//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Returns the transpose of the matrix. The input matrix can be\n\ * a mat2, mat3, or mat4.\n\ *\n\ * @name czm_transpose\n\ * @glslFunction\n\ *\n\ * @param {} matrix The matrix to transpose.\n\ *\n\ * @returns {} The transposed matrix.\n\ *\n\ * @example\n\ * // GLSL declarations\n\ * mat2 czm_transpose(mat2 matrix);\n\ * mat3 czm_transpose(mat3 matrix);\n\ * mat4 czm_transpose(mat4 matrix);\n\ *\n\ * // Transpose a 3x3 rotation matrix to find its inverse.\n\ * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates(\n\ * positionMC, normalEC);\n\ * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye);\n\ */\n\ mat2 czm_transpose(mat2 matrix)\n\ {\n\ return mat2(\n\ matrix[0][0], matrix[1][0],\n\ matrix[0][1], matrix[1][1]);\n\ }\n\ \n\ mat3 czm_transpose(mat3 matrix)\n\ {\n\ return mat3(\n\ matrix[0][0], matrix[1][0], matrix[2][0],\n\ matrix[0][1], matrix[1][1], matrix[2][1],\n\ matrix[0][2], matrix[1][2], matrix[2][2]);\n\ }\n\ \n\ mat4 czm_transpose(mat4 matrix)\n\ {\n\ return mat4(\n\ matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],\n\ matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],\n\ matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],\n\ matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);\n\ }\n\ ";