/** * The refinement approach for a tile. *

* See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#refinement|Refinement} * in the 3D Tiles spec. *

* * @enum {number} * * @private */ const Cesium3DTileRefine = { /** * Render this tile and, if it doesn't meet the screen space error, also refine to its children. * * @type {number} * @constant */ ADD: 0, /** * Render this tile or, if it doesn't meet the screen space error, refine to its descendants instead. * * @type {number} * @constant */ REPLACE: 1, }; export default Object.freeze(Cesium3DTileRefine);