import Color from "../Core/Color.js"; import defined from "../Core/defined.js"; /** * A feature of a {@link Cesium3DTileset}. *

* Provides access to a feature's properties stored in the tile's batch table, as well * as the ability to show/hide a feature and change its highlight color via * {@link Cesium3DTileFeature#show} and {@link Cesium3DTileFeature#color}, respectively. *

*

* Modifications to a Cesium3DTileFeature object have the lifetime of the tile's * content. If the tile's content is unloaded, e.g., due to it going out of view and needing * to free space in the cache for visible tiles, listen to the {@link Cesium3DTileset#tileUnload} event to save any * modifications. Also listen to the {@link Cesium3DTileset#tileVisible} event to reapply any modifications. *

*

* Do not construct this directly. Access it through {@link Cesium3DTileContent#getFeature} * or picking using {@link Scene#pick}. *

* * @alias Cesium3DTileFeature * @constructor * * @example * // On mouse over, display all the properties for a feature in the console log. * handler.setInputAction(function(movement) { * const feature = scene.pick(movement.endPosition); * if (feature instanceof Cesium.Cesium3DTileFeature) { * const propertyIds = feature.getPropertyIds(); * const length = propertyIds.length; * for (let i = 0; i < length; ++i) { * const propertyId = propertyIds[i]; * console.log(`{propertyId}: ${feature.getProperty(propertyId)}`); * } * } * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE); */ function Cesium3DTileFeature(content, batchId) { this._content = content; this._batchId = batchId; this._color = undefined; // for calling getColor } Object.defineProperties(Cesium3DTileFeature.prototype, { /** * Gets or sets if the feature will be shown. This is set for all features * when a style's show is evaluated. * * @memberof Cesium3DTileFeature.prototype * * @type {boolean} * * @default true */ show: { get: function () { return this._content.batchTable.getShow(this._batchId); }, set: function (value) { this._content.batchTable.setShow(this._batchId, value); }, }, /** * Gets or sets the highlight color multiplied with the feature's color. When * this is white, the feature's color is not changed. This is set for all features * when a style's color is evaluated. * * @memberof Cesium3DTileFeature.prototype * * @type {Color} * * @default {@link Color.WHITE} */ color: { get: function () { if (!defined(this._color)) { this._color = new Color(); } return this._content.batchTable.getColor(this._batchId, this._color); }, set: function (value) { this._content.batchTable.setColor(this._batchId, value); }, }, /** * Gets a typed array containing the ECEF positions of the polyline. * Returns undefined if {@link Cesium3DTileset#vectorKeepDecodedPositions} is false * or the feature is not a polyline in a vector tile. * * @memberof Cesium3DTileFeature.prototype * * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. * * @type {Float64Array} */ polylinePositions: { get: function () { if (!defined(this._content.getPolylinePositions)) { return undefined; } return this._content.getPolylinePositions(this._batchId); }, }, /** * Gets the content of the tile containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileContent} * * @readonly * @private */ content: { get: function () { return this._content; }, }, /** * Gets the tileset containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileset} * * @readonly */ tileset: { get: function () { return this._content.tileset; }, }, /** * All objects returned by {@link Scene#pick} have a primitive property. This returns * the tileset containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileset} * * @readonly */ primitive: { get: function () { return this._content.tileset; }, }, /** * Get the feature ID associated with this feature. For 3D Tiles 1.0, the * batch ID is returned. For EXT_mesh_features, this is the feature ID from * the selected feature ID set. * * @memberof Cesium3DTileFeature.prototype * * @type {number} * * @readonly * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ featureId: { get: function () { return this._batchId; }, }, /** * @private */ pickId: { get: function () { return this._content.batchTable.getPickColor(this._batchId); }, }, }); /** * Returns whether the feature contains this property. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy} * * @param {string} name The case-sensitive name of the property. * @returns {boolean} Whether the feature contains this property. */ Cesium3DTileFeature.prototype.hasProperty = function (name) { return this._content.batchTable.hasProperty(this._batchId, name); }; /** * Returns an array of property IDs for the feature. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy} * * @param {string[]} [results] An array into which to store the results. * @returns {string[]} The IDs of the feature's properties. */ Cesium3DTileFeature.prototype.getPropertyIds = function (results) { return this._content.batchTable.getPropertyIds(this._batchId, results); }; /** * Returns a copy of the value of the feature's property with the given name. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy} * * @param {string} name The case-sensitive name of the property. * @returns {*} The value of the property or undefined if the feature does not have this property. * * @example * // Display all the properties for a feature in the console log. * const propertyIds = feature.getPropertyIds(); * const length = propertyIds.length; * for (let i = 0; i < length; ++i) { * const propertyId = propertyIds[i]; * console.log(`{propertyId}: ${feature.getProperty(propertyId)}`); * } */ Cesium3DTileFeature.prototype.getProperty = function (name) { return this._content.batchTable.getProperty(this._batchId, name); }; /** * Returns a copy of the feature's property with the given name, examining all * the metadata from 3D Tiles 1.0 formats, the EXT_structural_metadata and legacy * EXT_feature_metadata glTF extensions, and the metadata present either in the * tileset JSON (3D Tiles 1.1) or in the 3DTILES_metadata 3D Tiles extension. * Metadata is checked against name from most specific to most general and the * first match is returned. Metadata is checked in this order: * *
    *
  1. Batch table (structural metadata) property by semantic
  2. *
  3. Batch table (structural metadata) property by property ID
  4. *
  5. Content metadata property by semantic
  6. *
  7. Content metadata property by property
  8. *
  9. Tile metadata property by semantic
  10. *
  11. Tile metadata property by property ID
  12. *
  13. Subtree metadata property by semantic
  14. *
  15. Subtree metadata property by property ID
  16. *
  17. Group metadata property by semantic
  18. *
  19. Group metadata property by property ID
  20. *
  21. Tileset metadata property by semantic
  22. *
  23. Tileset metadata property by property ID
  24. *
  25. Otherwise, return undefined
  26. *
*

