/** * An enum for controling how {@link CustomShader} handles translucency compared with the original * primitive. * * @enum {number} * * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ const CustomShaderTranslucencyMode = { /** * Inherit translucency settings from the primitive's material. If the primitive used a * translucent material, the custom shader will also be considered translucent. If the primitive * used an opaque material, the custom shader will be considered opaque. * * @type {number} * @constant */ INHERIT: 0, /** * Force the primitive to render the primitive as opaque, ignoring any material settings. * * @type {number} * @constant */ OPAQUE: 1, /** * Force the primitive to render the primitive as translucent, ignoring any material settings. * * @type {number} * @constant */ TRANSLUCENT: 2, }; export default Object.freeze(CustomShaderTranslucencyMode);