import Color from "../Core/Color.js"; import defined from "../Core/defined.js"; /** * A feature of a {@link Cesium3DTileset}. *
* Provides access to a feature's properties stored in the tile's batch table, as well * as the ability to show/hide a feature and change its highlight color via * {@link Cesium3DTileFeature#show} and {@link Cesium3DTileFeature#color}, respectively. *
*
* Modifications to a Cesium3DTileFeature
object have the lifetime of the tile's
* content. If the tile's content is unloaded, e.g., due to it going out of view and needing
* to free space in the cache for visible tiles, listen to the {@link Cesium3DTileset#tileUnload} event to save any
* modifications. Also listen to the {@link Cesium3DTileset#tileVisible} event to reapply any modifications.
*
* Do not construct this directly. Access it through {@link Cesium3DTileContent#getFeature} * or picking using {@link Scene#pick}. *
* * @alias Cesium3DTileFeature * @constructor * * @example * // On mouse over, display all the properties for a feature in the console log. * handler.setInputAction(function(movement) { * const feature = scene.pick(movement.endPosition); * if (feature instanceof Cesium.Cesium3DTileFeature) { * const propertyIds = feature.getPropertyIds(); * const length = propertyIds.length; * for (let i = 0; i < length; ++i) { * const propertyId = propertyIds[i]; * console.log(`{propertyId}: ${feature.getProperty(propertyId)}`); * } * } * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE); */ function Cesium3DTileFeature(content, batchId) { this._content = content; this._batchId = batchId; this._color = undefined; // for calling getColor } Object.defineProperties(Cesium3DTileFeature.prototype, { /** * Gets or sets if the feature will be shown. This is set for all features * when a style's show is evaluated. * * @memberof Cesium3DTileFeature.prototype * * @type {boolean} * * @default true */ show: { get: function () { return this._content.batchTable.getShow(this._batchId); }, set: function (value) { this._content.batchTable.setShow(this._batchId, value); }, }, /** * Gets or sets the highlight color multiplied with the feature's color. When * this is white, the feature's color is not changed. This is set for all features * when a style's color is evaluated. * * @memberof Cesium3DTileFeature.prototype * * @type {Color} * * @default {@link Color.WHITE} */ color: { get: function () { if (!defined(this._color)) { this._color = new Color(); } return this._content.batchTable.getColor(this._batchId, this._color); }, set: function (value) { this._content.batchTable.setColor(this._batchId, value); }, }, /** * Gets a typed array containing the ECEF positions of the polyline. * Returns undefined if {@link Cesium3DTileset#vectorKeepDecodedPositions} is false * or the feature is not a polyline in a vector tile. * * @memberof Cesium3DTileFeature.prototype * * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. * * @type {Float64Array} */ polylinePositions: { get: function () { if (!defined(this._content.getPolylinePositions)) { return undefined; } return this._content.getPolylinePositions(this._batchId); }, }, /** * Gets the content of the tile containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileContent} * * @readonly * @private */ content: { get: function () { return this._content; }, }, /** * Gets the tileset containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileset} * * @readonly */ tileset: { get: function () { return this._content.tileset; }, }, /** * All objects returned by {@link Scene#pick} have aprimitive
property. This returns
* the tileset containing the feature.
*
* @memberof Cesium3DTileFeature.prototype
*
* @type {Cesium3DTileset}
*
* @readonly
*/
primitive: {
get: function () {
return this._content.tileset;
},
},
/**
* Get the feature ID associated with this feature. For 3D Tiles 1.0, the
* batch ID is returned. For EXT_mesh_features, this is the feature ID from
* the selected feature ID set.
*
* @memberof Cesium3DTileFeature.prototype
*
* @type {number}
*
* @readonly
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
featureId: {
get: function () {
return this._batchId;
},
},
/**
* @private
*/
pickId: {
get: function () {
return this._content.batchTable.getPickColor(this._batchId);
},
},
});
/**
* Returns whether the feature contains this property. This includes properties from this feature's
* class and inherited classes when using a batch table hierarchy.
*
* @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
*
* @param {string} name The case-sensitive name of the property.
* @returns {boolean} Whether the feature contains this property.
*/
Cesium3DTileFeature.prototype.hasProperty = function (name) {
return this._content.batchTable.hasProperty(this._batchId, name);
};
/**
* Returns an array of property IDs for the feature. This includes properties from this feature's
* class and inherited classes when using a batch table hierarchy.
*
* @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
*
* @param {string[]} [results] An array into which to store the results.
* @returns {string[]} The IDs of the feature's properties.
*/
Cesium3DTileFeature.prototype.getPropertyIds = function (results) {
return this._content.batchTable.getPropertyIds(this._batchId, results);
};
/**
* Returns a copy of the value of the feature's property with the given name. This includes properties from this feature's
* class and inherited classes when using a batch table hierarchy.
*
* @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
*
* @param {string} name The case-sensitive name of the property.
* @returns {*} The value of the property or undefined
if the feature does not have this property.
*
* @example
* // Display all the properties for a feature in the console log.
* const propertyIds = feature.getPropertyIds();
* const length = propertyIds.length;
* for (let i = 0; i < length; ++i) {
* const propertyId = propertyIds[i];
* console.log(`{propertyId}: ${feature.getProperty(propertyId)}`);
* }
*/
Cesium3DTileFeature.prototype.getProperty = function (name) {
return this._content.batchTable.getProperty(this._batchId, name);
};
/**
* Returns a copy of the feature's property with the given name, examining all
* the metadata from 3D Tiles 1.0 formats, the EXT_structural_metadata and legacy
* EXT_feature_metadata glTF extensions, and the metadata present either in the
* tileset JSON (3D Tiles 1.1) or in the 3DTILES_metadata 3D Tiles extension.
