//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Adjusts the saturation of a color.\n\ * \n\ * @name czm_saturation\n\ * @glslFunction\n\ * \n\ * @param {vec3} rgb The color.\n\ * @param {float} adjustment The amount to adjust the saturation of the color.\n\ *\n\ * @returns {float} The color with the saturation adjusted.\n\ *\n\ * @example\n\ * vec3 greyScale = czm_saturation(color, 0.0);\n\ * vec3 doubleSaturation = czm_saturation(color, 2.0);\n\ */\n\ vec3 czm_saturation(vec3 rgb, float adjustment)\n\ {\n\ // Algorithm from Chapter 16 of OpenGL Shading Language\n\ const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\ vec3 intensity = vec3(dot(rgb, W));\n\ return mix(intensity, rgb, adjustment);\n\ }\n\ ";