//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Computes the point along a ray at the given time. time can be positive, negative, or zero.\n\ *\n\ * @name czm_pointAlongRay\n\ * @glslFunction\n\ *\n\ * @param {czm_ray} ray The ray to compute the point along.\n\ * @param {float} time The time along the ray.\n\ * \n\ * @returns {vec3} The point along the ray at the given time.\n\ * \n\ * @example\n\ * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction\n\ * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0)\n\ */\n\ vec3 czm_pointAlongRay(czm_ray ray, float time)\n\ {\n\ return ray.origin + (time * ray.direction);\n\ }\n\ ";