//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Used as input to every material's czm_getMaterial function.\n\ *\n\ * @name czm_materialInput\n\ * @glslStruct\n\ *\n\ * @property {float} s 1D texture coordinates.\n\ * @property {vec2} st 2D texture coordinates.\n\ * @property {vec3} str 3D texture coordinates.\n\ * @property {vec3} normalEC Unperturbed surface normal in eye coordinates.\n\ * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space.\n\ * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye.\n\ * @property {float} height The height of the terrain in meters above or below the WGS84 ellipsoid. Only available for globe materials.\n\ * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials.\n\ * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials.\n\ */\n\ struct czm_materialInput\n\ {\n\ float s;\n\ vec2 st;\n\ vec3 str;\n\ vec3 normalEC;\n\ mat3 tangentToEyeMatrix;\n\ vec3 positionToEyeEC;\n\ float height;\n\ float slope;\n\ float aspect;\n\ };\n\ ";