//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4.\n\ *\n\ * @name czm_unpackFloat\n\ * @glslFunction\n\ *\n\ * @param {vec4} packedFloat The packed float.\n\ *\n\ * @returns {float} The floating-point depth in arbitrary range.\n\ */\n\ float czm_unpackFloat(vec4 packedFloat)\n\ {\n\ // Convert to [0.0, 255.0] and round to integer\n\ packedFloat = floor(packedFloat * 255.0 + 0.5);\n\ float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0;\n\ float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; \n\ if (exponent == -127.0)\n\ {\n\ return 0.0;\n\ }\n\ float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000);\n\ float result = sign * exp2(exponent - 23.0) * mantissa;\n\ return result;\n\ }\n\ ";