//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Packs a depth value into a vec3 that can be represented by unsigned bytes.\n\ *\n\ * @name czm_packDepth\n\ * @glslFunction\n\ *\n\ * @param {float} depth The floating-point depth.\n\ * @returns {vec3} The packed depth.\n\ */\n\ vec4 czm_packDepth(float depth)\n\ {\n\ // See Aras Pranckevičius' post Encoding Floats to RGBA\n\ // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/\n\ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n\ enc = fract(enc);\n\ enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0);\n\ return enc;\n\ }\n\ ";