/**
* An enum of built-in semantics.
*
* @enum MetadataSemantic
*
* @private
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
* @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/Metadata/Semantics|3D Metadata Semantic Reference}
*/
const MetadataSemantic = {
/**
* A unique identifier, stored as a STRING
.
*
* @type {string}
* @constant
* @private
*/
ID: "ID",
/**
* A name, stored as a STRING
. This does not have to be unique.
*
* @type {string}
* @constant
* @private
*/
NAME: "NAME",
/**
* A description, stored as a STRING
.
*
* @type {string}
* @constant
* @private
*/
DESCRIPTION: "DESCRIPTION",
/**
* The number of tiles in a tileset, stored as a UINT64
.
*
* @type {string}
* @constant
* @private
*/
TILESET_TILE_COUNT: "TILESET_TILE_COUNT",
/**
* A bounding box for a tile, stored as an array of 12 FLOAT32
or FLOAT64
components. The components are the same format as for boundingVolume.box
in 3D Tiles 1.0. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
TILE_BOUNDING_BOX: "TILE_BOUNDING_BOX",
/**
* A bounding region for a tile, stored as an array of 6 FLOAT64
components. The components are [west, south, east, north, minimumHeight, maximumHeight]
. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
TILE_BOUNDING_REGION: "TILE_BOUNDING_REGION",
/**
* A bounding sphere for a tile, stored as an array of 4 FLOAT32
or FLOAT64
components. The components are [centerX, centerY, centerZ, radius]
. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
TILE_BOUNDING_SPHERE: "TILE_BOUNDING_SPHERE",
/**
* The minimum height of a tile above (or below) the WGS84 ellipsoid, stored as a FLOAT32
or a FLOAT64
. This semantic is used to tighten bounding regions implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
TILE_MINIMUM_HEIGHT: "TILE_MINIMUM_HEIGHT",
/**
* The maximum height of a tile above (or below) the WGS84 ellipsoid, stored as a FLOAT32
or a FLOAT64
. This semantic is used to tighten bounding regions implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
TILE_MAXIMUM_HEIGHT: "TILE_MAXIMUM_HEIGHT",
/**
* The horizon occlusion point for a tile, stored as an VEC3
of FLOAT32
or FLOAT64
components.
*
* @see {@link https://cesium.com/blog/2013/04/25/horizon-culling/|Horizon Culling}
*
* @type {string}
* @constant
* @private
*/
TILE_HORIZON_OCCLUSION_POINT: "TILE_HORIZON_OCCLUSION_POINT",
/**
* The geometric error for a tile, stored as a FLOAT32
or a FLOAT64
. This semantic is used to override the geometric error implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
TILE_GEOMETRIC_ERROR: "TILE_GEOMETRIC_ERROR",
/**
* A bounding box for the content of a tile, stored as an array of 12 FLOAT32
or FLOAT64
components. The components are the same format as for boundingVolume.box
in 3D Tiles 1.0. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
CONTENT_BOUNDING_BOX: "CONTENT_BOUNDING_BOX",
/**
* A bounding region for the content of a tile, stored as an array of 6 FLOAT64
components. The components are [west, south, east, north, minimumHeight, maximumHeight]
. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
CONTENT_BOUNDING_REGION: "CONTENT_BOUNDING_REGION",
/**
* A bounding sphere for the content of a tile, stored as an array of 4 FLOAT32
or FLOAT64
components. The components are [centerX, centerY, centerZ, radius]
. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in implicit tiling.
*
* @type {string}
* @constant
* @private
*/
CONTENT_BOUNDING_SPHERE: "CONTENT_BOUNDING_SPHERE",
/**
* The minimum height of the content of a tile above (or below) the WGS84 ellipsoid, stored as a FLOAT32
or a FLOAT64
*
* @type {string}
* @constant
* @private
*/
CONTENT_MINIMUM_HEIGHT: "CONTENT_MINIMUM_HEIGHT",
/**
* The maximum height of the content of a tile above (or below) the WGS84 ellipsoid, stored as a FLOAT32
or a FLOAT64
*
* @type {string}
* @constant
* @private
*/
CONTENT_MAXIMUM_HEIGHT: "CONTENT_MAXIMUM_HEIGHT",
/**
* The horizon occlusion point for the content of a tile, stored as an VEC3
of FLOAT32
or FLOAT64
components.
*
* @see {@link https://cesium.com/blog/2013/04/25/horizon-culling/|Horizon Culling}
*
* @type {string}
* @constant
* @private
*/
CONTENT_HORIZON_OCCLUSION_POINT: "CONTENT_HORIZON_OCCLUSION_POINT",
};
export default Object.freeze(MetadataSemantic);