//This file is automatically rebuilt by the Cesium build process. export default "#ifdef INSTANCED\n\ in vec2 direction;\n\ #endif\n\ in vec4 positionHighAndScaleX;\n\ in vec4 positionLowAndScaleY;\n\ in vec4 packedAttribute0;\n\ in vec4 packedAttribute1;\n\ in vec4 color;\n\ \n\ out vec2 v_offset;\n\ out vec3 v_maximumSize;\n\ out vec4 v_color;\n\ out float v_slice;\n\ out float v_brightness;\n\ \n\ void main() {\n\ // Unpack attributes.\n\ vec3 positionHigh = positionHighAndScaleX.xyz;\n\ vec3 positionLow = positionLowAndScaleY.xyz;\n\ vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w);\n\ \n\ float show = packedAttribute0.x;\n\ float brightness = packedAttribute0.y;\n\ vec2 coordinates = packedAttribute0.wz;\n\ vec3 maximumSize = packedAttribute1.xyz;\n\ float slice = packedAttribute1.w;\n\ \n\ #ifdef INSTANCED\n\ vec2 dir = direction;\n\ #else\n\ vec2 dir = coordinates;\n\ #endif\n\ \n\ vec2 offset = dir - vec2(0.5, 0.5);\n\ vec2 scaledOffset = scale * offset;\n\ vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\ vec4 positionEC = czm_modelViewRelativeToEye * p;\n\ positionEC.xy += scaledOffset;\n\ \n\ positionEC.xyz *= show;\n\ gl_Position = czm_projection * positionEC;\n\ \n\ v_offset = offset;\n\ v_maximumSize = maximumSize;\n\ v_color = color;\n\ v_slice = slice;\n\ v_brightness = brightness;\n\ }\n\ ";