//This file is automatically rebuilt by the Cesium build process. export default "uniform vec4 color;\n\ uniform vec4 rimColor;\n\ uniform float width;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html\n\ float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\ float s = smoothstep(1.0 - width, 1.0, d);\n\ \n\ vec4 outColor = czm_gammaCorrect(color);\n\ vec4 outRimColor = czm_gammaCorrect(rimColor);\n\ \n\ material.diffuse = outColor.rgb;\n\ material.emission = outRimColor.rgb * s;\n\ material.alpha = mix(outColor.a, outRimColor.a, s);\n\ \n\ return material;\n\ }\n\ ";