import Cartesian4 from "../Core/Cartesian4.js"; import defined from "../Core/defined.js"; import destroyObject from "../Core/destroyObject.js"; import FramebufferManager from "../Renderer/FramebufferManager.js"; import RenderState from "../Renderer/RenderState.js"; /** * @private */ function PickDepth() { this._framebuffer = new FramebufferManager(); this._textureToCopy = undefined; this._copyDepthCommand = undefined; } Object.defineProperties(PickDepth.prototype, { framebuffer: { get: function () { return this._framebuffer.framebuffer; }, }, }); function updateFramebuffers(pickDepth, context, depthTexture) { const width = depthTexture.width; const height = depthTexture.height; pickDepth._framebuffer.update(context, width, height); } function updateCopyCommands(pickDepth, context, depthTexture) { if (!defined(pickDepth._copyDepthCommand)) { const fs = "uniform highp sampler2D u_texture;\n" + "in vec2 v_textureCoordinates;\n" + "void main()\n" + "{\n" + " out_FragColor = czm_packDepth(texture(u_texture, v_textureCoordinates).r);\n" + "}\n"; pickDepth._copyDepthCommand = context.createViewportQuadCommand(fs, { renderState: RenderState.fromCache(), uniformMap: { u_texture: function () { return pickDepth._textureToCopy; }, }, owner: pickDepth, }); } pickDepth._textureToCopy = depthTexture; pickDepth._copyDepthCommand.framebuffer = pickDepth.framebuffer; } PickDepth.prototype.update = function (context, depthTexture) { updateFramebuffers(this, context, depthTexture); updateCopyCommands(this, context, depthTexture); }; const scratchPackedDepth = new Cartesian4(); const packedDepthScale = new Cartesian4( 1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0 ); PickDepth.prototype.getDepth = function (context, x, y) { // If this function is called before the framebuffer is created, the depth is undefined. if (!defined(this.framebuffer)) { return undefined; } const pixels = context.readPixels({ x: x, y: y, width: 1, height: 1, framebuffer: this.framebuffer, }); const packedDepth = Cartesian4.unpack(pixels, 0, scratchPackedDepth); Cartesian4.divideByScalar(packedDepth, 255.0, packedDepth); return Cartesian4.dot(packedDepth, packedDepthScale); }; PickDepth.prototype.executeCopyDepth = function (context, passState) { this._copyDepthCommand.execute(context, passState); }; PickDepth.prototype.isDestroyed = function () { return false; }; PickDepth.prototype.destroy = function () { this._framebuffer.destroy(); if (defined(this._copyDepthCommand)) { this._copyDepthCommand.shaderProgram = defined(this._copyDepthCommand.shaderProgram) && this._copyDepthCommand.shaderProgram.destroy(); } return destroyObject(this); }; export default PickDepth;