//This file is automatically rebuilt by the Cesium build process. export default "#ifdef MRT\n\ layout (location = 0) out vec4 out_FragData_0;\n\ layout (location = 1) out vec4 out_FragData_1;\n\ #else\n\ layout (location = 0) out vec4 out_FragColor;\n\ #endif\n\ \n\ uniform vec4 u_bgColor;\n\ uniform sampler2D u_depthTexture;\n\ \n\ in vec2 v_textureCoordinates;\n\ \n\ void main()\n\ {\n\ if (texture(u_depthTexture, v_textureCoordinates).r < 1.0)\n\ {\n\ #ifdef MRT\n\ out_FragData_0 = u_bgColor;\n\ out_FragData_1 = vec4(u_bgColor.a);\n\ #else\n\ out_FragColor = u_bgColor;\n\ #endif\n\ return;\n\ }\n\ \n\ discard;\n\ }\n\ ";