//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Gets the color with fog at a distance from the camera.\n\ *\n\ * @name czm_fog\n\ * @glslFunction\n\ *\n\ * @param {float} distanceToCamera The distance to the camera in meters.\n\ * @param {vec3} color The original color.\n\ * @param {vec3} fogColor The color of the fog.\n\ *\n\ * @returns {vec3} The color adjusted for fog at the distance from the camera.\n\ */\n\ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor)\n\ {\n\ float scalar = distanceToCamera * czm_fogDensity;\n\ float fog = 1.0 - exp(-(scalar * scalar));\n\ return mix(color, fogColor, fog);\n\ }\n\ \n\ /**\n\ * Gets the color with fog at a distance from the camera.\n\ *\n\ * @name czm_fog\n\ * @glslFunction\n\ *\n\ * @param {float} distanceToCamera The distance to the camera in meters.\n\ * @param {vec3} color The original color.\n\ * @param {vec3} fogColor The color of the fog.\n\ * @param {float} fogModifierConstant A constant to modify the appearance of fog.\n\ *\n\ * @returns {vec3} The color adjusted for fog at the distance from the camera.\n\ */\n\ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant)\n\ {\n\ float scalar = distanceToCamera * czm_fogDensity;\n\ float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant))));\n\ return mix(color, fogColor, fog);\n\ }\n\ ";