const LoadState = Object.freeze({ UNLOADED: 0, // Has no data and is in dormant state RECEIVING: 1, // Is waiting on data from the provider RECEIVED: 2, // Received data from the provider LOADED: 3, // Processed data from provider FAILED: 4, // Failed to receive data from the provider UNAVAILABLE: 5, // No data available for this tile }); /** * @alias KeyframeNode * @constructor * * @param {SpatialNode} spatialNode * @param {number} keyframe * * @private */ function KeyframeNode(spatialNode, keyframe) { this.spatialNode = spatialNode; this.keyframe = keyframe; this.state = LoadState.UNLOADED; this.metadatas = []; this.megatextureIndex = -1; this.priority = -Number.MAX_VALUE; this.highPriorityFrameNumber = -1; } /** * @param {KeyframeNode} a * @param {KeyframeNode} b */ KeyframeNode.priorityComparator = function (a, b) { return a.priority - b.priority; }; /** * @param {KeyframeNode} a * @param {KeyframeNode} b */ KeyframeNode.searchComparator = function (a, b) { return a.keyframe - b.keyframe; }; KeyframeNode.LoadState = LoadState; export default KeyframeNode;