//This file is automatically rebuilt by the Cesium build process. export default "#ifdef GL_OES_standard_derivatives\n\ #extension GL_OES_standard_derivatives : enable\n\ #endif\n\ \n\ uniform vec4 color;\n\ uniform float spacing;\n\ uniform float width;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ float distanceToContour = mod(materialInput.height, spacing);\n\ \n\ #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives))\n\ float dxc = abs(dFdx(materialInput.height));\n\ float dyc = abs(dFdy(materialInput.height));\n\ float dF = max(dxc, dyc) * czm_pixelRatio * width;\n\ float alpha = (distanceToContour < dF) ? 1.0 : 0.0;\n\ #else\n\ // If no derivatives available (IE 10?), use pixel ratio\n\ float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0;\n\ #endif\n\ \n\ vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a));\n\ material.diffuse = outColor.rgb;\n\ material.alpha = outColor.a;\n\ \n\ return material;\n\ }\n\ ";