* For 3D Tiles Next details, see the {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_metadata|3DTILES_metadata Extension} * for 3D Tiles, as well as the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} * for glTF. For the legacy glTF extension, see {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} *

* * @param {Cesium3DTileContent} content The content for accessing the metadata * @param {number} batchId The batch ID (or feature ID) of the feature to get a property for * @param {string} name The semantic or property ID of the feature. Semantics are checked before property IDs in each granularity of metadata. * @return {*} The value of the property or undefined if the feature does not have this property. * * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ Cesium3DTileFeature.getPropertyInherited = function (content, batchId, name) { const batchTable = content.batchTable; if (defined(batchTable)) { if (batchTable.hasPropertyBySemantic(batchId, name)) { return batchTable.getPropertyBySemantic(batchId, name); } if (batchTable.hasProperty(batchId, name)) { return batchTable.getProperty(batchId, name); } } const contentMetadata = content.metadata; if (defined(contentMetadata)) { if (contentMetadata.hasPropertyBySemantic(name)) { return contentMetadata.getPropertyBySemantic(name); } if (contentMetadata.hasProperty(name)) { return contentMetadata.getProperty(name); } } const tile = content.tile; const tileMetadata = tile.metadata; if (defined(tileMetadata)) { if (tileMetadata.hasPropertyBySemantic(name)) { return tileMetadata.getPropertyBySemantic(name); } if (tileMetadata.hasProperty(name)) { return tileMetadata.getProperty(name); } } let subtreeMetadata; if (defined(tile.implicitSubtree)) { subtreeMetadata = tile.implicitSubtree.metadata; } if (defined(subtreeMetadata)) { if (subtreeMetadata.hasPropertyBySemantic(name)) { return subtreeMetadata.getPropertyBySemantic(name); } if (subtreeMetadata.hasProperty(name)) { return subtreeMetadata.getProperty(name); } } const groupMetadata = defined(content.group) ? content.group.metadata : undefined; if (defined(groupMetadata)) { if (groupMetadata.hasPropertyBySemantic(name)) { return groupMetadata.getPropertyBySemantic(name); } if (groupMetadata.hasProperty(name)) { return groupMetadata.getProperty(name); } } const tilesetMetadata = content.tileset.metadata; if (defined(tilesetMetadata)) { if (tilesetMetadata.hasPropertyBySemantic(name)) { return tilesetMetadata.getPropertyBySemantic(name); } if (tilesetMetadata.hasProperty(name)) { return tilesetMetadata.getProperty(name); } } return undefined; }; /** * Returns a copy of the value of the feature's property with the given name. * If the feature is contained within a tileset that has metadata (3D Tiles 1.1) * or uses the 3DTILES_metadata extension, tileset, group and tile * metadata is inherited. *

* To resolve name conflicts, this method resolves names from most specific to * least specific by metadata granularity in the order: feature, tile, group, * tileset. Within each granularity, semantics are resolved first, then other * properties. *

* @param {string} name The case-sensitive name of the property. * @returns {*} The value of the property or undefined if the feature does not have this property. * @private */ Cesium3DTileFeature.prototype.getPropertyInherited = function (name) { return Cesium3DTileFeature.getPropertyInherited( this._content, this._batchId, name ); }; /** * Sets the value of the feature's property with the given name. *

* If a property with the given name doesn't exist, it is created. *

* * @param {string} name The case-sensitive name of the property. * @param {*} value The value of the property that will be copied. * * @exception {DeveloperError} Inherited batch table hierarchy property is read only. * * @example * const height = feature.getProperty('Height'); // e.g., the height of a building * * @example * const name = 'clicked'; * if (feature.getProperty(name)) { * console.log('already clicked'); * } else { * feature.setProperty(name, true); * console.log('first click'); * } */ Cesium3DTileFeature.prototype.setProperty = function (name, value) { this._content.batchTable.setProperty(this._batchId, name, value); // PERFORMANCE_IDEA: Probably overkill, but maybe only mark the tile dirty if the // property is in one of the style's expressions or - if it can be done quickly - // if the new property value changed the result of an expression. this._content.featurePropertiesDirty = true; }; /** * Returns whether the feature's class name equals className. Unlike {@link Cesium3DTileFeature#isClass} * this function only checks the feature's exact class and not inherited classes. *

* This function returns false if no batch table hierarchy is present. *

* * @param {string} className The name to check against. * @returns {boolean} Whether the feature's class name equals className * * @private */ Cesium3DTileFeature.prototype.isExactClass = function (className) { return this._content.batchTable.isExactClass(this._batchId, className); }; /** * Returns whether the feature's class or any inherited classes are named className. *

* This function returns false if no batch table hierarchy is present. *

* * @param {string} className The name to check against. * @returns {boolean} Whether the feature's class or inherited classes are named className * * @private */ Cesium3DTileFeature.prototype.isClass = function (className) { return this._content.batchTable.isClass(this._batchId, className); }; /** * Returns the feature's class name. *

* This function returns undefined if no batch table hierarchy is present. *

* * @returns {string} The feature's class name. * * @private */ Cesium3DTileFeature.prototype.getExactClassName = function () { return this._content.batchTable.getExactClassName(this._batchId); }; export default Cesium3DTileFeature;