import Cartesian3 from "../Core/Cartesian3.js"; import Check from "../Core/Check.js"; import defaultValue from "../Core/defaultValue.js"; import CesiumMath from "../Core/Math.js"; /** * A ParticleEmitter that emits particles within a sphere. * Particles will be positioned randomly within the sphere and have initial velocities emanating from the center of the sphere. * * @alias SphereEmitter * @constructor * * @param {number} [radius=1.0] The radius of the sphere in meters. */ function SphereEmitter(radius) { radius = defaultValue(radius, 1.0); //>>includeStart('debug', pragmas.debug); Check.typeOf.number.greaterThan("radius", radius, 0.0); //>>includeEnd('debug'); this._radius = defaultValue(radius, 1.0); } Object.defineProperties(SphereEmitter.prototype, { /** * The radius of the sphere in meters. * @memberof SphereEmitter.prototype * @type {number} * @default 1.0 */ radius: { get: function () { return this._radius; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number.greaterThan("value", value, 0.0); //>>includeEnd('debug'); this._radius = value; }, }, }); /** * Initializes the given {Particle} by setting it's position and velocity. * * @private * @param {Particle} particle The particle to initialize */ SphereEmitter.prototype.emit = function (particle) { const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI); const phi = CesiumMath.randomBetween(0.0, CesiumMath.PI); const rad = CesiumMath.randomBetween(0.0, this._radius); const x = rad * Math.cos(theta) * Math.sin(phi); const y = rad * Math.sin(theta) * Math.sin(phi); const z = rad * Math.cos(phi); particle.position = Cartesian3.fromElements(x, y, z, particle.position); particle.velocity = Cartesian3.normalize( particle.position, particle.velocity ); }; export default SphereEmitter;