//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * @private\n\ */\n\ float czm_alphaWeight(float a)\n\ {\n\ float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2];\n\ \n\ // See Weighted Blended Order-Independent Transparency for examples of different weighting functions:\n\ // http://jcgt.org/published/0002/02/09/\n\ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0))));\n\ }\n\ ";