import Check from "../Core/Check.js"; /** * The state for a 3D Tiles update pass. * * @private * @constructor */ function Cesium3DTilePassState(options) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("options", options); Check.typeOf.number("options.pass", options.pass); //>>includeEnd('debug'); /** * The pass. * * @type {Cesium3DTilePass} */ this.pass = options.pass; /** * An array of rendering commands to use instead of {@link FrameState.commandList} for the current pass. * * @type {DrawCommand[]} */ this.commandList = options.commandList; /** * A camera to use instead of {@link FrameState.camera} for the current pass. * * @type {Camera} */ this.camera = options.camera; /** * A culling volume to use instead of {@link FrameState.cullingVolume} for the current pass. * * @type {CullingVolume} */ this.cullingVolume = options.cullingVolume; /** * A read-only property that indicates whether the pass is ready, i.e. all tiles needed by the pass are loaded. * * @type {boolean} * @readonly * @default false */ this.ready = false; } export default Cesium3DTilePassState;