* Metadata is checked against name from most specific to most general and the
* first match is returned. Metadata is checked in this order:
*
* * For 3D Tiles Next details, see the {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_metadata|3DTILES_metadata Extension} * for 3D Tiles, as well as the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} * for glTF. For the legacy glTF extension, see {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} *
* * @param {Cesium3DTileContent} content The content for accessing the metadata * @param {number} batchId The batch ID (or feature ID) of the feature to get a property for * @param {string} name The semantic or property ID of the feature. Semantics are checked before property IDs in each granularity of metadata. * @return {*} The value of the property orundefined
if the feature does not have this property.
*
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
Cesium3DTileFeature.getPropertyInherited = function (content, batchId, name) {
const batchTable = content.batchTable;
if (defined(batchTable)) {
if (batchTable.hasPropertyBySemantic(batchId, name)) {
return batchTable.getPropertyBySemantic(batchId, name);
}
if (batchTable.hasProperty(batchId, name)) {
return batchTable.getProperty(batchId, name);
}
}
const contentMetadata = content.metadata;
if (defined(contentMetadata)) {
if (contentMetadata.hasPropertyBySemantic(name)) {
return contentMetadata.getPropertyBySemantic(name);
}
if (contentMetadata.hasProperty(name)) {
return contentMetadata.getProperty(name);
}
}
const tile = content.tile;
const tileMetadata = tile.metadata;
if (defined(tileMetadata)) {
if (tileMetadata.hasPropertyBySemantic(name)) {
return tileMetadata.getPropertyBySemantic(name);
}
if (tileMetadata.hasProperty(name)) {
return tileMetadata.getProperty(name);
}
}
let subtreeMetadata;
if (defined(tile.implicitSubtree)) {
subtreeMetadata = tile.implicitSubtree.metadata;
}
if (defined(subtreeMetadata)) {
if (subtreeMetadata.hasPropertyBySemantic(name)) {
return subtreeMetadata.getPropertyBySemantic(name);
}
if (subtreeMetadata.hasProperty(name)) {
return subtreeMetadata.getProperty(name);
}
}
const groupMetadata = defined(content.group)
? content.group.metadata
: undefined;
if (defined(groupMetadata)) {
if (groupMetadata.hasPropertyBySemantic(name)) {
return groupMetadata.getPropertyBySemantic(name);
}
if (groupMetadata.hasProperty(name)) {
return groupMetadata.getProperty(name);
}
}
const tilesetMetadata = content.tileset.metadata;
if (defined(tilesetMetadata)) {
if (tilesetMetadata.hasPropertyBySemantic(name)) {
return tilesetMetadata.getPropertyBySemantic(name);
}
if (tilesetMetadata.hasProperty(name)) {
return tilesetMetadata.getProperty(name);
}
}
return undefined;
};
/**
* Returns a copy of the value of the feature's property with the given name.
* If the feature is contained within a tileset that has metadata (3D Tiles 1.1)
* or uses the 3DTILES_metadata
extension, tileset, group and tile
* metadata is inherited.
* * To resolve name conflicts, this method resolves names from most specific to * least specific by metadata granularity in the order: feature, tile, group, * tileset. Within each granularity, semantics are resolved first, then other * properties. *
* @param {string} name The case-sensitive name of the property. * @returns {*} The value of the property orundefined
if the feature does not have this property.
* @private
*/
Cesium3DTileFeature.prototype.getPropertyInherited = function (name) {
return Cesium3DTileFeature.getPropertyInherited(
this._content,
this._batchId,
name
);
};
/**
* Sets the value of the feature's property with the given name.
* * If a property with the given name doesn't exist, it is created. *
* * @param {string} name The case-sensitive name of the property. * @param {*} value The value of the property that will be copied. * * @exception {DeveloperError} Inherited batch table hierarchy property is read only. * * @example * const height = feature.getProperty('Height'); // e.g., the height of a building * * @example * const name = 'clicked'; * if (feature.getProperty(name)) { * console.log('already clicked'); * } else { * feature.setProperty(name, true); * console.log('first click'); * } */ Cesium3DTileFeature.prototype.setProperty = function (name, value) { this._content.batchTable.setProperty(this._batchId, name, value); // PERFORMANCE_IDEA: Probably overkill, but maybe only mark the tile dirty if the // property is in one of the style's expressions or - if it can be done quickly - // if the new property value changed the result of an expression. this._content.featurePropertiesDirty = true; }; /** * Returns whether the feature's class name equalsclassName
. Unlike {@link Cesium3DTileFeature#isClass}
* this function only checks the feature's exact class and not inherited classes.
*
* This function returns false
if no batch table hierarchy is present.
*
className
*
* @private
*/
Cesium3DTileFeature.prototype.isExactClass = function (className) {
return this._content.batchTable.isExactClass(this._batchId, className);
};
/**
* Returns whether the feature's class or any inherited classes are named className
.
*
* This function returns false
if no batch table hierarchy is present.
*
className
*
* @private
*/
Cesium3DTileFeature.prototype.isClass = function (className) {
return this._content.batchTable.isClass(this._batchId, className);
};
/**
* Returns the feature's class name.
*
* This function returns undefined
if no batch table hierarchy is present.
*