//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * DOC_TBA\n\ *\n\ * @name czm_rayEllipsoidIntersectionInterval\n\ * @glslFunction\n\ */\n\ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii)\n\ {\n\ // ray and ellipsoid center in eye coordinates. radii in model coordinates.\n\ vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz;\n\ vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz;\n\ \n\ q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz;\n\ \n\ float q2 = dot(q, q);\n\ float qw = dot(q, w);\n\ \n\ if (q2 > 1.0) // Outside ellipsoid.\n\ {\n\ if (qw >= 0.0) // Looking outward or tangent (0 intersections).\n\ {\n\ return czm_emptyRaySegment;\n\ }\n\ else // qw < 0.0.\n\ {\n\ float qw2 = qw * qw;\n\ float difference = q2 - 1.0; // Positively valued.\n\ float w2 = dot(w, w);\n\ float product = w2 * difference;\n\ \n\ if (qw2 < product) // Imaginary roots (0 intersections).\n\ {\n\ return czm_emptyRaySegment;\n\ }\n\ else if (qw2 > product) // Distinct roots (2 intersections).\n\ {\n\ float discriminant = qw * qw - product;\n\ float temp = -qw + sqrt(discriminant); // Avoid cancellation.\n\ float root0 = temp / w2;\n\ float root1 = difference / temp;\n\ if (root0 < root1)\n\ {\n\ czm_raySegment i = czm_raySegment(root0, root1);\n\ return i;\n\ }\n\ else\n\ {\n\ czm_raySegment i = czm_raySegment(root1, root0);\n\ return i;\n\ }\n\ }\n\ else // qw2 == product. Repeated roots (2 intersections).\n\ {\n\ float root = sqrt(difference / w2);\n\ czm_raySegment i = czm_raySegment(root, root);\n\ return i;\n\ }\n\ }\n\ }\n\ else if (q2 < 1.0) // Inside ellipsoid (2 intersections).\n\ {\n\ float difference = q2 - 1.0; // Negatively valued.\n\ float w2 = dot(w, w);\n\ float product = w2 * difference; // Negatively valued.\n\ float discriminant = qw * qw - product;\n\ float temp = -qw + sqrt(discriminant); // Positively valued.\n\ czm_raySegment i = czm_raySegment(0.0, temp / w2);\n\ return i;\n\ }\n\ else // q2 == 1.0. On ellipsoid.\n\ {\n\ if (qw < 0.0) // Looking inward.\n\ {\n\ float w2 = dot(w, w);\n\ czm_raySegment i = czm_raySegment(0.0, -qw / w2);\n\ return i;\n\ }\n\ else // qw >= 0.0. Looking outward or tangent.\n\ {\n\ return czm_emptyRaySegment;\n\ }\n\ }\n\ }\n\ ";