/** * The pass in which a 3D Tileset is updated. * * @private */ const Cesium3DTilePass = { RENDER: 0, PICK: 1, SHADOW: 2, PRELOAD: 3, PRELOAD_FLIGHT: 4, REQUEST_RENDER_MODE_DEFER_CHECK: 5, MOST_DETAILED_PRELOAD: 6, MOST_DETAILED_PICK: 7, NUMBER_OF_PASSES: 8, }; const passOptions = new Array(Cesium3DTilePass.NUMBER_OF_PASSES); passOptions[Cesium3DTilePass.RENDER] = Object.freeze({ pass: Cesium3DTilePass.RENDER, isRender: true, requestTiles: true, ignoreCommands: false, }); passOptions[Cesium3DTilePass.PICK] = Object.freeze({ pass: Cesium3DTilePass.PICK, isRender: false, requestTiles: false, ignoreCommands: false, }); passOptions[Cesium3DTilePass.SHADOW] = Object.freeze({ pass: Cesium3DTilePass.SHADOW, isRender: false, requestTiles: true, ignoreCommands: false, }); passOptions[Cesium3DTilePass.PRELOAD] = Object.freeze({ pass: Cesium3DTilePass.SHADOW, isRender: false, requestTiles: true, ignoreCommands: true, }); passOptions[Cesium3DTilePass.PRELOAD_FLIGHT] = Object.freeze({ pass: Cesium3DTilePass.PRELOAD_FLIGHT, isRender: false, requestTiles: true, ignoreCommands: true, }); passOptions[Cesium3DTilePass.REQUEST_RENDER_MODE_DEFER_CHECK] = Object.freeze({ pass: Cesium3DTilePass.REQUEST_RENDER_MODE_DEFER_CHECK, isRender: false, requestTiles: true, ignoreCommands: true, }); passOptions[Cesium3DTilePass.MOST_DETAILED_PRELOAD] = Object.freeze({ pass: Cesium3DTilePass.MOST_DETAILED_PRELOAD, isRender: false, requestTiles: true, ignoreCommands: true, }); passOptions[Cesium3DTilePass.MOST_DETAILED_PICK] = Object.freeze({ pass: Cesium3DTilePass.MOST_DETAILED_PICK, isRender: false, requestTiles: false, ignoreCommands: false, }); Cesium3DTilePass.getPassOptions = function (pass) { return passOptions[pass]; }; export default Object.freeze(Cesium3DTilePass);