//This file is automatically rebuilt by the Cesium build process. export default "in vec3 position3DHigh;\n\ in vec3 position3DLow;\n\ in vec3 normal;\n\ in vec3 tangent;\n\ in vec3 bitangent;\n\ in vec2 st;\n\ in float batchId;\n\ \n\ out vec3 v_positionEC;\n\ out vec3 v_normalEC;\n\ out vec3 v_tangentEC;\n\ out vec3 v_bitangentEC;\n\ out vec2 v_st;\n\ \n\ void main()\n\ {\n\ vec4 p = czm_computePosition();\n\ \n\ v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates\n\ v_normalEC = czm_normal * normal; // normal in eye coordinates\n\ v_tangentEC = czm_normal * tangent; // tangent in eye coordinates\n\ v_bitangentEC = czm_normal * bitangent; // bitangent in eye coordinates\n\ v_st = st;\n\ \n\ gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\ }\n\ ";