import Cartesian3 from "../Core/Cartesian3.js"; import Check from "../Core/Check.js"; import defaultValue from "../Core/defaultValue.js"; import CesiumMath from "../Core/Math.js"; const defaultDimensions = new Cartesian3(1.0, 1.0, 1.0); /** * A ParticleEmitter that emits particles within a box. * Particles will be positioned randomly within the box and have initial velocities emanating from the center of the box. * * @alias BoxEmitter * @constructor * * @param {Cartesian3} dimensions The width, height and depth dimensions of the box. */ function BoxEmitter(dimensions) { dimensions = defaultValue(dimensions, defaultDimensions); //>>includeStart('debug', pragmas.debug); Check.defined("dimensions", dimensions); Check.typeOf.number.greaterThanOrEquals("dimensions.x", dimensions.x, 0.0); Check.typeOf.number.greaterThanOrEquals("dimensions.y", dimensions.y, 0.0); Check.typeOf.number.greaterThanOrEquals("dimensions.z", dimensions.z, 0.0); //>>includeEnd('debug'); this._dimensions = Cartesian3.clone(dimensions); } Object.defineProperties(BoxEmitter.prototype, { /** * The width, height and depth dimensions of the box in meters. * @memberof BoxEmitter.prototype * @type {Cartesian3} * @default new Cartesian3(1.0, 1.0, 1.0) */ dimensions: { get: function () { return this._dimensions; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.defined("value", value); Check.typeOf.number.greaterThanOrEquals("value.x", value.x, 0.0); Check.typeOf.number.greaterThanOrEquals("value.y", value.y, 0.0); Check.typeOf.number.greaterThanOrEquals("value.z", value.z, 0.0); //>>includeEnd('debug'); Cartesian3.clone(value, this._dimensions); }, }, }); const scratchHalfDim = new Cartesian3(); /** * Initializes the given {Particle} by setting it's position and velocity. * * @private * @param {Particle} particle The particle to initialize. */ BoxEmitter.prototype.emit = function (particle) { const dim = this._dimensions; const halfDim = Cartesian3.multiplyByScalar(dim, 0.5, scratchHalfDim); const x = CesiumMath.randomBetween(-halfDim.x, halfDim.x); const y = CesiumMath.randomBetween(-halfDim.y, halfDim.y); const z = CesiumMath.randomBetween(-halfDim.z, halfDim.z); particle.position = Cartesian3.fromElements(x, y, z, particle.position); particle.velocity = Cartesian3.normalize( particle.position, particle.velocity ); }; export default BoxEmitter;