//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL\n\ * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0.\n\ * \n\ * @name czm_signNotZero\n\ * @glslFunction\n\ *\n\ * @param {} value The value for which to determine the sign.\n\ * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative.\n\ */\n\ float czm_signNotZero(float value)\n\ {\n\ return value >= 0.0 ? 1.0 : -1.0;\n\ }\n\ \n\ vec2 czm_signNotZero(vec2 value)\n\ {\n\ return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y));\n\ }\n\ \n\ vec3 czm_signNotZero(vec3 value)\n\ {\n\ return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z));\n\ }\n\ \n\ vec4 czm_signNotZero(vec4 value)\n\ {\n\ return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w));\n\ }\n\ ";