//This file is automatically rebuilt by the Cesium build process.
export default "/**\n\
* Returns the transpose of the matrix. The input matrix
can be\n\
* a mat2
, mat3
, or mat4
.\n\
*\n\
* @name czm_transpose\n\
* @glslFunction\n\
*\n\
* @param {} matrix The matrix to transpose.\n\
*\n\
* @returns {} The transposed matrix.\n\
*\n\
* @example\n\
* // GLSL declarations\n\
* mat2 czm_transpose(mat2 matrix);\n\
* mat3 czm_transpose(mat3 matrix);\n\
* mat4 czm_transpose(mat4 matrix);\n\
*\n\
* // Transpose a 3x3 rotation matrix to find its inverse.\n\
* mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates(\n\
* positionMC, normalEC);\n\
* mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye);\n\
*/\n\
mat2 czm_transpose(mat2 matrix)\n\
{\n\
return mat2(\n\
matrix[0][0], matrix[1][0],\n\
matrix[0][1], matrix[1][1]);\n\
}\n\
\n\
mat3 czm_transpose(mat3 matrix)\n\
{\n\
return mat3(\n\
matrix[0][0], matrix[1][0], matrix[2][0],\n\
matrix[0][1], matrix[1][1], matrix[2][1],\n\
matrix[0][2], matrix[1][2], matrix[2][2]);\n\
}\n\
\n\
mat4 czm_transpose(mat4 matrix)\n\
{\n\
return mat4(\n\
matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],\n\
matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],\n\
matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],\n\
matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);\n\
}\n\
";