//This file is automatically rebuilt by the Cesium build process. export default " /**\n\ * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector.\n\ * The 'oct' encoding is described in \"A Survey of Efficient Representations of Independent Unit Vectors\",\n\ * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/\n\ *\n\ * @name czm_octDecode\n\ * @param {vec2} encoded The oct-encoded, unit-length vector\n\ * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits.\n\ * @returns {vec3} The decoded and normalized vector\n\ */\n\ vec3 czm_octDecode(vec2 encoded, float range)\n\ {\n\ if (encoded.x == 0.0 && encoded.y == 0.0) {\n\ return vec3(0.0, 0.0, 0.0);\n\ }\n\ \n\ encoded = encoded / range * 2.0 - 1.0;\n\ vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y));\n\ if (v.z < 0.0)\n\ {\n\ v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy);\n\ }\n\ \n\ return normalize(v);\n\ }\n\ \n\ /**\n\ * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector.\n\ * The 'oct' encoding is described in \"A Survey of Efficient Representations of Independent Unit Vectors\",\n\ * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/\n\ *\n\ * @name czm_octDecode\n\ * @param {vec2} encoded The oct-encoded, unit-length vector\n\ * @returns {vec3} The decoded and normalized vector\n\ */\n\ vec3 czm_octDecode(vec2 encoded)\n\ {\n\ return czm_octDecode(encoded, 255.0);\n\ }\n\ \n\ /**\n\ * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector.\n\ * The 'oct' encoding is described in \"A Survey of Efficient Representations of Independent Unit Vectors\",\n\ * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/\n\ *\n\ * @name czm_octDecode\n\ * @param {float} encoded The oct-encoded, unit-length vector\n\ * @returns {vec3} The decoded and normalized vector\n\ */\n\ vec3 czm_octDecode(float encoded)\n\ {\n\ float temp = encoded / 256.0;\n\ float x = floor(temp);\n\ float y = (temp - x) * 256.0;\n\ return czm_octDecode(vec2(x, y));\n\ }\n\ \n\ /**\n\ * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors.\n\ * The 'oct' encoding is described in \"A Survey of Efficient Representations of Independent Unit Vectors\",\n\ * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/\n\ *\n\ * @name czm_octDecode\n\ * @param {vec2} encoded The packed oct-encoded, unit-length vectors.\n\ * @param {vec3} vector1 One decoded and normalized vector.\n\ * @param {vec3} vector2 One decoded and normalized vector.\n\ * @param {vec3} vector3 One decoded and normalized vector.\n\ */\n\ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3)\n\ {\n\ float temp = encoded.x / 65536.0;\n\ float x = floor(temp);\n\ float encodedFloat1 = (temp - x) * 65536.0;\n\ \n\ temp = encoded.y / 65536.0;\n\ float y = floor(temp);\n\ float encodedFloat2 = (temp - y) * 65536.0;\n\ \n\ vector1 = czm_octDecode(encodedFloat1);\n\ vector2 = czm_octDecode(encodedFloat2);\n\ vector3 = czm_octDecode(vec2(x, y));\n\ }\n\ \n\ ";