLoad(index) { if ( that._imageId !== imageId || that._image !== image || !BoundingRectangle.equals(that._imageSubRegion, imageSubRegion) ) { // another load occurred before this one finished, ignore the index return; } // fill in imageWidth and imageHeight const textureCoordinates = atlas.textureCoordinates[index]; that._imageWidth = atlas.texture.width * textureCoordinates.width; that._imageHeight = atlas.texture.height * textureCoordinates.height; that._imageIndex = index; that._ready = true; that._image = undefined; that._imageIndexPromise = undefined; makeDirty(that, IMAGE_INDEX_INDEX); } if (defined(image)) { // No need to wait on imageIndexPromise since these have already been added to the atlas const index = atlas.getImageIndex(imageId); if (defined(index)) { completeImageLoad(index); return; } imageIndexPromise = atlas.addImage(imageId, image); } if (defined(imageSubRegion)) { imageIndexPromise = atlas.addSubRegion(imageId, imageSubRegion); } this._imageIndexPromise = imageIndexPromise; if (!defined(imageIndexPromise)) { return; } imageIndexPromise.then(completeImageLoad).catch(function (error) { console.error(`Error loading image for billboard: ${error}`); that._imageIndexPromise = undefined; }); }; /** *

* Sets the image to be used for this billboard. If a texture has already been created for the * given id, the existing texture is used. *

*

* This function is useful for dynamically creating textures that are shared across many billboards. * Only the first billboard will actually call the function and create the texture, while subsequent * billboards created with the same id will simply re-use the existing texture. *

*

* To load an image from a URL, setting the {@link Billboard#image} property is more convenient. *

