//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Converts an HSB color (hue, saturation, brightness) to RGB\n\ * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl}\n\ *\n\ * @name czm_HSBToRGB\n\ * @glslFunction\n\ * \n\ * @param {vec3} hsb The color in HSB.\n\ *\n\ * @returns {vec3} The color in RGB.\n\ *\n\ * @example\n\ * vec3 hsb = czm_RGBToHSB(rgb);\n\ * hsb.z *= 0.1;\n\ * rgb = czm_HSBToRGB(hsb);\n\ */\n\ \n\ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n\ \n\ vec3 czm_HSBToRGB(vec3 hsb)\n\ {\n\ vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www);\n\ return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y);\n\ }\n\ ";