import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import DeveloperError from "../Core/DeveloperError.js";
import CesiumMath from "../Core/Math.js";
import Matrix3 from "../Core/Matrix3.js";
import Quaternion from "../Core/Quaternion.js";
/**
* @private
*/
function DeviceOrientationCameraController(scene) {
//>>includeStart('debug', pragmas.debug);
if (!defined(scene)) {
throw new DeveloperError("scene is required.");
}
//>>includeEnd('debug');
this._scene = scene;
this._lastAlpha = undefined;
this._lastBeta = undefined;
this._lastGamma = undefined;
this._alpha = undefined;
this._beta = undefined;
this._gamma = undefined;
const that = this;
function callback(e) {
const alpha = e.alpha;
if (!defined(alpha)) {
that._alpha = undefined;
that._beta = undefined;
that._gamma = undefined;
return;
}
that._alpha = CesiumMath.toRadians(alpha);
that._beta = CesiumMath.toRadians(e.beta);
that._gamma = CesiumMath.toRadians(e.gamma);
}
window.addEventListener("deviceorientation", callback, false);
this._removeListener = function () {
window.removeEventListener("deviceorientation", callback, false);
};
}
const scratchQuaternion1 = new Quaternion();
const scratchQuaternion2 = new Quaternion();
const scratchMatrix3 = new Matrix3();
function rotate(camera, alpha, beta, gamma) {
const direction = camera.direction;
const right = camera.right;
const up = camera.up;
const bQuat = Quaternion.fromAxisAngle(direction, beta, scratchQuaternion2);
const gQuat = Quaternion.fromAxisAngle(right, gamma, scratchQuaternion1);
const rotQuat = Quaternion.multiply(gQuat, bQuat, gQuat);
const aQuat = Quaternion.fromAxisAngle(up, alpha, scratchQuaternion2);
Quaternion.multiply(aQuat, rotQuat, rotQuat);
const matrix = Matrix3.fromQuaternion(rotQuat, scratchMatrix3);
Matrix3.multiplyByVector(matrix, right, right);
Matrix3.multiplyByVector(matrix, up, up);
Matrix3.multiplyByVector(matrix, direction, direction);
}
DeviceOrientationCameraController.prototype.update = function () {
if (!defined(this._alpha)) {
return;
}
if (!defined(this._lastAlpha)) {
this._lastAlpha = this._alpha;
this._lastBeta = this._beta;
this._lastGamma = this._gamma;
}
const a = this._lastAlpha - this._alpha;
const b = this._lastBeta - this._beta;
const g = this._lastGamma - this._gamma;
rotate(this._scene.camera, -a, b, g);
this._lastAlpha = this._alpha;
this._lastBeta = this._beta;
this._lastGamma = this._gamma;
};
/**
* Returns true if this object was destroyed; otherwise, false.
*
*
* @returns {boolean} true
if this object was destroyed; otherwise, false
.
*/
DeviceOrientationCameraController.prototype.isDestroyed = function () {
return false;
};
/**
* Destroys the resources held by this object. Destroying an object allows for deterministic
* release of resources, instead of relying on the garbage collector to destroy this object.
*
* Once an object is destroyed, it should not be used; calling any function other than
* isDestroyed
will result in a {@link DeveloperError} exception. Therefore,
* assign the return value (undefined
) to the object as done in the example.
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*/
DeviceOrientationCameraController.prototype.destroy = function () {
this._removeListener();
return destroyObject(this);
};
export default DeviceOrientationCameraController;