//This file is automatically rebuilt by the Cesium build process. export default "#if defined(HAS_NORMALS) && !defined(HAS_TANGENTS) && !defined(LIGHTING_UNLIT)\n\ #ifdef GL_OES_standard_derivatives\n\ #extension GL_OES_standard_derivatives : enable\n\ #endif\n\ #endif\n\ \n\ czm_modelMaterial defaultModelMaterial()\n\ {\n\ czm_modelMaterial material;\n\ material.diffuse = vec3(0.0);\n\ material.specular = vec3(1.0);\n\ material.roughness = 1.0;\n\ material.occlusion = 1.0;\n\ material.normalEC = vec3(0.0, 0.0, 1.0);\n\ material.emissive = vec3(0.0);\n\ material.alpha = 1.0;\n\ return material;\n\ }\n\ \n\ vec4 handleAlpha(vec3 color, float alpha)\n\ {\n\ #ifdef ALPHA_MODE_MASK\n\ if (alpha < u_alphaCutoff) {\n\ discard;\n\ }\n\ #endif\n\ \n\ return vec4(color, alpha);\n\ }\n\ \n\ SelectedFeature selectedFeature;\n\ \n\ void main()\n\ {\n\ #ifdef HAS_MODEL_SPLITTER\n\ modelSplitterStage();\n\ #endif\n\ \n\ czm_modelMaterial material = defaultModelMaterial();\n\ \n\ ProcessedAttributes attributes;\n\ geometryStage(attributes);\n\ \n\ FeatureIds featureIds;\n\ featureIdStage(featureIds, attributes);\n\ \n\ Metadata metadata;\n\ MetadataClass metadataClass;\n\ MetadataStatistics metadataStatistics;\n\ metadataStage(metadata, metadataClass, metadataStatistics, attributes);\n\ \n\ #ifdef HAS_SELECTED_FEATURE_ID\n\ selectedFeatureIdStage(selectedFeature, featureIds);\n\ #endif\n\ \n\ #ifndef CUSTOM_SHADER_REPLACE_MATERIAL\n\ materialStage(material, attributes, selectedFeature);\n\ #endif\n\ \n\ #ifdef HAS_CUSTOM_FRAGMENT_SHADER\n\ customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics);\n\ #endif\n\ \n\ lightingStage(material, attributes);\n\ \n\ #ifdef HAS_SELECTED_FEATURE_ID\n\ cpuStylingStage(material, selectedFeature);\n\ #endif\n\ \n\ #ifdef HAS_MODEL_COLOR\n\ modelColorStage(material);\n\ #endif\n\ \n\ #ifdef HAS_PRIMITIVE_OUTLINE\n\ primitiveOutlineStage(material);\n\ #endif\n\ \n\ vec4 color = handleAlpha(material.diffuse, material.alpha);\n\ \n\ #ifdef HAS_CLIPPING_PLANES\n\ modelClippingPlanesStage(color);\n\ #endif\n\ \n\ #if defined(HAS_SILHOUETTE) && defined(HAS_NORMALS)\n\ silhouetteStage(color);\n\ #endif\n\ \n\ out_FragColor = color;\n\ }\n\ ";