//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Round a floating point value. This function exists because round() doesn't\n\ * exist in GLSL 1.00. \n\ *\n\ * @param {float|vec2|vec3|vec4} value The value to round\n\ * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input.\n\ */\n\ float czm_round(float value) {\n\ return floor(value + 0.5);\n\ }\n\ \n\ vec2 czm_round(vec2 value) {\n\ return floor(value + 0.5);\n\ }\n\ \n\ vec3 czm_round(vec3 value) {\n\ return floor(value + 0.5);\n\ }\n\ \n\ vec4 czm_round(vec4 value) {\n\ return floor(value + 0.5);\n\ }\n\ ";