//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Computes the luminance of a color. \n\ *\n\ * @name czm_luminance\n\ * @glslFunction\n\ *\n\ * @param {vec3} rgb The color.\n\ * \n\ * @returns {float} The luminance.\n\ *\n\ * @example\n\ * float light = czm_luminance(vec3(0.0)); // 0.0\n\ * float dark = czm_luminance(vec3(1.0)); // ~1.0 \n\ */\n\ float czm_luminance(vec3 rgb)\n\ {\n\ // Algorithm from Chapter 10 of Graphics Shaders.\n\ const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\ return dot(rgb, W);\n\ }\n\ ";