* * @param {string} id The id of the image. This can be any string that uniquely identifies the image. * @param {HTMLImageElement|HTMLCanvasElement|string|Resource|Billboard.CreateImageCallback} image The image to load. This parameter * can either be a loaded Image or Canvas, a URL which will be loaded as an Image automatically, * or a function which will be called to create the image if it hasn't been loaded already. * @example * // create a billboard image dynamically * function drawImage(id) { * // create and draw an image using a canvas * const canvas = document.createElement('canvas'); * const context2D = canvas.getContext('2d'); * // ... draw image * return canvas; * } * // drawImage will be called to create the texture * b.setImage('myImage', drawImage); * * // subsequent billboards created in the same collection using the same id will use the existing * // texture, without the need to create the canvas or draw the image * b2.setImage('myImage', drawImage); */ Billboard.prototype.setImage = function (id, image) { //>>includeStart('debug', pragmas.debug); if (!defined(id)) { throw new DeveloperError("id is required."); } if (!defined(image)) { throw new DeveloperError("image is required."); } //>>includeEnd('debug'); if (this._imageId === id) { return; } this._imageIndex = -1; this._imageSubRegion = undefined; this._imageId = id; this._image = image; if (defined(this._billboardCollection._textureAtlas)) { this._loadImage(); } }; /** * Uses a sub-region of the image with the given id as the image for this billboard, * measured in pixels from the bottom-left. * * @param {string} id The id of the image to use. * @param {BoundingRectangle} subRegion The sub-region of the image. * * @exception {RuntimeError} image with id must be in the atlas */ Billboard.prototype.setImageSubRegion = function (id, subRegion) { //>>includeStart('debug', pragmas.debug); if (!defined(id)) { throw new DeveloperError("id is required."); } if (!defined(subRegion)) { throw new DeveloperError("subRegion is required."); } //>>includeEnd('debug'); if ( this._imageId === id && BoundingRectangle.equals(this._imageSubRegion, subRegion) ) { return; } this._imageIndex = -1; this._imageId = id; this._imageSubRegion = BoundingRectangle.clone(subRegion); if (defined(this._billboardCollection._textureAtlas)) { this._loadImage(); } }; Billboard.prototype._setTranslate = function (value) { //>>includeStart('debug', pragmas.debug); if (!defined(value)) { throw new DeveloperError("value is required."); } //>>includeEnd('debug'); const translate = this._translate; if (!Cartesian2.equals(translate, value)) { Cartesian2.clone(value, translate); makeDirty(this, PIXEL_OFFSET_INDEX); } }; Billboard.prototype._getActualPosition = function () { return defined(this._clampedPosition) ? this._clampedPosition : this._actualPosition; }; Billboard.prototype._setActualPosition = function (value) { if (!defined(this._clampedPosition)) { Cartesian3.clone(value, this._actualPosition); } makeDirty(this, POSITION_INDEX); }; const tempCartesian3 = new Cartesian4(); Billboard._computeActualPosition = function ( billboard, position, frameState, modelMatrix ) { if (defined(billboard._clampedPosition)) { if (frameState.mode !== billboard._mode) { billboard._updateClamping(); } return billboard._clampedPosition; } else if (frameState.mode === SceneMode.SCENE3D) { return position; } Matrix4.multiplyByPoint(modelMatrix, position, tempCartesian3); return SceneTransforms.computeActualWgs84Position(frameState, tempCartesian3); }; const scratchCartesian3 = new Cartesian3(); // This function is basically a stripped-down JavaScript version of BillboardCollectionVS.glsl Billboard._computeScreenSpacePosition = function ( modelMatrix, position, eyeOffset, pixelOffset, scene, result ) { // Model to world coordinates const positionWorld = Matrix4.multiplyByPoint( modelMatrix, position, scratchCartesian3 ); // World to window coordinates const positionWC = SceneTransforms.wgs84WithEyeOffsetToWindowCoordinates( scene, positionWorld, eyeOffset, result ); if (!defined(positionWC)) { return undefined; } // Apply pixel offset Cartesian2.add(positionWC, pixelOffset, positionWC); return positionWC; }; const scratchPixelOffset = new Cartesian2(0.0, 0.0); /** * Computes the screen-space position of the billboard's origin, taking into account eye and pixel offsets. * The screen space origin is the top, left corner of the canvas; x increases from * left to right, and y increases from top to bottom. * * @param {Scene} scene The scene. * @param {Cartesian2} [result] The object onto which to store the result. * @returns {Cartesian2} The screen-space position of the billboard. * * @exception {DeveloperError} Billboard must be in a collection. * * @example * console.log(b.computeScreenSpacePosition(scene).toString()); * * @see Billboard#eyeOffset * @see Billboard#pixelOffset */ Billboard.prototype.computeScreenSpacePosition = function (scene, result) { const billboardCollection = this._billboardCollection; if (!defined(result)) { result = new Cartesian2(); } //>>includeStart('debug', pragmas.debug); if (!defined(billboardCollection)) { throw new DeveloperError( "Billboard must be in a collection. Was it removed?" ); } if (!defined(scene)) { throw new DeveloperError("scene is required."); } //>>includeEnd('debug'); // pixel offset for screen space computation is the pixelOffset + screen space translate Cartesian2.clone(this._pixelOffset, scratchPixelOffset); Cartesian2.add(scratchPixelOffset, this._translate, scratchPixelOffset); let modelMatrix = billboardCollection.modelMatrix; let position = this._position; if (defined(this._clampedPosition)) { position = this._clampedPosition; if (scene.mode !== SceneMode.SCENE3D) { // position needs to be in world coordinates const projection = scene.mapProjection; const ellipsoid = projection.ellipsoid; const cart = projection.unproject(position, scratchCartographic); position = ellipsoid.cartographicToCartesian(cart, scratchCartesian3); modelMatrix = Matrix4.IDENTITY; } } const windowCoordinates = Billboard._computeScreenSpacePosition( modelMatrix, position, this._eyeOffset, scratchPixelOffset, scene, result ); return windowCoordinates; }; /** * Gets a billboard's screen space bounding box centered around screenSpacePosition. * @param {Billboard} billboard The billboard to get the screen space bounding box for. * @param {Cartesian2} screenSpacePosition The screen space center of the label. * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The screen space bounding box. * * @private */ Billboard.getScreenSpaceBoundingBox = function ( billboard, screenSpacePosition, result ) { let width = billboard.width; let height = billboard.height; const scale = billboard.scale; width *= scale; height *= scale; let x = screenSpacePosition.x; if (billboard.horizontalOrigin === HorizontalOrigin.RIGHT) { x -= width; } else if (billboard.horizontalOrigin === HorizontalOrigin.CENTER) { x -= width * 0.5; } let y = screenSpacePosition.y; if ( billboard.verticalOrigin === VerticalOrigin.BOTTOM || billboard.verticalOrigin === VerticalOrigin.BASELINE ) { y -= height; } else if (billboard.verticalOrigin === VerticalOrigin.CENTER) { y -= height * 0.5; } if (!defined(result)) { result = new BoundingRectangle(); } result.x = x; result.y = y; result.width = width; result.height = height; return result; }; /** * Determines if this billboard equals another billboard. Billboards are equal if all their properties * are equal. Billboards in different collections can be equal. * * @param {Billboard} other The billboard to compare for equality. * @returns {boolean} true if the billboards are equal; otherwise, false. */ Billboard.prototype.equals = function (other) { return ( this === other || (defined(other) && this._id === other._id && Cartesian3.equals(this._position, other._position) && this._imageId === other._imageId && this._show === other._show && this._scale === other._scale && this._verticalOrigin === other._verticalOrigin && this._horizontalOrigin === other._horizontalOrigin && this._heightReference === other._heightReference && BoundingRectangle.equals(this._imageSubRegion, other._imageSubRegion) && Color.equals(this._color, other._color) && Cartesian2.equals(this._pixelOffset, other._pixelOffset) && Cartesian2.equals(this._translate, other._translate) && Cartesian3.equals(this._eyeOffset, other._eyeOffset) && NearFarScalar.equals(this._scaleByDistance, other._scaleByDistance) && NearFarScalar.equals( this._translucencyByDistance, other._translucencyByDistance ) && NearFarScalar.equals( this._pixelOffsetScaleByDistance, other._pixelOffsetScaleByDistance ) && DistanceDisplayCondition.equals( this._distanceDisplayCondition, other._distanceDisplayCondition ) && this._disableDepthTestDistance === other._disableDepthTestDistance) ); }; Billboard.prototype._destroy = function () { if (defined(this._customData)) { this._billboardCollection._scene.globe._surface.removeTileCustomData( this._customData ); this._customData = undefined; } if (defined(this._removeCallbackFunc)) { this._removeCallbackFunc(); this._removeCallbackFunc = undefined; } this.image = undefined; this._pickId = this._pickId && this._pickId.destroy(); this._billboardCollection = undefined; }; /** * A function that creates an image. * @callback Billboard.CreateImageCallback * @param {string} id The identifier of the image to load. * @returns {HTMLImageElement|HTMLCanvasElement|Promise} The image, or a promise that will resolve to an image. */ export default Billboard;