//This file is automatically rebuilt by the Cesium build process. export default "in vec3 position3DHigh;\n\ in vec3 position3DLow;\n\ in vec3 prevPosition3DHigh;\n\ in vec3 prevPosition3DLow;\n\ in vec3 nextPosition3DHigh;\n\ in vec3 nextPosition3DLow;\n\ in vec2 expandAndWidth;\n\ in vec2 st;\n\ in float batchId;\n\ \n\ out float v_width;\n\ out vec2 v_st;\n\ out float v_polylineAngle;\n\ \n\ void main()\n\ {\n\ float expandDir = expandAndWidth.x;\n\ float width = abs(expandAndWidth.y) + 0.5;\n\ bool usePrev = expandAndWidth.y < 0.0;\n\ \n\ vec4 p = czm_computePosition();\n\ vec4 prev = czm_computePrevPosition();\n\ vec4 next = czm_computeNextPosition();\n\ \n\ float angle;\n\ vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle);\n\ gl_Position = czm_viewportOrthographic * positionWC;\n\ \n\ v_width = width;\n\ v_st.s = st.s;\n\ v_st.t = czm_writeNonPerspective(st.t, gl_Position.w);\n\ v_polylineAngle = angle;\n\ }\n\ ";